Forums » Suggestions
Leviatan kills in the character info
The leviatan kills shoud be noted like the hive queen kills in the character info. Hmm... Maybe a new weapon should be given to effective Leviatan killers?
/me concurs.
/me waits until the Leviathan and the New Hive in general is working as intended before demanding anything more for interacting with it.
OK, I'm game for this idea. Sounds good.
I like this idea as well, AFTER the Hive is working. Perhaps a 15 Levi kill badge (no equipment necessary, just badge)?
No. Levis should be UNKILLABLE solo. Since they (should) require a team, no special reward should be given to the person who's lucky enough to get in the last shot.
So...
Everyone within a group that destroys the levi gets credit, just like queens.
I like the idea, but implement it when the hive is extended to the entire universe.
15 Levi Kills for Ultraposi, the capship weapon! =D
Everyone within a group that destroys the levi gets credit, just like queens.
I like the idea, but implement it when the hive is extended to the entire universe.
15 Levi Kills for Ultraposi, the capship weapon! =D
Considering you only need 10 Queen Kills to get the Queen badge, the 15 Levi kills either needs to be lowered, or the Queen kills raised.
Rogue: good luck making a bot that one of us (with lots of gear, money, experience and time to waste) can't kill... but that is a defeatible foe for a group of normal players. It'll either be like it was before, where a group of 10 couldn't kill the dumb thing because it respawned helpers at a retarded rate and repaired faster than any attack could reach it, or with a lot of practice, solo kills will be possible.
Since the wiki says that a whole guild with capship support will be necessary to kill the levi, I think that if 10 people can't kill it, that's okay too.
I soloed one of the first one's my self. Cost me 3mil to do it and over an hour... But then I did not take time to reload if you know what I mean hehe.... I think I got over 150 deaths that day as well.
lecter: I can accomplish what Rogue is saying pretty easily, by making the Lev not take damage until a predefined amount of damage is done in a given unit of time. As long as the predefined damage threshold is above the maximum deliverable damage by a single user, it would not be solo-able. (This has been suggested elsewhere on here, and also occurred to me some years ago).
roguelazer, Borb II:
I've killed Levis solo... take max 4 kills and I think if smb who practice can kill 1 without kills...
I've killed Levis solo... take max 4 kills and I think if smb who practice can kill 1 without kills...
Which IMO means the Levi as it is now is too easy to kill - at least, for its final state. With the small player base we have right now, it's not a big deal, but eventually it should require a large group to threaten it (to be serious threat to it, I'd say it should be at least 30 people, but right now we're averaging around that for total people online at a time).
However, that doesn't mean we can't have a counter for Levi kills. Just have it so that at the time that the Levi explodes, it increments the Levi kill counter for anyone who did more than 500 (1000? More?) damage to it in the last 30 minutes.
However, that doesn't mean we can't have a counter for Levi kills. Just have it so that at the time that the Levi explodes, it increments the Levi kill counter for anyone who did more than 500 (1000? More?) damage to it in the last 30 minutes.