Forums » Suggestions
Cross-Universe wormholes...
Okay this may have already been posted but I don't have the time at the moment to go back and read all of the suggestion threads.
It takes too long to cross the universe...say from Dau to Deneb and the like. Then again, stable cross-universe wormholes might make ghost towns out of some systems since they would see a severe reduction in through traffic. So my suggestion is this. In each section of space Itani/Serco/UIT etc... you have two stable wormhole entry points, say we're in UIT space, one leading to Itani space and one to Serco space. The twist is that the wormhole exit point would not be stable. It will always drop you within the desired space......but anywhere within that space. It should drop you within a completely random system/sector. Sector could be empty or full of hostile bots. This allows that taking said wormhole is a risk, one most would probably find acceptable, and it may not grant you a large shortcut if you popped right into Jallik from Dau and your trying to get to Deneb but it would speed things up a bit and through an interesting twist into the game. Convoy's could never take the wormhole so you couldn't use it for escort because each ship would end up at a different and random exit point. So it would only be useful for someone travelling by themselves or a group of PC's who pre-arrange a destination. My two cents.
It takes too long to cross the universe...say from Dau to Deneb and the like. Then again, stable cross-universe wormholes might make ghost towns out of some systems since they would see a severe reduction in through traffic. So my suggestion is this. In each section of space Itani/Serco/UIT etc... you have two stable wormhole entry points, say we're in UIT space, one leading to Itani space and one to Serco space. The twist is that the wormhole exit point would not be stable. It will always drop you within the desired space......but anywhere within that space. It should drop you within a completely random system/sector. Sector could be empty or full of hostile bots. This allows that taking said wormhole is a risk, one most would probably find acceptable, and it may not grant you a large shortcut if you popped right into Jallik from Dau and your trying to get to Deneb but it would speed things up a bit and through an interesting twist into the game. Convoy's could never take the wormhole so you couldn't use it for escort because each ship would end up at a different and random exit point. So it would only be useful for someone travelling by themselves or a group of PC's who pre-arrange a destination. My two cents.
Woohooo posted without reading the index of previous suggestions but it was okay cause no one else had suggested so far as I could tell ;) PHEW!!!! ;)
i dont think serco-itani should have any wormholes besides the one existing.
The universe as a whole strikes me as a bit too circular right now. I'd love to have greyspace running up from Arta Caelestis to the space between Deneb and Setalli Shinas.
It only looks circular because of the way it's laid out on the map >_>
-:sigma.SB
-:sigma.SB
It takes roughly 35 minutes to go around the universe non-stop if you're not harassed by pirates along the way if you're flying a ship that has a top speed of 220 m/s and 50/s drain. That's not too long. The official record is under 27 minutes.
But… "You've got to build bypasses"!
Proposed bypass:
I would have actually made the Sedina-Mentana direct route but we might have had to blow up Arta Caelestis in the process. No one goes there anyway.
Proposed bypass:
I would have actually made the Sedina-Mentana direct route but we might have had to blow up Arta Caelestis in the process. No one goes there anyway.
Maybe you should be reminded that the universe is 3 dimensional. You wouldn't have to blow up anything, and it doesn't have to be "circular", it only looks like that on the map.
But it would be more fun to blow up an entire star system for a new trade route.
Seriously, though, I think it's a good idea, that random exit wormhole.
Seriously, though, I think it's a good idea, that random exit wormhole.
If we build a bypass, we HAVE to blow something up.
Doesn't matter if the universe is 3D. BLOW it!
As far as random exit worms, it's been suggested in a number of different fashion. Mine was http://www.vendetta-online.com/x/msgboard/3/12769
Doesn't matter if the universe is 3D. BLOW it!
As far as random exit worms, it's been suggested in a number of different fashion. Mine was http://www.vendetta-online.com/x/msgboard/3/12769
Sorry mouser to have taken your idea then.... ;)
I'm gonna stick by the mass transport idea, though it would be handy to have a WH from Dauish to Denebish on a temporary interval, It's not something we'll want in the game if/when it's re-released.
I was thinking about this the other day, and it actually makes a lot of sense to have a linear or even fractal universe. What do you think the chances are of having two star systems connected via more than one wormhole path? Probably nil. Statistically speaking, the fact that the universe is even connected in a giant circle is pretty amazing.
From a gameplay perspective, I really don't see the need for any sort of rapid transit system... this isn't WoW. You are in a spacecraft with FTL capabilities already. Also, how would this affect delivery missions? Or what about the border war which will someday be made dynamic? There are just so many things to consider I really don't know if it would be a wise direction to take at this point. Wait until we get more players, and then see if there is still a need for a rapid transit system.
I'm betting that once the universe is more populated there will be less of a need to dash from one corner of the universe to the other, and even if there is, you can currently do it in about fifteen minutes if you plot your course well. If anything, I'd eventually like to see it become a lot more involved and challenging to navigate from one end of the universe to the other... possibly taking warp fuel into consideration just like the EV series.
From a gameplay perspective, I really don't see the need for any sort of rapid transit system... this isn't WoW. You are in a spacecraft with FTL capabilities already. Also, how would this affect delivery missions? Or what about the border war which will someday be made dynamic? There are just so many things to consider I really don't know if it would be a wise direction to take at this point. Wait until we get more players, and then see if there is still a need for a rapid transit system.
I'm betting that once the universe is more populated there will be less of a need to dash from one corner of the universe to the other, and even if there is, you can currently do it in about fifteen minutes if you plot your course well. If anything, I'd eventually like to see it become a lot more involved and challenging to navigate from one end of the universe to the other... possibly taking warp fuel into consideration just like the EV series.
I really wish we had a better map cause that would potentially stop this suggestion from happening. These "systems" we traverse are suppose to be all over the universe and we just happen to be able to get there due to these naturally occurring stable wormholes.
I don't see anything wrong with having a few wormholes in random sectors that take you to a random system, but I really think that would be better off once the exploration expansion is realized as it could aid in getting you lost and having to find your way back to known space. But as far as making new stable worm holes for the currently "known" universe, please don't.
What would be nice is if we developed technology to control wormholes like stargates (or "jump" gates if that's less copyright infringing), to give an example, so that we could ship, and possibly build with the crafting system (when in place) gates that would be able to be used to go from one system to another no matter where you are in the universe. Of course there would need to be high energy needs or massive amounts of credits to use and would probably only be in the hands of NPC capitals or wealthy PC Guilds connected to guild owned stations/outposts.
What you think? :^)
I don't see anything wrong with having a few wormholes in random sectors that take you to a random system, but I really think that would be better off once the exploration expansion is realized as it could aid in getting you lost and having to find your way back to known space. But as far as making new stable worm holes for the currently "known" universe, please don't.
What would be nice is if we developed technology to control wormholes like stargates (or "jump" gates if that's less copyright infringing), to give an example, so that we could ship, and possibly build with the crafting system (when in place) gates that would be able to be used to go from one system to another no matter where you are in the universe. Of course there would need to be high energy needs or massive amounts of credits to use and would probably only be in the hands of NPC capitals or wealthy PC Guilds connected to guild owned stations/outposts.
What you think? :^)
if you want to go the "supergate" way than there should ]probably be limits along the lines of only allowing them to establish womeholes to other gates (rather than natural womehole points) so as to avoid qustions like "why donsn't anyone make a womehole back to Earth?" and to keep a formidabl boarder between the Itani and Serco.
perhaps the UIT invented the technology and sold gates to both the Itani and Serco, but both sides only placed the gates in systems with no strategic value (to help avoid invasion)
or perhaps the Itani developed the tchnology and sold gates to the UIT (so itani and UIT space havee a number of gates), and the UIT secretly resold a gat to the Serco (one gate located in an outlying system that they plan to use to incade the Itani.)
perhaps the UIT invented the technology and sold gates to both the Itani and Serco, but both sides only placed the gates in systems with no strategic value (to help avoid invasion)
or perhaps the Itani developed the tchnology and sold gates to the UIT (so itani and UIT space havee a number of gates), and the UIT secretly resold a gat to the Serco (one gate located in an outlying system that they plan to use to incade the Itani.)