Forums » Suggestions

Storyline Suggestion *In game events*

Feb 12, 2006 Chikira link
While chatting on channel 100 after a nation war event in Sedina B-8, some very interesting ideas came about for advancing in game events.

Index
1.Captured Levi's
2.Nation war events *BP on a massive scale*
3.System captures

1. Heres an event which I think all could enjpy, say sometime in the future storyline the Serco or Itani are actually able to capture a Leviathan and start up a Leviathan combat training system for their pilots.. This training would be our form of a raid of sorts, perhaps also expanding from the list below into involving several groups and several levi's at once.

The system requires a management station, with which a group would interact and start said mission.

Interaction:
Player A contacts station NPC
NPC relpies stating there is a group requirement of 5 players,
Player A contacts players B, C , D, and E
Player A invites Players B, C, D , and E
Players B C D and E accept invite
Player A/ Leader of Group contacts Station NPC
NPC relpies "Group minimum Requirment... Check, Begin mission by typing /mission "Leviathan" accept
Group is warped into a random sector
Mission Begins and Combat is begun

Mission Goals:
Destory Leviathan and any other Hostiles
*maybe a timed goal as well* 15 minutes for a bonus

Rules:
Players may not leave sector *Makes use of medics important*

Experience awarded:
3000 combat/ 2000 lw/ 1500 hw/ 0tl/ 0ml/
100000 Credits per team member.

2. Nation war events are sanctioned raids by a Faction/Nation
Heres what we did on the server, three groups were formed each with 8 members of a nation. The war began and whoever was left on the winning side was awarded 2mil split between the players. Now in order to transfer that into a kinda of BP event heres the Idea.

Near every faction/ nations border a group mission would be avaliable. Said mission would be a kinda of defend the sector, or take the sector raid on another factions territory.

Interaction
Player A forms group of minimum 4 players
Player A request mission and Computer relays information to player A
Player A warps to said sector and Group A begins combat
Group is awarded said experince upon return

Goals:
Destroy all hostiles at all costs

Experince Awarded:
1000 combat/ 500lw/ 500hw/ 0tl/ 0ml/

Now this would be a nice group mission alone, but yet it could be turned in a Capture the System event.

Capture the System would be a monthly event player between the three nations, making each nation have to defend its space. In order to capture a system *IE the Itani take edras, edras now becomes an Itani system* Kind of like Capture the cargo, but with systems.