Forums » Suggestions
prey tracking
prey tracking computer
s port radar addon that when you have a player or bot selected tells you where they jump from 2000m and sets your navroute to jump there immediately and it can locate the targeted ship from 1500 meters in storms and 7000 meters in normal space
s port radar addon that when you have a player or bot selected tells you where they jump from 2000m and sets your navroute to jump there immediately and it can locate the targeted ship from 1500 meters in storms and 7000 meters in normal space
Separate addons for each of these would be fine. All of them in one would be way too über.
Also, it is pretty simple to write a bash or python script that duplicates the automatic navroute jump part...
Also, it is pretty simple to write a bash or python script that duplicates the automatic navroute jump part...
yes but not everyone that plays or is going to play vo is going to write scripts to get autojump and you can always balance it could be a l port addon that would make it much better and more balanced cause all the ships with l ports are not good hunting ship *nerf*
but i would like to see an addon like this that would improve the ship computers and little things like that but a prey tracking addon would be a good thing
it would be sold at corvus and requires admired corvus standing
but i would like to see an addon like this that would improve the ship computers and little things like that but a prey tracking addon would be a good thing
it would be sold at corvus and requires admired corvus standing
Blak used to have functionality a bit like this. If one of the players in our prey group were near a trader who jumped, it would plot all of our courses in the group to the player's location, useful... but without Blak Hive, doesn't work anymore.
this can be done with a simple script.
ask around and you'll find one.
ask around and you'll find one.
I've always wanted a tracking bug that fits into my small port. Tell it to /track target 1, and it relays the sector it's in. I guess docking and repairing would scrap it, or something, or if ships were swapped.
Why not make it a gun that actually fires a bug/tracking device? Specs like the advanced rail gun, but no damage, and maybe with increased range, or speed. Plus, the party hit would not know anything until s/he docks the next time.
If you've seen Ghost in the Shell, you know what I mean: The tracking bug bullet that Togusa fires at the escaping car after PSS9 was attacked.
If you've seen Ghost in the Shell, you know what I mean: The tracking bug bullet that Togusa fires at the escaping car after PSS9 was attacked.
bug gun = cool
extended jump scanner = cool
i don't think having it automatically update your nav route is a good idea though, what if you had a nav route carefully plotted already?
extended jump scanner = cool
i don't think having it automatically update your nav route is a good idea though, what if you had a nav route carefully plotted already?