Forums » Suggestions
Ping Other Players
I can get my own ping to the server, but in combat this is only mildly useful. I know that if the guy I'm fighting is bouncing around the screen and nothing connects with him that he probably has a reallly high ping. Had I known this in advance, I would have chosen not to fight him. Could you add a funtion to allow us to see another players ping to the server, or to ping that player directly? America's Army shows every players ping in it's version of the sector list, and it's quite useful. It'd be neat to see a ping number in the sector list or perhaps when you target another player.
Then everyone will just hate me more, tumble.
But, It's a good idea. [APPROVED]
But, It's a good idea. [APPROVED]
This would require a limit to how often you can ping a person.
It probably wouldn't really ping the other person, just ask the server for their last/average latency...
that's more storage, processing and transmitting for the server to do... any idea how bad it would be?
might be useful to have a ping sample taken from all players every x minutes from their logon, and displayed in the sector list as their last recorded ping... either that or just allow players to send a ping request to other players, and if the other player has "accept ping requests" enabled in their client, they would supply it... this should give a ping echo for both the one requesting it and the one supplying (ie. "ping for <playername>: ###/###/###" / "Ping sent to <playername> (###/###/###)"
might be useful to have a ping sample taken from all players every x minutes from their logon, and displayed in the sector list as their last recorded ping... either that or just allow players to send a ping request to other players, and if the other player has "accept ping requests" enabled in their client, they would supply it... this should give a ping echo for both the one requesting it and the one supplying (ie. "ping for <playername>: ###/###/###" / "Ping sent to <playername> (###/###/###)"
NO!
way to FPSish for my taste.
as much as i hate laggy opponents imo adding more info to the sector list is a step in the wrong direction. I'd like to see it totally removed, or at least limited to ships that are within 3k. I'd also like to see scanners and extenders and stealth systems that modify what info appears on the list, but thats another thread.
way to FPSish for my taste.
as much as i hate laggy opponents imo adding more info to the sector list is a step in the wrong direction. I'd like to see it totally removed, or at least limited to ships that are within 3k. I'd also like to see scanners and extenders and stealth systems that modify what info appears on the list, but thats another thread.
/me concurs with Spellcast.
I think that just having the ping listed inconspicuously in a corner of the targeting screen would be fine, and of course, having a toggle to turn the option off if you don't want it.
This is a FPSish game Spellcast. While we all moan when someone dies and blames lag, occasionally that really is the reason, and high latency is the cause. To Cunjo - Adding that information should not add much overhead to the server if implemented correctly. After all, ever FPS out since forever shows latency.
Spell, I could understand that if we had more players, but at the moment, we don't. If you removed a full sector list, you'd see even LESS of other players than you do now, and that's a bad thing. IF and WHEN this game gets a significant playerbase, I would agree that limiting the sector list and visibility would be a good thing, but as of now, it just doesn't.
I would go so far as to ask for MORE information in the sector list. Like ship type, and such. Particularly useful for those NPC Convoys. Could be limited to 3000k, but that's pedantic next to the actual idea.
I agree about adding ship type to the sector list.
--Harpo
--Harpo
/me foresees ping-hunters. thumb down.