Forums » Suggestions
Rene, that's a perfect idea!
I'll make a list of things I would like to see:
*Renegade's post should be implimented with the next bounty system.
*Tumble and Leber's idea or player set bounties would be good, but people should not be jailed or fined after it.
*Priapus's idea should only apply to faction bounties.
*If you exceded a certain $$$ in bounty money, 6 strike forces and 4 Aerna's would be spawned at the nearest enemy capital station and progress towards you. They might only spawn like every hour or something at a random time during the hour. That way you'd always have to be on your guard.
*Faction bounty money shouldn't be COMPLETELY reset every time a bounty is collected, but in line with Renegade's idea, the amount of the last bounty should be multiplied by your 'notoriety' percentage thing and then set as a base for future bounties.
I'll make a list of things I would like to see:
*Renegade's post should be implimented with the next bounty system.
*Tumble and Leber's idea or player set bounties would be good, but people should not be jailed or fined after it.
*Priapus's idea should only apply to faction bounties.
*If you exceded a certain $$$ in bounty money, 6 strike forces and 4 Aerna's would be spawned at the nearest enemy capital station and progress towards you. They might only spawn like every hour or something at a random time during the hour. That way you'd always have to be on your guard.
*Faction bounty money shouldn't be COMPLETELY reset every time a bounty is collected, but in line with Renegade's idea, the amount of the last bounty should be multiplied by your 'notoriety' percentage thing and then set as a base for future bounties.
Ok, I like everything so far especially Renegades idea. But all this pertains to the actual cr amount of the bounty and not too much on how the bountys are actually aquired and then later captured, and to me, that's where the most work is needed.
I'd like to see a more involved process for obtaining the money for bounty hunters other then simply buying your badge and then happening to get lucky on a pk and wa'la you've collected a bounty. And even those who are bounty hunters first and actively hunt down bounties, I still think there needs to be more to it then simply killing them in the black of space.
To that end, I think that when you've killed the bounty, the bounties ship drops a "bounty token" widget which then needs to be turned into a marshall to receive any money. The token simply represents the act of capturing the pilot and returning them to custudy to stand trial for their crimes, pay off their debt, or to serve their time in jail (out of game time due to too high a bounty, as in rene's system).
The token could be dropped and free for any potential reaver or pirate to collect, if said bounty hunter is killed on his or her way to the marshall of whatever nation issued the bounty. At that point anyone could turn in the bounty and this hopefully adds a level of team work to make sure that the bounty is returned/collected by the proper recipient(s). Although, the only person that could not collect the bounty token would be the bounty as it's a representation of him or her.
Also, this allows for ease of tracking how many bounties you've actually collected, and we could have a "Bounty Hunter" Badge for 20/100/500 bounties collected like the PK Badges.
Thoughts? :^)
I'd like to see a more involved process for obtaining the money for bounty hunters other then simply buying your badge and then happening to get lucky on a pk and wa'la you've collected a bounty. And even those who are bounty hunters first and actively hunt down bounties, I still think there needs to be more to it then simply killing them in the black of space.
To that end, I think that when you've killed the bounty, the bounties ship drops a "bounty token" widget which then needs to be turned into a marshall to receive any money. The token simply represents the act of capturing the pilot and returning them to custudy to stand trial for their crimes, pay off their debt, or to serve their time in jail (out of game time due to too high a bounty, as in rene's system).
The token could be dropped and free for any potential reaver or pirate to collect, if said bounty hunter is killed on his or her way to the marshall of whatever nation issued the bounty. At that point anyone could turn in the bounty and this hopefully adds a level of team work to make sure that the bounty is returned/collected by the proper recipient(s). Although, the only person that could not collect the bounty token would be the bounty as it's a representation of him or her.
Also, this allows for ease of tracking how many bounties you've actually collected, and we could have a "Bounty Hunter" Badge for 20/100/500 bounties collected like the PK Badges.
Thoughts? :^)
i'd like to see every player drop a unieque widget that has their character's name, their bounty valu at the time of th kill, the faction that placed that bounty, and the time of the kill assocatd with it. that way if the player had a bounty you can turn that widget in at a capitle or barax station belonging to the faction who placed the bounty, for the bounty. but if they didn't than the widget serves no non-trophy peroous. The widget should be at last 3cu in volume and have a mass around 100-200kg. that way bounty hunters have to have a ship with more than the "glovebox" sized cargo bay used on most small fighters, and if they can't bring the trophy to the athorities they receve no payment.
[edit] this would also allow for different bhavior between military NPCs and bounty hunter NPCs as military NPCs wouln't collect the trophys from their kills, whereas bounty huntrs collect trophys and immediatly had to claim the rward.
[edit] this would also allow for different bhavior between military NPCs and bounty hunter NPCs as military NPCs wouln't collect the trophys from their kills, whereas bounty huntrs collect trophys and immediatly had to claim the rward.
yah, that's pretty much what I just suggested >_>
yeah . But what happen if I see someone kill another for the bounty widget, then i ambush him, kill him (cause he'll probably low on health) steal the widget and give it back to the station?
or May be only the bounty hunter have infos on the widget and where to deliver it...
Or you should be warned to jetison the widget before a self destruct countdown (5seconds), if it does not belong to you (if you're NOT"the player who killed the hunted" )
<-- its possible as when you kill someone you got a message saying
<Char name> destroyed <target name> so using this message and add
"collect the widget then deliver it to Station xxxx"
will prevent the self disctruct countdown to begin. Only if you kill the guy.
or May be only the bounty hunter have infos on the widget and where to deliver it...
Or you should be warned to jetison the widget before a self destruct countdown (5seconds), if it does not belong to you (if you're NOT"the player who killed the hunted" )
<-- its possible as when you kill someone you got a message saying
<Char name> destroyed <target name> so using this message and add
"collect the widget then deliver it to Station xxxx"
will prevent the self disctruct countdown to begin. Only if you kill the guy.
Instead of a widget, why not a bit of kit, say black box, flight recorder (1cu- 100kg) Which in essences records the kill. which you hand over to the marshal as evidence for you bounty. This way danger to hunting bounties would be increased as you ship would be slightly slower and it would take a skilled pilot to get the kills. And you wouldn't be hunted down while trying to pick up a widget.
Also a prison station for each nation would be great, cause then we could have prision break missions on behalf of the corvus etc where you intercept the prision transport at a set time and place to assasinate or rescue a prisioner. The resucing would have to happen via picking up an escape pod. Just an idea but may be fun and it could be a joint mission with say Players and NPC's.
What do you think
Also a prison station for each nation would be great, cause then we could have prision break missions on behalf of the corvus etc where you intercept the prision transport at a set time and place to assasinate or rescue a prisioner. The resucing would have to happen via picking up an escape pod. Just an idea but may be fun and it could be a joint mission with say Players and NPC's.
What do you think
The point of the widget in my idea is to use existing setups so there is less programing involved. Also, having a widget that CAN be trasfered to anyone makes it more dangerous and exciting to bounty hunt. If you are killed in transport by a rival bounty hunter that's as if someone stole your bounty during transit while in custody. Of course you would need to be a licensed Bounty Hunter to "pick up" hte bounty widget.
And I absolutely hate the idea the black box cause then for RP reason it's as if every bounty is Dead or Dead, not Dead _OR_ Alive. Having to return the widget is like turning someone in who you've had in custudy. Perhaps there is then (3) different types of bounties, "Dead or Alive"/"Alive"/"Dead" so that in the case of a bounty that they just want dead you only need to return the black box.
I do like the idea of a prison station deep in nation space, or a section of a capital station perhaps with its own dock that you have to enter specifically.
And I absolutely hate the idea the black box cause then for RP reason it's as if every bounty is Dead or Dead, not Dead _OR_ Alive. Having to return the widget is like turning someone in who you've had in custudy. Perhaps there is then (3) different types of bounties, "Dead or Alive"/"Alive"/"Dead" so that in the case of a bounty that they just want dead you only need to return the black box.
I do like the idea of a prison station deep in nation space, or a section of a capital station perhaps with its own dock that you have to enter specifically.
heh, i though i read that post more theroughly than i did sorry johnhawl218,
anyway,
if every player drops a "flight recorder" regardless of bounty status they can be used for events as proof of kills.
additionaly players who aren't lisenced bounty hunters could make som cash by selling widgets that had bountys to actual bounty hunters. (then they don't have to pay the fee to get a lisence and don't show up as a bounty hunter, but they have to take less money for each bounty they sell)
anyway,
if every player drops a "flight recorder" regardless of bounty status they can be used for events as proof of kills.
additionaly players who aren't lisenced bounty hunters could make som cash by selling widgets that had bountys to actual bounty hunters. (then they don't have to pay the fee to get a lisence and don't show up as a bounty hunter, but they have to take less money for each bounty they sell)
Or, perhaps if you collect 5 bounty widgets as a non-hunter you automatically get your BH license, or even use that as a way of getting it other then paying for it, since it's easy to make money, harder to find and collect bounties (from non-friends).
Sounds nifty. :)