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Is it nessecary to have a "Guild" feature in this game?
just a question. I had an idea of where if a persno forms a guild(or group) in the game, it will cost them 50k to form. A person can decide if the guild want to be mono-national or multi-national. If a guild is multi-national, they cannot kill each other even with different nation colors for now, nor participate in capture the flags. Same color or same guild, still cannot damage eachother. But if its a different multi-nation guild, same color, can damage. If its a pro-nation guild then they can participate in CTF.
Lets see here:
multi + multi = damage each other
multi + mono = no damage if same color
mono + mono(same colors)= no damage
mono + mono(different colors)= can damage
mono + those in no guild but same color= no damage
mono + those in no guild but different color= damage
multi + no guild same color= no damage
multi + no guild different color= damage
Lets see here:
multi + multi = damage each other
multi + mono = no damage if same color
mono + mono(same colors)= no damage
mono + mono(different colors)= can damage
mono + those in no guild but same color= no damage
mono + those in no guild but different color= damage
multi + no guild same color= no damage
multi + no guild different color= damage
We do need some form of a guild for vendetta, how it is done will need to be discussed though.
I think there should be a series of check boxs
Multi nation
-Can cap flags? (if so guild is deactivated during flag caps)
Sign up fee?
-Amount?
--Constant draw?
Guild leaders?
People who can add people?
etc.
I think there should be a series of check boxs
Multi nation
-Can cap flags? (if so guild is deactivated during flag caps)
Sign up fee?
-Amount?
--Constant draw?
Guild leaders?
People who can add people?
etc.
I'd like to see a way to message all the people in the guild at once (maybe a commander ability or something). That would make it easier to set things up, etc.
And a current list of guild members online.