Forums » Suggestions
Asteroid Stats after Scan
It would be nice if the stats of an asteroid would remian after you scan it. That way you know which ones you have scanned and which ones you have not. I'm sure the computers of the future on these ships should be able to keep track of such mundane things :).
Al
Al
Yes. As time goes on, you'll likely notice more things like this... >:/
Hmm, realism aside, from a gameplay perspective I'm not sure this is such a good idea. Eventually the scanner would lose its usefulness as you scan a greater and greater percentage of asteroids in the universe. Equipment should always be useful, if you want to scan asteroids you gotta give up an s-port.
Maybe make the feature require that you have a scanner equipped?
It should be persistent AT LEAST while in the sector.
It would also be nice if scanner info could be sent to other members in a group. :D
-I've thought a lot about this as well... mining will most likely change dramatically when the game gets more developed... so its hard to tell how permanent asteroid records would fit in. In the long run, as mining gets much much much more difficult, I can see it becoming a reality: where only part of the challenge will be in finding the right asteroid.
-Right now, I agree with Harry that there should at least be some level of record. Maybe they're just stored on one ship... so if you lose that ship - records are lost... but its a little silly that your ship computer is so retarded that it just forgets what was in the roid 2 seconds before. This would be a very good thing to discuss further.
-Right now, I agree with Harry that there should at least be some level of record. Maybe they're just stored on one ship... so if you lose that ship - records are lost... but its a little silly that your ship computer is so retarded that it just forgets what was in the roid 2 seconds before. This would be a very good thing to discuss further.
Yeah, in reality, any onboard computer from the 42nd century should easily be able to keep track of every asteroid ingame, along with its spatial coordinates, what minerals it has, whether it rotates, what temp it was the last time you saw it, etc.
However (I am simplifying here), anything ingame that broadcasts any kind of x,y,z coordinates from the server side to the client side is apparently exploitable. I don't know HOW, but apparently in the past players were able to write custom scripts/bots that would automatically mine or something.
I agree with ajeffco, Seldon, icbm, doukutsu, et. al. I think that the HUD should even give you feedback on whether you've scanned an asteroid already or not. And if you HAVE scanned it, if you target it (even if you are 2999 m away), it should give you its composition.
However (I am simplifying here), anything ingame that broadcasts any kind of x,y,z coordinates from the server side to the client side is apparently exploitable. I don't know HOW, but apparently in the past players were able to write custom scripts/bots that would automatically mine or something.
I agree with ajeffco, Seldon, icbm, doukutsu, et. al. I think that the HUD should even give you feedback on whether you've scanned an asteroid already or not. And if you HAVE scanned it, if you target it (even if you are 2999 m away), it should give you its composition.
how 'bouts the scanner ITSELF ( the item) keeps the data. lose the scanner, lose the data, making it so you want to "level up" your scanner, which you will able to use. it will have a map of systems with the roid types in that sector, and the the type of roids. when you use it, you can see were the roid you selected is up to 3000m.
=D
(oh, and when you found a whole sector, you get 1000 exp, level dependnt)
=D
(oh, and when you found a whole sector, you get 1000 exp, level dependnt)
X,Y,Z could only be exploitable if accurate.
Bring back /displays hippos with a nice randomizer thrown in. You'll get X,Y,Z +/- some error factor between 50-100m or so. That way, anyone trying to fly a bot via the readouts can't do so, and any form of autoaim script will be for crap. But gee it would still work well for FINDING THAT ONE SWEET ROID hiding in with several hundred other identical looking roids stretching across tens of thousands of meters of sector.
[EDIT] How is being able to nav to within 100m of any prerecorded point frustrating? What the hell more do you need, ya lush?
Bring back /displays hippos with a nice randomizer thrown in. You'll get X,Y,Z +/- some error factor between 50-100m or so. That way, anyone trying to fly a bot via the readouts can't do so, and any form of autoaim script will be for crap. But gee it would still work well for FINDING THAT ONE SWEET ROID hiding in with several hundred other identical looking roids stretching across tens of thousands of meters of sector.
[EDIT] How is being able to nav to within 100m of any prerecorded point frustrating? What the hell more do you need, ya lush?
Having it ingame and NOT be accurate I think would be even MORE frustrating.
zz brings up an interesting point, though. What if your devices could "Level up?" Hrm... I'm starting a new thread...
http://www.vendetta-online.com/x/msgboard/3/12269
zz brings up an interesting point, though. What if your devices could "Level up?" Hrm... I'm starting a new thread...
http://www.vendetta-online.com/x/msgboard/3/12269
Having it ingame and NOT be accurate I think would be even MORE frustrating.
I dunno... civilian GPS tracking units are innacurate, and yet people buy them... Rather than see a numerical representation prone to error though, I'd like a graphical 'compass' of sorts, which could be easy to read/interpret, and yet too imprecise to have a script do it.
This should be a feature of a ship's nav computer though, and should 'mark' positions in a sector rather than track things such as asteroids that happen to be at that position. (visual waypoints)
as for remembering roids in sectors, that should be a function of the scanner. An equipped scanner should remember all the roids it scans in a sector, allowing you to read the results on any already-scanned asteroids within radar range. HOWEVER, unlike the ship's locational nav computer, the scanner should lose its memory if you leave a sector.
I dunno... civilian GPS tracking units are innacurate, and yet people buy them... Rather than see a numerical representation prone to error though, I'd like a graphical 'compass' of sorts, which could be easy to read/interpret, and yet too imprecise to have a script do it.
This should be a feature of a ship's nav computer though, and should 'mark' positions in a sector rather than track things such as asteroids that happen to be at that position. (visual waypoints)
as for remembering roids in sectors, that should be a function of the scanner. An equipped scanner should remember all the roids it scans in a sector, allowing you to read the results on any already-scanned asteroids within radar range. HOWEVER, unlike the ship's locational nav computer, the scanner should lose its memory if you leave a sector.