Forums » Suggestions
Max Bot kills per day.
As the subject suggests.
I believe once you have finnished being a "n00b" and really new to the game, such as, when your score reaches a set boundary, say 5000, then you are no longer allowed to kill an unlimited amount of bots per day.
It could be set so that bots with lower bounty's start to avoid you and boost away really quickly when your score reaches 5000.
Or you can literally only kill 50 bots of 90 bounty per day.
What does everyone else think?
Paul
I believe once you have finnished being a "n00b" and really new to the game, such as, when your score reaches a set boundary, say 5000, then you are no longer allowed to kill an unlimited amount of bots per day.
It could be set so that bots with lower bounty's start to avoid you and boost away really quickly when your score reaches 5000.
Or you can literally only kill 50 bots of 90 bounty per day.
What does everyone else think?
Paul
I think the joys of an open-universe game is that you can do exactly what you want. I don't want arbitrary limits placed on me which don't really add a great deal to the game.
Killing bots doesn't get you a great deal of money. It does give you a fat bounty, which makes you a target for other players, and it does give you a good score, which I expect you'll see fall by the wayside in time.
So... if people really want to kill bots all day, why not let them? If somebody is obsessive enough that they want to do this for hours on end, well, more power to them.
Killing bots doesn't get you a great deal of money. It does give you a fat bounty, which makes you a target for other players, and it does give you a good score, which I expect you'll see fall by the wayside in time.
So... if people really want to kill bots all day, why not let them? If somebody is obsessive enough that they want to do this for hours on end, well, more power to them.
Addition:
I want to see high bounties not go away with a suicide. More than once, I've seen a player deliberately crash his ship, or pull a /explode, just to prevent another player from getting his bounty.
It's a pretty small deal, but, y'know, if somebody has a fat bounty, I think it should remain until claimed. Yes?
I want to see high bounties not go away with a suicide. More than once, I've seen a player deliberately crash his ship, or pull a /explode, just to prevent another player from getting his bounty.
It's a pretty small deal, but, y'know, if somebody has a fat bounty, I think it should remain until claimed. Yes?
I'd also like to question whether botting should increase your bounty. Wouldn't it make more sense to apply bounties to PKers only?
/me watches his score sink into the dark depths of player ranks due to no good bountys.
itd be really intersting to see bots acting differently depending on your bounty.
Bots with "far lower" bounty than player will avoid them if alone, or group up to attack.
Bots with "close" bounty (either lower or higher) will assault the player.
Bots with "far higher" bounty will not attack since the player isn't worth the effort.
Bots with "far lower" bounty than player will avoid them if alone, or group up to attack.
Bots with "close" bounty (either lower or higher) will assault the player.
Bots with "far higher" bounty will not attack since the player isn't worth the effort.