Forums » Suggestions

Oce locked onto a target == longer range.

Feb 26, 2007 yodaofborg link
Just makes sense to me, that once you lock onto a target, all your sensors and thingys would be locked onto that target...

...So like, if I target a guy I can see him much further away, like double the current radar range? Just a thought, and maybe it could reduce the range for other targets in range by 50% while locked on,

Just a thought that sounds like fun...
Feb 26, 2007 Cunjo link
hmmm, I suppose if you locked on, you could pump power to your radar facing the target and gain some extra sight at the cost of radar range in other directions, but I think it should be an option, not a default feature.
Feb 26, 2007 Dr. Lecter link
And unless it allowed you to track their jump at longer range, there wouldn't be that much utility for it.
Feb 27, 2007 Antz link
'tis true, tracking a known contact is easier than filtering out a new contact from background noise.

Should this become part of VO though? Perhaps. Devs hinted at re-doing radar and detection thing at some point within the mid-future, if this is worthwhile it could be put into the same stack.
Feb 28, 2007 krazyivan link
This would be good..it'd make the game more interesting.

Air-to-Air radars today work this way...kinda. Old radars could either search a volume of airspace or, once they locked onto a target, they could track that target, but were unable to search anywhere else. With the introduction of phased array radar dishes, it was possible to use some of the phase elements to track a target while others continued to search. (It's called track while scan, let's use 'TWS'.) Sometimes the search range is reduced with a target in track and/or sometimes the volume of airspace searched is reduced. Today, most A-A and Surface-to-Air radars are at least single target TWS, while others can track multiple targets while continuing to scan.

So, how about making radars of certain capabilities for us too. Start the govbus with a single target TWS radar where the search range decreases a lot while tracking. Make upgradedversions (more search range while in track) purchasable at higher licenses and make some radars that can track increasingly larger numbers while searching. (ie. you can track the 3 enemy ships that you are most worried about for a fight...a different button to lock a target in each tracking channel. Or, track friendly ships in a convoy on 4 channels and use your 5th channel to track bad guys.)

How about also making a super-long range radar than can only track or search...so when you lock someone (or some piece of cargo) up the rest of your radar display blanks out. It'd be for spying/recon and possibly long range shooting (rails?).
Mar 03, 2007 Aramarth link
While they are at it, if they do change the radar, why not make asteroids (and other objects) truly cloak what is behind them? As it stands now, I can put as large a roid between you and me as I want, and your radar sees right through solid rock. It is supposed to need a reflection off of my hull..

This would add a new dimension to the game, with small ships hiding behind large ones, or people dropping out of sight to wait in denser sectors. It is in my humble opinion a far better option for the future of the game than stealth or cloaking. It would take a bit of forethought to accomplish, unlike pressing a button and vanishing.
Mar 03, 2007 LeberMac link
Yeah, radar occlusion has been discussed, but in that thread we decided that the "radar" was more like gravimatric "gradar", meaning that it passively detected mass objects at "X" distance, not by bouncing EM radiation off of something and waiting for a return.

But anyway, I like Aramarth's idea better. Hiding in close proximity to a Constellation would be kickass. (Like the Millenium Falcon in "Empire", when it's clamped onto the Star Destroyer.)
Mar 03, 2007 TheOriginalChicken link
Ah, but Leber, in the case of the "Empire", that was because the major electronical systems in the Falcon were no longer running, and the ones that were still running blended into the Star Destoryer's functions.

If this is the case in Vendetta, then there should be an "off" function to the systems to produce the same effects, but going on what you said about the radar dectecting objects at "X" than what about the scanners mis targeting "X" at longer distances. Like maybe an asteroid registers as a cap ship, or a Orun collector scans as an Artemis. I dunno if this sort of thing has been thought on, but it might add an interesting effect.

Staying on topic though, if this sort of system was implimented, than maybe the higher level scanners got better at "diagnosing" the target. Also maybe they scan better in a single direction. Maybe one scanns 5000 meters in the forward half, but 3000 in the back.