Forums » Suggestions

Ping Other Players

Dec 14, 2005 tumblemonster link
I can get my own ping to the server, but in combat this is only mildly useful. I know that if the guy I'm fighting is bouncing around the screen and nothing connects with him that he probably has a reallly high ping. Had I known this in advance, I would have chosen not to fight him. Could you add a funtion to allow us to see another players ping to the server, or to ping that player directly? America's Army shows every players ping in it's version of the sector list, and it's quite useful. It'd be neat to see a ping number in the sector list or perhaps when you target another player.
Dec 15, 2005 LeberMac link
Then everyone will just hate me more, tumble.

But, It's a good idea. [APPROVED]
Dec 15, 2005 Suicidal Lemming link
This would require a limit to how often you can ping a person.
Dec 15, 2005 roguelazer link
It probably wouldn't really ping the other person, just ask the server for their last/average latency...
Dec 15, 2005 Cunjo link
that's more storage, processing and transmitting for the server to do... any idea how bad it would be?

might be useful to have a ping sample taken from all players every x minutes from their logon, and displayed in the sector list as their last recorded ping... either that or just allow players to send a ping request to other players, and if the other player has "accept ping requests" enabled in their client, they would supply it... this should give a ping echo for both the one requesting it and the one supplying (ie. "ping for <playername>: ###/###/###" / "Ping sent to <playername> (###/###/###)"
Dec 16, 2005 Spellcast link
NO!

way to FPSish for my taste.

as much as i hate laggy opponents imo adding more info to the sector list is a step in the wrong direction. I'd like to see it totally removed, or at least limited to ships that are within 3k. I'd also like to see scanners and extenders and stealth systems that modify what info appears on the list, but thats another thread.
Dec 16, 2005 Beolach link
/me concurs with Spellcast.
Dec 16, 2005 CrippledPidgeon link
I think that just having the ping listed inconspicuously in a corner of the targeting screen would be fine, and of course, having a toggle to turn the option off if you don't want it.
Dec 18, 2005 tumblemonster link
This is a FPSish game Spellcast. While we all moan when someone dies and blames lag, occasionally that really is the reason, and high latency is the cause. To Cunjo - Adding that information should not add much overhead to the server if implemented correctly. After all, ever FPS out since forever shows latency.
Dec 18, 2005 Cunjo link
Spell, I could understand that if we had more players, but at the moment, we don't. If you removed a full sector list, you'd see even LESS of other players than you do now, and that's a bad thing. IF and WHEN this game gets a significant playerbase, I would agree that limiting the sector list and visibility would be a good thing, but as of now, it just doesn't.
Dec 18, 2005 Harry Seldon link
I would go so far as to ask for MORE information in the sector list. Like ship type, and such. Particularly useful for those NPC Convoys. Could be limited to 3000k, but that's pedantic next to the actual idea.
Dec 19, 2005 csgno1 link
I agree about adding ship type to the sector list.

--Harpo
Dec 19, 2005 Will Roberts link
/me foresees ping-hunters. thumb down.