Forums » Suggestions
A More Realistic Turbo?
So I was racin through the tubes one day and I exploded.
Not much you can do when your tryin to get Inches within a wall to shave off a few one hundredths of a second.
Oh and I did WOOT.
Now I was wondering "Why did I just explode?".
I mean sure I hit the wall.... But Angle in = Angle out right?
Why wasn't my trajectory just altered.
I entered into the wall at such a shallow angle I can't figure out why my ship acted like velcro against plastic? metal? Or whatever the tubes are made of.
Question #1
Does a ship in VO act the same way when scraping every surface?
Question #2
Is there a way to set friction/traction differences?
That'd be cool to be deflected instead of instantly blowing up.
Not much you can do when your tryin to get Inches within a wall to shave off a few one hundredths of a second.
Oh and I did WOOT.
Now I was wondering "Why did I just explode?".
I mean sure I hit the wall.... But Angle in = Angle out right?
Why wasn't my trajectory just altered.
I entered into the wall at such a shallow angle I can't figure out why my ship acted like velcro against plastic? metal? Or whatever the tubes are made of.
Question #1
Does a ship in VO act the same way when scraping every surface?
Question #2
Is there a way to set friction/traction differences?
That'd be cool to be deflected instead of instantly blowing up.
So, er, what does this have to do with turbo?
There isn't any real concept of friction in the game, just restitution for elastic collisions. If you touch a surface of anything, then you're sort of instantaneously sticking and unsticking to it. So if you, for instance, scrape across the wall while turboing, you get a massive torque on your wing which tries to swing your ship face first into the wall.
This condition is always exacerbated by the various flight control systems (i.e. mouselook) which don't care that you're running into stuff, and will try as hard as they can to turn your ship to your view while bouncing off that same thing you just hit again and again.
So, the answers to your questions are 1) yes, and 2) no.
But yes, it would be nice to have a better collision response system.
There isn't any real concept of friction in the game, just restitution for elastic collisions. If you touch a surface of anything, then you're sort of instantaneously sticking and unsticking to it. So if you, for instance, scrape across the wall while turboing, you get a massive torque on your wing which tries to swing your ship face first into the wall.
This condition is always exacerbated by the various flight control systems (i.e. mouselook) which don't care that you're running into stuff, and will try as hard as they can to turn your ship to your view while bouncing off that same thing you just hit again and again.
So, the answers to your questions are 1) yes, and 2) no.
But yes, it would be nice to have a better collision response system.
[shameless plug]
http://www.vendetta-online.com/x/msgboard/3/11287
http://www.vendetta-online.com/x/msgboard/3/11040
[/shameless plug]
http://www.vendetta-online.com/x/msgboard/3/11287
http://www.vendetta-online.com/x/msgboard/3/11040
[/shameless plug]
So would it be possible for a collision to disable mouselook for, say, 1/2 second? I don't think it's too unrealistic, considering you're ramming a spaceship into a giant hunk of rock, that it should cause the guidance systems to need a reset.
Oh my bad, I didn't tell you that I was turboing at the time of the Splosion.
So the walls act like glue if you have mouse look on.
That's odd cause I never really got "glue'd" when I turned FA off.
And I see how the front end would grab a little and swing the backend around but with 150m/s+ wouldn't metal against metal just scrap off?
There wouldn't be enough traction.
And I'm sure I'm not the only one whose been in the tubes at one point in time, hit a wall, and then bounced off and on for the next 20 seconds trying to get the heck off of it.
Also when two ships collide doing 240m/s, would they bounce off of each other more smoothly?
Right now when they bounce off of each other its like there is no effect.
I'm thinking Darth Vader getting hit by blaster And then rolling violently away.
So I'm all in favor of a more realistic collision system.
:P
So the walls act like glue if you have mouse look on.
That's odd cause I never really got "glue'd" when I turned FA off.
And I see how the front end would grab a little and swing the backend around but with 150m/s+ wouldn't metal against metal just scrap off?
There wouldn't be enough traction.
And I'm sure I'm not the only one whose been in the tubes at one point in time, hit a wall, and then bounced off and on for the next 20 seconds trying to get the heck off of it.
Also when two ships collide doing 240m/s, would they bounce off of each other more smoothly?
Right now when they bounce off of each other its like there is no effect.
I'm thinking Darth Vader getting hit by blaster And then rolling violently away.
So I'm all in favor of a more realistic collision system.
:P