Forums » Suggestions
Ubot Suggestions
As per Momerath's request here:
http://www.vendetta-online.com/x/msgboard/1/14302?page=2#180646
And in response specifically to:
* Immunity for those with very high Corvus standing (exactly how high is yet to be determined)
This is going to be so easily bypassed by anyone except novice traders. Corvus standing is fast and easy to aquire, and almost everyone who travels in grey has it.
Perhaps immunity should be left out of the picture until the faction system gets changed?
Other than that though, I like the sounds of what's coming...
http://www.vendetta-online.com/x/msgboard/1/14302?page=2#180646
And in response specifically to:
* Immunity for those with very high Corvus standing (exactly how high is yet to be determined)
This is going to be so easily bypassed by anyone except novice traders. Corvus standing is fast and easy to aquire, and almost everyone who travels in grey has it.
Perhaps immunity should be left out of the picture until the faction system gets changed?
Other than that though, I like the sounds of what's coming...
immunity would be okay if some form of exclusivity to standing would finally be erected...
ergo POS with corvus (if it is finally possible), KOS with itani, serco, UIT, and all UIT subfactions (so with stations inside of uit territory.
ergo POS with corvus (if it is finally possible), KOS with itani, serco, UIT, and all UIT subfactions (so with stations inside of uit territory.
Exactly, Rene... so nothing's keeping you from becoming the king of greyspace, you'll just be hated everywhere else :0:)
perhaps trade ships should never get immunity.
the fee for fighters would depend on how high their corvus standing is, the higher the standing the less the fee.
the fee for fighters would depend on how high their corvus standing is, the higher the standing the less the fee.
Well, I'm not too keen on that... I live on blowing people up. My ship of choice? A centaur trader. I need the cargo space for the loot.
No exclusivity in faction standing! I think everyone should be expected to pay the fees (decreasing with increasing Corvus standing) unless they are on a Corvus mission (any mission acquired at a Corvus station or an escort mission terminating at a Corvus station). Just because they like you doesn't mean you get off scott free; you only get off free while you are working for them.
All PC pirates would be expected to align themselves with Corvus or stay out of the way. It would be a 3-system protection racket.
All PC pirates would be expected to align themselves with Corvus or stay out of the way. It would be a 3-system protection racket.
I'm loving the sound of the new bot behavior so far. Much more immersive and interesting to interact with. It'd be cool if there were ways to respond to their demands other than run, comply or shoot.
What would be nice is if shooting the Corvus pirates (especially preemptively) caused some standing loss. Maybe the ones that run away should report back (If they survive the trip to the station), and your standing is altered accordingly. It never quite made sense that Grey Space means no one cares what you do to their ships. Having the survivors report on what happened to them at their destination, or upon entering safer territory, however, might produce more interesting results, and maybe introduce some more dynamic interaction between factions.
I'm also curious if the possibility existed that the pirates started learning how different players (or maybe just groups based on nation or guild) respond to their demands. Someone who pays up quickly becomes an "easy mark", so the "rookie" pirates target them more often, or adjust their demands to see what they get away with. I'm imagining that the pirate bots could have different skill levels, or at least fly different ship variants (That being another topic entirely). Conversely, traders who escape repeatedly would either be ignored (not worth the time) or targetted more heavily (one group chasing, the other lying in wait ahead somewhere). And meanwhile, I'm a fracking Viper, Corvus should either shoot at me on sight or run at the merest mention of my name! It'd be amusing to have Corvus try to send a hit squad or an Ace flying a special setup after players who routinely kill their raiding parties (and this could go back to the different "levels" of pirates). Or, given a situation where a group of the pirates is severely outnumbered, they cut their losses and run off, or call for reinforcements and try to eliminate anyone in their way.
Can't wait to see what momerath's been cooking up.
What would be nice is if shooting the Corvus pirates (especially preemptively) caused some standing loss. Maybe the ones that run away should report back (If they survive the trip to the station), and your standing is altered accordingly. It never quite made sense that Grey Space means no one cares what you do to their ships. Having the survivors report on what happened to them at their destination, or upon entering safer territory, however, might produce more interesting results, and maybe introduce some more dynamic interaction between factions.
I'm also curious if the possibility existed that the pirates started learning how different players (or maybe just groups based on nation or guild) respond to their demands. Someone who pays up quickly becomes an "easy mark", so the "rookie" pirates target them more often, or adjust their demands to see what they get away with. I'm imagining that the pirate bots could have different skill levels, or at least fly different ship variants (That being another topic entirely). Conversely, traders who escape repeatedly would either be ignored (not worth the time) or targetted more heavily (one group chasing, the other lying in wait ahead somewhere). And meanwhile, I'm a fracking Viper, Corvus should either shoot at me on sight or run at the merest mention of my name! It'd be amusing to have Corvus try to send a hit squad or an Ace flying a special setup after players who routinely kill their raiding parties (and this could go back to the different "levels" of pirates). Or, given a situation where a group of the pirates is severely outnumbered, they cut their losses and run off, or call for reinforcements and try to eliminate anyone in their way.
Can't wait to see what momerath's been cooking up.
Re: LC
I disagree... FF protection already applies to Serco, Itani, and UIT if you have the right standing. Why have one set of rules for certain factions and another set of rules for others?
I think the faction system should be uniform throughout. I see nothing wrong with having FF protection from Corvus provided it means being an outlaw everywhere else. Achieving this doesn't have to be an easy task at all, either.
In order for this to happen of course we need mutually exclusive faction standings.
I disagree... FF protection already applies to Serco, Itani, and UIT if you have the right standing. Why have one set of rules for certain factions and another set of rules for others?
I think the faction system should be uniform throughout. I see nothing wrong with having FF protection from Corvus provided it means being an outlaw everywhere else. Achieving this doesn't have to be an easy task at all, either.
In order for this to happen of course we need mutually exclusive faction standings.
Um, there is only ever FF protection from your OWN nation if you have high standing with THEM. Anyway, Friendly Fire protection should be done away with completely and NO exclusive faction standings.
[Edit]: So, if FF was done away with, would the faction system operate uniformily for all factions?
[Edit]: So, if FF was done away with, would the faction system operate uniformily for all factions?
I know i'm an idiot but it took me alomost 2 hours the other day to get from bratus to sedina. I didn't have a problem out running the ubots the problem was when i got to the wh with no damage and would start my jump they would kill me.
If they stop firing after you jump i would be happy.
(btw i was running through serco space the other day and i noticed that even when the seekers, sf and station gaurds were in range they never fired after i hit the jump button. I wasn't complining though it makes it alot easier, but still challeging, to get through serco space.)
JB
If they stop firing after you jump i would be happy.
(btw i was running through serco space the other day and i noticed that even when the seekers, sf and station gaurds were in range they never fired after i hit the jump button. I wasn't complining though it makes it alot easier, but still challeging, to get through serco space.)
JB
greengeek: That's a whole bunch of really cool ideas. SECONDED. :D
How about players getting respect of corvus pirates after killing say 100 of them?
So....after that whenever you jump in their sector they run away from you and hail you with a respect or even pay you to not kill them?
Basically what i was thinking is this:
1. corvus admire standing doesnt give you any protection from them
2. killing certain ammount of them gives you pirate respect so they dont attack you anymore
So....after that whenever you jump in their sector they run away from you and hail you with a respect or even pay you to not kill them?
Basically what i was thinking is this:
1. corvus admire standing doesnt give you any protection from them
2. killing certain ammount of them gives you pirate respect so they dont attack you anymore
Profiling of players might be accomplished in a minimal fashion, if I notice an easy way to add it without complicating my plan for liberation 2.0. Ultimately, I will be implementing a reputation system capable of all of nerde's features and many more.
A couple new features that have crept in:
* A running average of your rate of non-payer kills per hour is maintained
* In addition to getting directly rewarded for your authorized kills (they had a chance to pay), you get a share of the loot: the value-of-cargo-dropped and payoffs.
* Your share of loot is adjusted by the difference between your kill/hour rate and the average of all the pirates (npcs and players taking the mission).
A couple new features that have crept in:
* A running average of your rate of non-payer kills per hour is maintained
* In addition to getting directly rewarded for your authorized kills (they had a chance to pay), you get a share of the loot: the value-of-cargo-dropped and payoffs.
* Your share of loot is adjusted by the difference between your kill/hour rate and the average of all the pirates (npcs and players taking the mission).