Forums » Suggestions

Just in: How do Bounty Hunters keep up their money?

Jan 11, 2006 teh1ghool link
Well to answer that, they kill more people. But how many bounties can they get in a day? Well I'm guessing not very many. So here's my idea.

Player X posts a bounty of 200,000$$ on player Y.

Player Y gets destroyed by player Z.

Player X pays player Z 200,000$$.

For a cirtain amount of time, player X now owes player Z an hourly fee. This fee will be maybe 5% of the bounty posted by that player. And also it will only be given to player Z for every hour that player X is online and for only, say, 48 hours total. (2 days online time) Then it stops. This way bounty hunters could keep up their funds better. Seeing as 5 percent of 200,000 credits is 10,000 credits, they could make some good money, especially with a lot of kills.

To extend that, I'm suggesting that it also be possible for multiple people to add a bounty to one player so that the bounty hunter can make even more money. Also when the BH destroys a bounty, each individual who posted a bounty pays the BH their money and the 5% hourly starts, but only for the money they posted. That should even it out a bit.

What do you say? (I'm not a bounty hunter myself, but I went around thinking about how little they make.)
Jan 11, 2006 LordofBlades link
I think I'm perfectly happy with the 2.4 mil I made off of Shape. Bounty hunters will make enough money, once a larger player base come's online. Which will hopefully be soon. It is a nice idea, if player X was the government that assigned the bounty to said person. But arrangments between bounty hunters and other player have to be arranged by those two, and they could do this if they liked, all on their own.
Jan 11, 2006 jexkerome link
When the Bounty System went online the very first time, players could put bounties on other players' heads. After the amounts of abuse that followed, that part was taken down and now only the Nations take bounties out on people. For additional details, I suggest you ask the Devs.

Right now the Bounty Hunter and the Pirate don't live off their "profession", they do it for fun and excitement and consider any cash they get from it as an added bonus. You'll find all of them trading for cash at one point or another.

Interestingly enough, some Deneb Racers DO live off racing.
Jan 11, 2006 johnhawl218 link
If you want to be a profitable bounty hunter the best way to do it is the get a bounty on YOURSELF and split the money with a friend after they collect it off of you. Any other way and you'd be waiting around for a while. But, there have been some nice bounties to be had.

I don't like hourly paying thing at all. If I collect the bounty I want to be paid right there and then, or I'd never collect the bounty to begin with. Trading brings in WAY more money then bounties. Average bounty is what?É800kÉThat's a few moth loads of goods to the right stations.
Jan 11, 2006 Shapenaji link
Yeah, I've been livin off my Roid war winnings for a while now.

It's why I don't trade.

Bounties happen occasionally, but what's hard for hunters is that they are often given to friends. Not necessarily to make the Hunter's life miserable so much as that your friends are whom you fight the most.
Jan 11, 2006 LeberMac link
I live off my Deneb run winnings. TGFT and EnB support my drinking habits and my taste in expensive ships that go *BOOM* a lot.

I have not run a trade route for 3 months, when I needed to run it because I popped Silent Bob outside the Orion N-2 station in Latos. (It was an accident, I really dit NOT mean to kill yer behemoth, who knew you were at 2% health?)

Before that, I have not run a trade mission for... um... a looooong time. Although I mined a lot recently just to get my mining to level 10, cause I liked having all double-digit levels.

I collect bounties by accident sometimes. Like Gavan's 2.3 mil one a couplea months ago. (Was it that much? I forget, it was a lot as I remember)

Just for teh1gool's sake: You can always announce bounties on 100, say "I will pay anyone who can prove they killed tumblemonster 1 million credits!" But it's usually not worth it. 'Cause someone like Shape will kill tumble and they'll split the earnings.

I think bounties need to be kept nation or faction-only, and should stay computer-generated.

Or perhaps guilds can put out boounties on people? That might be kinda neato. Perhaps [SCAR] could put out a bounty that gave ANY player 100,000 cr every time they blew up LeberMac. That would be fun.
Jan 11, 2006 jascha link
They would be poor in a hurry.
Jamay Cheers
Jan 11, 2006 LeberMac link
LOL Is that a "dare", Jamay? >:P

Back on topic, I don't know many folks who JUST bounty hunt. Just like I don't know many folks who JUST pirate.
Jan 11, 2006 teh1ghool link
Good points. My idea was just to get a little interest for your bountys so you don't have to trade as much, as it's rly boring. :)
Jan 12, 2006 jexkerome link
Guild Bounties would be fun, but would have to require a majority vote on the council to go into effect, to avoid the abuse seen in the original incarnation of the Bounty system.

That said, I can easily see ITAN, SKV, or SCAR quickly putting (and maintaining) bounties on virtually all their enemies.
Jan 12, 2006 yodaofborg link
Well, being worth nearly 10 million weekly in bounties, I know a few people who wont ever have to trade again!

I dont usually _give_ away bounties, or _sell_ them, I just usually fight the people I usually fight, sometimes i'll get 30 to 40 pks before a bounty is claimed (giving prospective huntrs a little time to find me):P sometimes they get claimed straight away.

The last person I remember who played *bounty hunter only* stopped playing due to bordem (or they made a pirate alt, or something), and even with 300+ people online, bounty hunting can be long, boring, and tedious (people have /exploded while being bountied before, just because they didnt want me to claim it). SO until certain *game features* are reworked, bounty hunting is not an occupation, but more a random find.
Mar 28, 2006 Cunjo link
Bounty Hunters (and I mean *REAL* bounty Hunters, who actively seek out bounties) make TONS of money - they're the richest players in the game, above even Chronic pre-fix BPers.

Bounties can range between a few hundred thousand and over a few million. Fetching only 5 a week brings in hella cash...

Now that the /explode issue has been fixed, I expect it to become easier to claim them, however what that really means is that the bounties won't be around for long...

What I want to know, is what does it take to *GET* a bounty? I have had cases where I killed someone in a buswar or in B8, and immediately had a bounty placed on me, and one time I simply logged into the game and had one placed on my head before leaving station, meanwhile, I've slaughtered countless Itani strikeforce, station guards and even a few marshalls, but never had a bounty placed on me for it?

so how does it work?
Mar 28, 2006 Doukutsu link
Bounty hunting.. phfffbt. I've made more than 10 mil off of pirating... ok, so its not that much for 3 months of playing... T.T
Mar 28, 2006 tumblemonster link
I would like to see a system so players can put a bounty on other players. Avoiding abuse is easy. The player posting the bounty also pays the bounty up front, in escrow. When the bounty is claimed, the bounty hunter immediately gets the money, just as it's done now.

Example:

Cunjo files a 3 million credit bounty on tumblemonster by visiting a nation marshal or station. He chooses the name of the player through a list of available registered players. When he submits the bounty, 3 million credits is withdrawn from his account and the bounty is listed with all the marshals until it is claimed. You could also go as far as having a bounty screen in stations to check available bounties. When a registered bounty hunter kills tumblemonster (fat chance dude!) the money is paid and a news item is listed.

A system like this is impossible to abuse, as it's almost strictly a player to player transaction, facilitated by the game engine. No new money is created, so there is none to exploit. The same bounty farming is possible of course, but the money still has to come from a real player.
Mar 28, 2006 LeberMac link
I like tumble's idea a lot.

Cunjo - go to Eo side of Deneb WH. Continuously blow up Itani traders. You'll have an Itani bounty on your head in no time.

:) ...Then come to B8... >:)
Mar 28, 2006 tumblemonster link
Further, you could have provisions so Faction standing comes into play. For example, a player with Admired standing in Serco space cannot have a bounty filed against him in a serco station.