Forums » Suggestions

Some small impact suggestions

Feb 08, 2006 dirknibleck link
OK. I've read the moderator post about commonly requested items, and I'm going to re-request three just to add my votes. Before that, I have a few suggestions to offer that I have not seen before (though, it's not like I've read all the posts). For most of my suggestions, they are simply automations of things I can already do manually (like on paper).

1. Map Markers/Notes - You know how in Excel, you can add a note to a cell and you get a little red corner? I'd like to be able to do that on my maps. For example, i could mark the ore found in a sector - or identify the local items in demand on the station sector.

As I write this, I realize that the map is probably server-side. If it's not, I think this would be cool to implement.

If the Map is not server-side and we can make notes to the map it would be interesting to be able to sell/share my map with someone else. (Think mining map or trade routes)

2. I'd like to be able to use the map to establish a navroute graphically. There should also be a list from which you can select a navroute that you want to travel. Ie. make a gui for the navroutes.

3. A Ledger. One of my first peeves with the game is that I would buy something to sell elsewhere, by the time I got where I was going, I couldn't remember what I paid for it. At the very least, either the cargo or sell window should tell you what you paid for the item to compare it to the sell price. It should also show the potential profit.

Truly though, there should be a complete ledger screen that indicates the current cargo as well as past cargo trades including where it was purchased, where it was sold and the cost to buy and the price to sell. This would let a player know how much money they've made over the course of the game, as well as identify trade routes.

And yes, I already do this on paper.

4. A toggle-able Alarm. It would be nice to be able to turn on an audible alarm, jump through a worm hole and flip through a webpage or something and have an audible alarm if there are enemies on the other side, or if radar shows that you are closing in on a roid. This way you don't have to worry about getting back to the client too fast.

This would also play into the first common post that I support:

5. Auto-pilot

6. Cargo as a weapon. (I like the idea of making it dis-armable with a code - potentially breakable by the person who picks it up - and thus re-usable, although if it doesn't blow-up immediately I suppose the user could just jettison it)

7. Simultaneous Missions
Feb 08, 2006 Suicidal Lemming link
1: Yes.
2: A gui would be very useful for navroutes and stuff like mission destinations incase you go somewhere else before where the mission wants you to go.
3: More information on items and stuff would be useful.
4: I like this idea for those times you need to go away from the computer.
5: Absolutely not, it makes it much easier to make trading bots. Actually, it removes the only barrier.
6: I like the idea of mines disguised as cargo, perhaps make them take up four cargo slots and have a limit on them.
7: Yes.

And for fun:
http://lemming.localnetsys.com/cargocannons.jpg
Feb 08, 2006 Doukutsu link
You're a nut, SL.

Yah - I pledge my votes again for these ideas. As far as the autopilot goes... there's got to be some way to make a _limited_ autopilot system... not allowing the autopilot to dock at a station, for example. And most other functions, except for perhaps chat, would be inaccessable.

I'm not so sure about the cargo as a weapon idea... although I'm not entirely against it. There would certainly have to be limits on it. Personally, I think the whole jettison system needs to be different (ship must come to a near-complete stop in order to open cargo bay doors / release cargo / etc.).
Feb 08, 2006 BoxCarRacer link
LOL!
I want a cargo cannoN!