Forums » Suggestions

teleport!

12»
Nov 15, 2005 thergvk link
well people want a really fast ship to go from A to B, so i figure, why not pay 30k or some trivial ammount like so and you are teleported from whatever station you are now in, to some other one you would rather be at.

eh?

thought so.
Nov 15, 2005 fooz2916 link
This has been asked bout 50 times. CHECK THE "PLEASE READ PRIOR TO POSTING A SUGGESTION" THREAD.
Nov 15, 2005 Beolach link
Heh. As it happens, while teleportation has been suggested before, it's not listed in the PLEASE READ thread. But searching for teleport does yield results - many of them aren't exactly pertinent, but a few are.

The big arguement against teleportation is that it completely obsoletes all other forms of travel, and since Vendetta essentially revolves around space ships, if there's a game element that obsoletes space ships, then we have a problem.
Nov 15, 2005 Corbin Armond link
But we teleport back to our home stations when we die so why not.

We would still need shipes to combat, mine, and move large amonts of cargo so it would not kill the game in any way, and it is already in the game in a way via the death teleporters.
Nov 15, 2005 Beolach link
The devs have never stated that we teleport back to our home stations when our ship is destroyed. There's never been any official explanation of what happens, just a lot of speculation. Even a1k0n said he didn't have an explanation for it, they just made the decision that it would be best for gameplay to allow the player to get back into a ship as quickly as possible. In a1k0n's post here: http://www.vendetta-online.com/x/msgboard/3/8116#98127 he says "For all we know, you could just be remotely controlling your ship."

Why would we need ships for combat, mining, or moving large amounts of cargo? If we have teleportation, combat would be best practiced by teleporting explosives, gases, guises, robots, or other weapon to whatever you want to destroy or capture. For mining, it'd be more efficient to have a large, stationary mining station, and teleport 'roids into it to be mined. And for moving large amounts of cargo, I can't see how using ships would be better than teleportation in any way.
Nov 16, 2005 Forum Moderator link
Really good posts, Beolach.

Yes, there are a few loose ends in the Vendetta universe, but it's all in the name of gameplay. Teleporting to the station of our choice would adversely effect some important strategic elements ("Hey! Our nation's capitol is under attack and here I am in Sedina. Let's all teleport home to defend against the attackers who had to schlep across the galaxy to get there!") not to mention some rather unsavory uses.
Nov 16, 2005 Tangent link
The other option would be specific stations that only teleport to each other. There could be one station in Itani, Serco, UIT and Grey spaces, and each one is in an empty sector in that space, away from all MAJOR targets... this would eliminate people teleporting quickly to get in fights, and jump out right away.

However, if you were in grey and wanted to get into Itani space, you could take the one way teleport from the station. This would save you some time, but it will cost you.

Also, make it where any large ships, like the moth CANNOT teleport, so that trade missions are not easier. The purpose of the teleport then is just in case you want to go from grey into Itani to go BP or something, saving you some time.

Ideas, or suggestions?
Nov 16, 2005 Demonen link
I figured it was a "6th day" thing: A new clone of Zathras would be churned out at the home station and "zapped" with his last stored memories.

Either that or an Unreal Tournament thing, where the body is teleported an instannt before death, and only living tissue could be transported, so if the teleporter misses you by even an instant, you're Permanently Dead.
Nov 16, 2005 Phaserlight link
VO's universe is large enough that I kinda like the idea of having some form of high-speed transport with specific pickup/dropoff points (like gryphon rides in WoW) particularly since I hope long range travel in VO becomes more hazardous/invovled at some point in the future when the universe is more populated.

What about a high speed, unarmed transport carrier with a special subwarp drive (instantly accelerates to 500 m/s leaving that cool fire trail thingy) that made stops at a couple different stations? Players could dock with it and enjoy the high speed ride from Deneb to Sedina.
Nov 16, 2005 LeberMac link
I don't like the teleporting. It's lazy and avoids interaction not only for the player teleporting but ALSO for the people that the player would meet along the way.

Getting from place to place in VO is easy. You can get from anywhere to anywhere on the map in under 20 minutes, easy.

I like the "escape pod" concept, where if you die, you are whisked away to the nearest friendly station (even if that station is 8 systems away) and you deal with the items that you have stored up there, or with what the station offers. I'm thinking this would happen instantly, so that you don't have to WAIT to respawn.

I sort-of like the idea of having to pilot an escape pod back to a friendly station. Actual "Escape Pods" without system jump capability would be ingame, and you could pilot them to the nearest in-system station. However, what if a Serco-KOS Itani dies in Sol II? Dunno. Perhaps they could cry for help?
Nov 16, 2005 exDragon link
This is similar to an idea I had. Instead of teleporting, there could be capital ships that have wormhole creation devices(some stations could have them to). These ships could connect to another wormhole making ship that is already in a different part of the galaxy and create a wormhole between them. These ship could have a connect to option where another player(who is piloting another ship name would go. When both players have accepted the wormhole would form. There would of course be a draw back while the portal is activated.
Nov 16, 2005 ctishman link
=====Forum Moderator wrote:=====
...not to mention some rather unsavory uses.
=========================

http://genin.org/audio/porno2.mp3

Oh, were you talking about something else? Seriously, though - All three races have shown a willingness to let their natural bodies atrophy and do everything by remote - the Serco do it with implants, the Itani with hovering vehicles, the UIT with robots.

There's no reason to be out there dying over some anonymous chunk of space if you don't have to be.
Nov 16, 2005 Phaserlight link
Lebermac has a good point, I think. Keep in mind Leber it doesn't have to be a friendly station, just one that allow you to dock (-600 faction or greater)

What if a Serco-KOS Itani dies in Sol II? Then they go to Deneb... or Helios whichever is closer. You can never get below -600 faction with Corvus, so no matter what the player will always have somewhere to get returned to.
Nov 16, 2005 LeberMac link
I suppose that's true. any station that would normally allow you to dock could be a destination.

However, my problem was this:
Assuming the devs tried a "you're in an escape pod that you must pilot back to a station if you die" idea, where the pod cannot generate a wormhole (i.e. jump out of system), then if a Serco-KOS dies in Sol II, they're SOL.

If we could get around the above sticking point, I'd be all for pilotable escape pods.

However I'm still a hypocrite. I use /explode all the time to teleport myself somewhere. But I dislike widespread use of teleporting.
Nov 17, 2005 Phaserlight link
Well I'm arguing mainly from a gameplay standpoint, not necessarily a realism standpoint. If we wanted to be ultra-realistic there's no way an escape pod would survive that deep in enemy territory.
Nov 17, 2005 Borb II link
Right, which is why teleportation would work better from a realism stand point.

We already have teleportation in-game in the form of the worm holes. So it stands to reason after all these years we could replicate the worm hole action on a smaller scale.

As for Beo's concern that teleportation would make ships obsolete, I must disagree. If the teleports where only small scale ones, we could say for what ever reason they could not be made to big due to lack of energy to open one.

Or we could just go on cost alone, I would think to use one you would have to spend a large amount of money. Why would you spend 100k to transport 5 cu of pentric ore when you could stick it on a moth along with many other things and get it where it needs to go for free?

Or we could go with what Demonen said, in that only living tissue can be transported.

As for us not needing ships to wage war with tele-ports. Well that is completely baseless. You would need some form of revoking platform to send any kind of bomb your gas as you suggested, so you would still need men to get down there and set it up, they would need transportation, and then the platform would have to be defended...

Or you could just run an HAC up to the planet and bomb it... Donno about you but I would go with the HAC, I could inflict more damage with it and it would not risk any life's.

Wait but then you would need some thing to stop the HACs! That would mean you would have to have other space ships. Thus space ships would in no was become obsolete.

The same point about the platform also transfers over to mining. How are you going to set up in Bot infested areas? After a while all the safe roids will be gone and you will need to move into bot areas. Your gonna again need space ships to get any thing done, and again the cost and the risk will be way more then it would cost to just send in a moth with mining lasers.

Bottom line, I'm all for teleportation, It worked for Star Trek just fine why not us.

Sides I wanna say beam me up Shappy! :P
Nov 17, 2005 Starfisher link
Oh. My. God.

You're arguing over the mechanics and weaponization of teleporation?? You know how it works? You know that you need/don't need a receiving station?

The VO universe is wimpily small. Play EvE and experience the horror of long transit times before you complain about Vendetta.

If you need to go somewhere, go there. There's effectively no difference between a high speed transport and a teleporter - we all know how impossible it is to catch and kill something going faster than you - so why even bother with the ineffective sop to "realism" that a transport would entail?

Utilizing a natural wormhole for travel is worlds apart from creating one. If we can create wormholes, we wouldn't be flying ships capped at 200m/s. Right? That's right! We have limited speeds for gameplay reasons!

If you can just teleport around, we might as well go back to Space Quake.
Nov 17, 2005 Borb II link
Oh. My. God.

You're missing the whole point. (And possibly a brain?) The point is not how it works, the point is how will it work in VO.

Last time I looked there are no real tele-porters around! You know what that means?

That means the devs get to make their own rules on how it will work should they opt to implement it.

If we liked how big EvE was we would be playing it! We're not, we don't like EvE, we don't like the long travel times, we are playing VO and we would like travel from Deneb to Odia to be a little bit faster. If I wanted to wait around all day long and chat I would just log into AIM use it to talk and set my wall paper to a ship in VO turboing it would be just the same.

Right now there is not much to do it VO other then PvP, the population of VO is not that big, and as it has been said the universe is to large for what we currently have going. So it is not that much to ask for some speed in getting from one place to the other.

Bottom line is we are Space Quake at this time, lets not take away the only thing we have going right now. Later on when there is content and other things to do your point of view may mean some thing but at this time it does not.
Nov 17, 2005 Forum Moderator link
(Um...moot means "for discussion only".)
Nov 17, 2005 ArAsH link
Well, lemme give my opinion on this. I am one of those against teleport guys. I even don't like the fact that you are teleported back after being blown up, and I never (realy!) used the /explode exploid once in this game (even though I'm playing allmost a year now.) Just give me escape pods with WH capabilities, and keep it a space game where you have to travel and explore. Just my opinion on this.