Forums » Suggestions

tinkering with the NavComp

Jan 05, 2006 toshiro link
Since I started playing again, which means so far botting, trading and mining, I noticed that it would be great if the navigational computer had more functionality.

The specific improvement I have in mind would be user-definable nav points (which have been mentioned before, long before).

They would work sort of like this (in my imagination):
User right-clicks on a system/sector/target and gets a pop-up text field, into which s/he can write a note (80 letters?). There's a box, which, if checked, will make the note stick out even when the mouse isn't over it, else it hides. Then s/he hits 'enter', and the text gets saved, the nav point receives date and location stamp (if applicable).

Mentioning this in Ch100 earned me a quick shush, and rightfully so:
My ideas would make it easier for people to create macros (autopilots, whatever...).

My question is now: Would it be possible to increase usability of the navcom without compromising the game? Maybe encrypt the information that the note gives so that you can't pull it out of the game, but you can still see it?

Another thing would be the 'quick jump'.
If you hit a special key/activate a special command, you cycle between routes to the wormholes in the current system. This way, you would not have to bring up the nav screen (wasting perhaps valuable seconds).

What do you think?

[edit]
Took out a stupidity on my part due to incomplete research.
[/edit]
Jan 06, 2006 tkjode link
I think that so long as there's no ability to automagically fly into a station dock, find and mine a particular roid, or navigate through a wormhole without any user intervention, I'm all for it.

I'm really hoping that the new UI will, if not initally, eventually be customizable to allow things like: A list of stations and wormholes in the sector, and possibly the ability to flag other interesting sectors, and be able to quickly plot out a course using the in-ship UI, rather than going to the Nav computer and doing it with the mouse.

Also, another cool customization would be a little toggle-able jumplist somewhere on screen that would show you where you're plotted course has you jumping to next, and how many jumps you have until you reach your final destination.

Sector notes would be cool too... and they'd be another thing that would be nice to have on screen sometimes for miners trying to find roids.

As long as there's control inputs to do this stuff, there will always be macros... but as long as there's no way to automatically pilot the ship to important in-sector co-ordinates, I don't see any harm in these suggestions.
Jan 07, 2006 Cunjo link
not THAT long ago... http://www.vendetta-online.com/x/msgboard/3/12275

and yes, we should be able to assign notes to each sector which would be recalled in a sidebar whenever the sector is selected (such as the kinds of special goods there, etc..)
Jan 07, 2006 Suicidal Lemming link
The ability to have notes ingame would not make it easier to create bots. Right now bots can do the same thing using an external file, this would just mean the external file also happens to be a file used by Vendetta.
Jan 09, 2006 incarnate link
This is on our general to-do list for the new interface. It probably won't make it into the first release, but hopefully not too long after.

I actually want to completely replace the whole "Nav" menu thing with a "ship computer" or "PDA" kind of concept, with all sorts of data available.. and also include the ability to make notes and stuff.

That sort of feature will become critical when we have more "discoverable" content.
Jan 09, 2006 jexkerome link
Eeep, a reference to the exploration add-on! now I expect some people will begin asking if it's included in the next update, even though that's obviously not the case.

All I need is to be able to write notes for each sector, but anything else would be most welcome!