Forums » Suggestions
Where would this GPS signal in game come from? Signals tend to take a significant time to travel in space. One would think that given the certain degree of deliberate error, a large time delay (I'm thinking a full minute or so...), and the already randomly generated entry vectors upon jumping into a system, enough error would be thrown into the mix to prevent any effective AI system to be created from the GPS data. On the other hand, a miner could locate the general coordinates he was searching for. This is my least favorite solution to the issue, but meh.
By the way, Dr. Lecter's right. Here's a tip; if you're going to argue with someone, you'll need more ammunation than name calling. That quit working back in grade school. Here's another tip; it's futile to attempt to compare the entirity of the VO universe with a tiny planet of Earth. Browsing the internet is not the same as browsing a three dimensional environment. Try to come up with some other differences yourself. Have a nice day. =)
By the way, Dr. Lecter's right. Here's a tip; if you're going to argue with someone, you'll need more ammunation than name calling. That quit working back in grade school. Here's another tip; it's futile to attempt to compare the entirity of the VO universe with a tiny planet of Earth. Browsing the internet is not the same as browsing a three dimensional environment. Try to come up with some other differences yourself. Have a nice day. =)
Methinks SuperMegaMynt has been playing too much GTA:SA...
And, to reply to his/her/its post... there'd be no GPS signal. Ships would probably use the old way of navigation, triangulate their position using bright stars. Imprecision in the signal is not really the solution in my mind anyways. If all we are trying to do is stop auto-docking, put in some-kind of "humanity" test before docking rights are granted maybe. (The RP reason could be something like stopping the Hive from infiltrating stations with kamikaze bots). Auto-mining would still a problem of course, but since the point is to be able to find roids... can't do much about that.
It seems to me that coordinates were taken out with the idea that they'd be put back in when there were some bot counter-measures in place. Perhaps when Kourier is up and the other higher priority things are done... the Devs will revisit this issue?
I also think we pirates could put a pretty good crimp on auto-trading bots... unless it's a hell of a sophisticated bot.
And, to reply to his/her/its post... there'd be no GPS signal. Ships would probably use the old way of navigation, triangulate their position using bright stars. Imprecision in the signal is not really the solution in my mind anyways. If all we are trying to do is stop auto-docking, put in some-kind of "humanity" test before docking rights are granted maybe. (The RP reason could be something like stopping the Hive from infiltrating stations with kamikaze bots). Auto-mining would still a problem of course, but since the point is to be able to find roids... can't do much about that.
It seems to me that coordinates were taken out with the idea that they'd be put back in when there were some bot counter-measures in place. Perhaps when Kourier is up and the other higher priority things are done... the Devs will revisit this issue?
I also think we pirates could put a pretty good crimp on auto-trading bots... unless it's a hell of a sophisticated bot.
Oh look...Lecter is shooting everyone's ideas down again.
zzz
zzz
I don't understand your reference to GTA:SA. And all we're trying to do is a little more than stop auto-docking; we're trying to come up with a method of displaying ships' positions that is useful enough for miners to revisit past locations, and that is inefficient enough to deter players from creating bots to fly their ship for them. It seems to me that the simplest method of doing this would be to bring back /displaysshipos in a way so that the coordinates can't be fed into a custom bind. Read only, or some stuff like that. I can't really understand those binds anyways, and I'm not even sure if that was really the problem before, because the solution seems possible, yet it's not been done... but to reiterate, all we're trying to do is to find a method of giving players their coordinates, but not bots. Somehow, I don't think making hysterical comments about Dr. Lecter's immoral practices is along the right path.
quote:
"Oh look...Lecter is shooting everyone's ideas down again.
zzz"
as a suggestion section you expect discussion,but as you noticed,its just a shooting gallery.
every idea or thought turned into a flame fest.
needs moderators,badly.
"Oh look...Lecter is shooting everyone's ideas down again.
zzz"
as a suggestion section you expect discussion,but as you noticed,its just a shooting gallery.
every idea or thought turned into a flame fest.
needs moderators,badly.
Funny, I think I was pointing out why various ideas herein proposed were less than optimal. That's a pretty important part of a suggestions forum, since pros and cons are equally important in deciding what to implement.
And, per request, I have put forward a suggested solution to the problem that avoids the common concerns associated with coordinates. Aside from explanation issues raised by SMM (where does the signal come from), and the fact that you could make a somewhat passable bot even with a random error rate (bidi's point: I dispute that, since several hundred meters worth of error would lead to a lot of 'roid collisions in any autopilot bot, plus an inability to dock)... nobody's explained why my solution isn't perfectly workable.
In conclusion, Rimmer, stop making up stuff to bitch about. What have you done for this thread lately?
And, per request, I have put forward a suggested solution to the problem that avoids the common concerns associated with coordinates. Aside from explanation issues raised by SMM (where does the signal come from), and the fact that you could make a somewhat passable bot even with a random error rate (bidi's point: I dispute that, since several hundred meters worth of error would lead to a lot of 'roid collisions in any autopilot bot, plus an inability to dock)... nobody's explained why my solution isn't perfectly workable.
In conclusion, Rimmer, stop making up stuff to bitch about. What have you done for this thread lately?
The reference to GTA:SA was a joke based on your misspelling of ammunition, SMM.
And a GPS system is COMPLETELY silly in space. You've got all those stars to look at... what the hell do you need artificial satellites for? Plus... they'd have to be spread over HUGE areas of space to be useful. Your idea may be workable... but the explanation is not. I prefer other tradebot/minerbot denial solutions, and a nice accurate position read out.
And a GPS system is COMPLETELY silly in space. You've got all those stars to look at... what the hell do you need artificial satellites for? Plus... they'd have to be spread over HUGE areas of space to be useful. Your idea may be workable... but the explanation is not. I prefer other tradebot/minerbot denial solutions, and a nice accurate position read out.
I must agree with the doctor on this
"Auto pilots... no, even now there are ways to have graphic recognition programs 'see' the docking and WH markers and steer the ship to them. It's just that they're, for most of us, a real bitch to make work. The issue isn't binary, but rather how much easier it should be allowed to get."
But with this I only mostly agree:
"As for the auto pilot, granted that it would make the flight work, but you'd still have to dock. And that prevents the major issue, which is someone having an autonomous trading bot."
I see one way it can be quite useful: One player driven convoys. This is already possible if you have multiple accounts and you switch back and forth between instances of the client and use a turbo lock liberally (you'll also have to unbind the tab key or play in windowed mode). Just to see if I could do it I've flown 3 ec98's with fc batts at a time. If I had the capability to automatically aim towards the wormhole (I could probably make something to do this with my limited programming skills) I could literally pilot a small fleet of XC moths to the station and dock them manually. However I feel that if you manage to do this you deserve the benefits.
"Auto pilots... no, even now there are ways to have graphic recognition programs 'see' the docking and WH markers and steer the ship to them. It's just that they're, for most of us, a real bitch to make work. The issue isn't binary, but rather how much easier it should be allowed to get."
But with this I only mostly agree:
"As for the auto pilot, granted that it would make the flight work, but you'd still have to dock. And that prevents the major issue, which is someone having an autonomous trading bot."
I see one way it can be quite useful: One player driven convoys. This is already possible if you have multiple accounts and you switch back and forth between instances of the client and use a turbo lock liberally (you'll also have to unbind the tab key or play in windowed mode). Just to see if I could do it I've flown 3 ec98's with fc batts at a time. If I had the capability to automatically aim towards the wormhole (I could probably make something to do this with my limited programming skills) I could literally pilot a small fleet of XC moths to the station and dock them manually. However I feel that if you manage to do this you deserve the benefits.