Forums » Suggestions
Theiving of opposing ships and mobile command units.
I would imagine that we will be able to purchase "teradons", light frigates, and other crazy monstrous cap ships in the near future...
i would be neat if these or some of these ships were to equip "tractor-beams" or un-docking control denial devices, allowing the cap ship to take ownership of the newly acquired docked ship.
i havent thought mush further than this about it, i have no idea how to have access to these ships from that point, unless it is the same gui for the cap's as the bases.
the other problem is, what would happen to the existing pilot of such ship. "tele-fragged" i presume?
and yes, aside from pirating this would have it's advantages to traders as well.
a parked cap ship is a mobile command unit, but when initially purchased, there should be an EC-98 in there: allowing you to leave the ship to load it up with other ships.
another option is to have cap ships pilot-able by other guild members.
i would be neat if these or some of these ships were to equip "tractor-beams" or un-docking control denial devices, allowing the cap ship to take ownership of the newly acquired docked ship.
i havent thought mush further than this about it, i have no idea how to have access to these ships from that point, unless it is the same gui for the cap's as the bases.
the other problem is, what would happen to the existing pilot of such ship. "tele-fragged" i presume?
and yes, aside from pirating this would have it's advantages to traders as well.
a parked cap ship is a mobile command unit, but when initially purchased, there should be an EC-98 in there: allowing you to leave the ship to load it up with other ships.
another option is to have cap ships pilot-able by other guild members.
If I am reading this right, you propose a way to 'cheat' players out of their ships.
This should be incredibly hard to do, and take lots of time (e.g., 'hack the ship's computer'). Otherwise, it would be too strong a weapon.
But overall, this sounds interesting.
This should be incredibly hard to do, and take lots of time (e.g., 'hack the ship's computer'). Otherwise, it would be too strong a weapon.
But overall, this sounds interesting.
Cool :)
Stealing a prom when serco hate me..
MAOHwhAHA
Stealing a prom when serco hate me..
MAOHwhAHA
perhaps have it start to work when the other ship gets to critical HP, and have it work instantly if they try and self-destruct.
yea, to make it fair, you should only be able to "jack" other cap ships if they're down to about 10% health, and then get a bunch of allied/grouped/players from the same guild to board that ship within a short timespan.
That number of players required to board, as well as the timespan to board are proportional to the size of the ship. So for instance, a Trident would require 8 players to board within a 2 minute timespan while a HAC would require 18 players within a 5 minute timespan. If the number of players cannot be reached within the timespan, then the attackers will be "overwhelmed by defenders" and killed.
Of course, the defenders don't have to sit back and watch their ship be stolen out from under them, they can also bring in players from their own faction/guild to increase the number of defenders required to capture, at the expense of increasing the timeframe to capture by say, 20 seconds. Now, the defenders don't actually do anything to actively repel attackers other than being able to control surviving turrets and try to shoot down boarders.
Cap ships could dock and aid in the capture process, but the amount that they can aid is also proportional to their size. If a HAC docks with a Trident, the Trident is captured after the boarding interval. If a Trident docks with a HAC, then it will contribute the number of "players" that it would have taken to capture it, but no more or less (to prevent dozens of players from crowding on a Trident to "insta-capture" a larger ship).
That number of players required to board, as well as the timespan to board are proportional to the size of the ship. So for instance, a Trident would require 8 players to board within a 2 minute timespan while a HAC would require 18 players within a 5 minute timespan. If the number of players cannot be reached within the timespan, then the attackers will be "overwhelmed by defenders" and killed.
Of course, the defenders don't have to sit back and watch their ship be stolen out from under them, they can also bring in players from their own faction/guild to increase the number of defenders required to capture, at the expense of increasing the timeframe to capture by say, 20 seconds. Now, the defenders don't actually do anything to actively repel attackers other than being able to control surviving turrets and try to shoot down boarders.
Cap ships could dock and aid in the capture process, but the amount that they can aid is also proportional to their size. If a HAC docks with a Trident, the Trident is captured after the boarding interval. If a Trident docks with a HAC, then it will contribute the number of "players" that it would have taken to capture it, but no more or less (to prevent dozens of players from crowding on a Trident to "insta-capture" a larger ship).
It would still be pretty hard to do (as in programming)... but it could add a pretty fun aspect to a game. Having military transport ships capable of docking with a ship/station, and perhaps able to hack into the ships... taking them over in a way similar to what CrippledPidgeon described...
Or you'd be exploring some FAR out of the way sector with lots of interference and find some old useable ship floating around (maybe an ancient abandoned alien ship... ooooh), dock onto it, repair it, and fly away with it...
Or pirates could leave some direlect ship as a trap, which explodes as soon as someone docks with it...
But I agree with toshiro. I don't think it should be something that would be happening all the time (i.e. players constantly taking over eachother's cap ships). Stuff like that just wouldn't happen. You would have to make the conditions somewhat rare to be able to take over another active ship.
Any chances of this happening devs?
Or you'd be exploring some FAR out of the way sector with lots of interference and find some old useable ship floating around (maybe an ancient abandoned alien ship... ooooh), dock onto it, repair it, and fly away with it...
Or pirates could leave some direlect ship as a trap, which explodes as soon as someone docks with it...
But I agree with toshiro. I don't think it should be something that would be happening all the time (i.e. players constantly taking over eachother's cap ships). Stuff like that just wouldn't happen. You would have to make the conditions somewhat rare to be able to take over another active ship.
Any chances of this happening devs?
i don't think capturing a ship should have anything to do with how damaged it is.
i'd rather it require special troop-ships used to capture other vessils. after all 20 fighter pilots isn't going to do much against the enterire crew of a teradon. and idealy there should be some sort of semi-strategic mini game to actualy capture a ship.
i'd rather it require special troop-ships used to capture other vessils. after all 20 fighter pilots isn't going to do much against the enterire crew of a teradon. and idealy there should be some sort of semi-strategic mini game to actualy capture a ship.
That (mini-game, special troop ships) would push the idea of ship capturing in the very far future, I think.
The damage of a ship could very well be linked to the capturability. If the ship is heavily damaged, the ship's computer and intrusion countermeasures should be at least partially out of order as well, facilitating the work of a boarding party.
However, you could make it so that once the ship was a prize, it would be easier for the original owner (or authorized people) to take the ship back, i.e., implement 'back doors' for them to sneak back in.
The damage of a ship could very well be linked to the capturability. If the ship is heavily damaged, the ship's computer and intrusion countermeasures should be at least partially out of order as well, facilitating the work of a boarding party.
However, you could make it so that once the ship was a prize, it would be easier for the original owner (or authorized people) to take the ship back, i.e., implement 'back doors' for them to sneak back in.
toshiro,
even though there are realisam concers regarding damage to s ahip making it mor captuarble, my objection was based on the reason to capture a ship. In my opinion the idea behind capturing a ship is to get it in one piece. and if you are clever enough to sneak a contingent of meriens onto an enemy ship without firing a shot you should be rewarded with an undamaged prize.
and yes, the minigame idea does make implementing capturable ships harder, but concidering a new interface isstill needed before we can even own them, i think now is the time to put the idea on the table.
even though there are realisam concers regarding damage to s ahip making it mor captuarble, my objection was based on the reason to capture a ship. In my opinion the idea behind capturing a ship is to get it in one piece. and if you are clever enough to sneak a contingent of meriens onto an enemy ship without firing a shot you should be rewarded with an undamaged prize.
and yes, the minigame idea does make implementing capturable ships harder, but concidering a new interface isstill needed before we can even own them, i think now is the time to put the idea on the table.
i put some more thought into the mobile command posts part of this idea.
the cap ship would eventually get dammaged, we all know this. but the only way it could be repaired is to "repair gun" it. you'ld have to fly it to an empty sector and fix your ship with a couple of your guild's vessels. thus making it imparitive that you buy these ships less often (no one wants this game to be all cap ships in six months). plus, the price tags for these ships would have to be astromnomical! like 300,000,000 credits (yes, three hundred million)that way it guarantees that this is a guild purchase. the levels to fly these ships, i would suggest, not be an issue, alowing anyone from your guild permission to pilot it in cases of emergency.
all in all, these guild ships would eliminate the questions of "can we have our own stations?" because you would have a big mobile one owned by your guild.
the cap ship would eventually get dammaged, we all know this. but the only way it could be repaired is to "repair gun" it. you'ld have to fly it to an empty sector and fix your ship with a couple of your guild's vessels. thus making it imparitive that you buy these ships less often (no one wants this game to be all cap ships in six months). plus, the price tags for these ships would have to be astromnomical! like 300,000,000 credits (yes, three hundred million)that way it guarantees that this is a guild purchase. the levels to fly these ships, i would suggest, not be an issue, alowing anyone from your guild permission to pilot it in cases of emergency.
all in all, these guild ships would eliminate the questions of "can we have our own stations?" because you would have a big mobile one owned by your guild.