Forums » Suggestions

Just a minor point...

Feb 04, 2006 sumilkra link
one of the fixes of a previous client was making the in-sector jump only require 25% energy - would be nice if it only COST 25% energy - if you have a heavy battery at full charge an in sector jump still uses the lot even though it only requires 25%... bit annoying, but as i said only a minor point - doesnt take long to recharge but having 75% charge left could help when you get caught in an ion storm.

Also, when you check out a players stats on the Player Guilds link, you get this : "* Skill & License levels are Combat, Light Weapons, Heavy Weapons, and Trade, respectively." - needs Mining tagging onto the end there :)
Feb 04, 2006 BoxCarRacer link
Yea I agree on all points.
Feb 06, 2006 jexkerome link
The total battery drain after a jump has always existed ingame; what was added was the 25% requirement to jump AGAIN, and its purpose is to make running away harder, particularly from players. If you jumped and had 75% of the battery charge, you could still jump again immediately, thus defeating the purpose of the 25%-charge-needed-to-jump measure; on the other hand, the first iteration of this measure was that you needed 100% of the battery to jump, just like with wormhole jumps, and us players quickly complained because it was too much of a hassle. Furthermore, saying "then let the battery be at 75% and require full charge to jump again" would mean exactly the same as we are now, i.e. needing to wait for a 25% recharge on the battery to jump.

Besides, most people considering ion storms a mere annoyance, and that is true; the times when you really need to be able to turbo immediately upon entering an ion storm are few and far between. I really see no need for this change at all.
Feb 06, 2006 johnhawl218 link
I thought it was a dumb change when it was done and I still think the current setup is wrong and should be changed. Sumilkras suggestions would be a start for sure.
Feb 06, 2006 Phaserlight link
I'd still like to see a 3-second no motion warp timer.

Whatever happened to those new in-system jump effects we heard about a while back? Are those still going to be implemented at some point?