Forums » Suggestions

Observer/fast travel ship

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Nov 15, 2005 mgl_mouser link
Having any weapons port on that thing would totally destroy the VO universe.

Unless the devs finally categorise the Small and Large ports and have a U utility port for scanners and non-destructive items.

It'd be too destructive to have S missile-ready 100/400ms ship that, once unloaded, just has to hit turbo and leave totally untouchably.

No. This ship is for getting to Point A to point B with nothing in between.
Nov 15, 2005 fooz2916 link
Having high drain defeats the purpose of a ship that is supposed to be able to move across many systems quickly. Which is why I proposed the engine ship, where it's just a big engine with a bit of light plating and a cockpit. It'd be hard to turn, have large mass, but very high max speed with little drain. It'd also have the hull points of a hive observer.
Dec 01, 2005 iCrAzY link
Quick question, if this ship is given to you when you blow up, and you lose it upon station entry, can't it have a million weapon ports, call me noob but can you get weapons while in deep space and equip them? Furthurmore, why give them a ship to fly back, what happens then if they die? do they get another? this doesn't make any sense. sending the dead to the nearest station would be preferable in my opinion, plus it makes sense in the game. ad it to the fact that it seems cool to have a small ship, but personally i'd hate it's guts if i had to fly the sucker back to a station when i died, having to fly back out in my ship is annoying enough. And finally, if you die and get another wouldn't it make the perfect battering ram, 650 mass going 450 = like 1200 going 225 or like 1700 ish going 200 ish ect, obviously i havn't thought out the math, but you see my point.
Dec 01, 2005 Cunjo link
we're only suggesting it as an alternative to /exploding for fast travel, not as an escape pod.
Dec 01, 2005 johnhawl218 link
Just make the "observer" hive ship a player controlable ship and call it a day, the thing has everything that everyone wants, low armor, high speed/manuverability, low mass, etc. Just don't give it weapons and it's done, and there is no need for new artwork. Could be implemented with the next update.
Dec 01, 2005 LeberMac link
Yeah. Johnhawl made a good point. Let's be able to fly the Observer, and nickname it "The Coffin" Since it's an obvious deathtrap.
Dec 29, 2005 MechaDragonX link
This wont stop people form /exploding to get back to thier home station faster. Self destruct would still be faster than the fastest ship you could implement.

Though I am not against implementing a faster "shuttle" type ship, I think the best solution to both roid ramming and exploding, and all other issues surrounding this means of travel and escape woudl be to implement an actual (unattackable) autopiloted escape pod that traveled from where you died to you home station at a fixed pace (bypassing ion storms through some technical miracle I will envision later).

This would serve more as a punative timer for death, but would have the side effect of geting the tedium out of the return trip. (Go to the bathroom or have a nosh while you wait for that trip from Pelatus to Geira Rutilus). Maybe have an option on the station UI to "take shuttle home" and save the death tally.
Dec 29, 2005 jexkerome link
I like MechaDragon's idea. Now THAT would be a penalty of consideration.
Dec 29, 2005 fooz2916 link
Escape Pods: [REJECTION] stamp

You want to give a player a time-out every time they die? That's definitely a penalty, and one that does NOT help the game. It should be more interactive than just WAITING AROUND.

The best way to fix /explode: When you die, you pick a station in the system you died in and you pop up there (or the nearest system w/ a friendly station). This fixes the exploit, makes the game more realistic, gives faction standing more importance, eliminates home stations, and opens up a niche for the fast transport ship.
Dec 29, 2005 mgl_mouser link
Ugh. That's the exact same thing I mentioned:

<i>When someone explodes (intentionally or not), the pilot's escape pod should be "salvaged" and brought back to nearest station. It'd actually be nice for some salvage force to arrive and pick-up the pod (one wich couldn't get picked up like regular crates, of course). But, pod or not, one should not be brought back to the other end of the galaxy in an instant. There's too much opportunity for abuse.
</i>

So, when you pop, you end up in nearby station and have to use a TPG DART -like ship to return to the station of your choice.
Dec 29, 2005 zamzx zik link
I like the TPG dart, it s a really good idea, and something I want for Vendetta. traveling from A to B is a fairly long haul, mainly for new players who are around deneb, and want to go to sedina.

[stamp of approvial]

we aren't talkin' 'bout escape pods here, discuss the fast travel ship here.
Dec 29, 2005 Dark Knight link
/me straps Jex's feet to a couple a' Stingrays and lights the fuse

Ooh look, morale improved. 's a shame we forgot to remove the warheads though...

Oh wait, no it isn't.
Dec 30, 2005 andreas link
Not the observer. I want to be able to fly one of those seekers. Mhm ....
Jan 02, 2006 exDragon link
The drain for turbo shouldn't be any higher then 50. It is a light ship after all, it doesn't take much energy to move it. Light weight ship should be more arodynamic or in this case gravity dynamic. Sure it take more energy to move a mass the faster you go but light weight ships in general should be designed to not have as much resistance. That is there purpose afterall, fast but not as strong interceptors. It makes no since to give a heavy ship infi boost but not a light ship which is designed for speed.
Sep 27, 2006 exDragon link
What if there a fast ship with no weapons, high mobility, little armor and a built in sheild.

Armor 1000
Cargo: 6
Mass: 1000kg
Lengh: 9m
Thrust: 300N
Max Speed: 85m/s
Spin Torque: 8 Nm
Turbo Speed: 300m/s
Turbo Energy 35/s
Sheild Armor: 3000
Sheild radius: 6m
Sheild Shape: Sphere
Sheild drain: 10/s
Delay until Sheild charging: 10s
Sheild charge rate: 100/s

if observers sheilds are damaged, they have to wait 10s before there sheilds to start recharging. If they are damage again, the count down starts all over again. When the observer manages to dodge for 10 seconds it will recharge its sheilds at a rate of 100 armor a second. Remember, this ships only defence are its speed and sheild, it can't fight back.
Sep 27, 2006 Sagara Souske link
lol either way put a l-mine near a wh. <1100 armor = boom. note any mine could wreak havok to it. conc mine + that speedy and light of a ship "hello roid field", or prox mines = boom

overall I think its a good idea. I don't think it should be used in place of /explode, but I do think it would be great as a take a trip around the 'verse ship.
Sep 27, 2006 exDragon link
Remember, it has a sheild in case something like that happens. Also this can give the devs a chance to introduce sheilds and to see how they work in an actual combat situation among players. Since the observer doesn't have any weapons, there is no chance for abuse.
Sep 27, 2006 SuperMegaMynt link
I appreciate the conept of a more basic rocket. Consider one of the things were flying in space with these days.

The purpose for this ship would be space travel, and not manuevering through asteroid fields, or race tracks.

If the ship is fast, you can just go around any cluster of 'roids. And I don't wanna' see all the current racing records become obsolete because of a new speedy yet agile ship. If you crash into anything, or engage in any form of combat, I think a prompt death would be well deserved. Besides, it'd be annoying to see people zipping around Deneb all day in one of those, only retreating when damaged. One hit kills, says I!

Out of the top of my head, I can come up with several suggestions of how to use shuch a ship.

As was said before, a method of traveling through the universe would be a quick way to end lots of whining. Perhaps even justified whining.

A scout ship would sherve beyond useful in CTC, and I'm sure it will continue to be so when the new CTC rolls into play.

If exploring the universe becomes implented shoon, what better ship to explore it with, than a scout ship? The lack of weapons only adds to the excitement and adventure!

Although incapabale of scanning an asteroid for percentages, I shtill might use such a ship for proshpecting, finding out which sectors and systems have the greenest asteroids.

Why, it'd even be a crime not to hold system wide races with such a design.

And exDragon... it's not the battery nor the energy within the battery that makesh a ship move, rather it's the engine. And the more space you give to an engine, the faster, better, and more efficiently it will run. Conshider the fish. A big fish is faster than a small fish, because alhtough it weighs more, it's also faster, and stronger muscles to move that weight. Try telling a bear someday that you can run faster because you're shmaller.

So, I'd cast my vote that shuch a vessel need not only have an infiniboost, but perhaps only a 40-49 second drain on energy, like the EC-89. And maybe to add to the realism, a low manuevering shpeed but the highest of turbo max speeds coupled with a low thrust to get you there. Shuch that it'd be the exception to reach the max turbo speed before you were in range to jump sector. I feel all but greedy at this point, but while I'm placing orders, visually I want a rocket that's ALL engine, and only a tiny lil' place to shtrap in any maniac who'd want to drive shuch a fickle device. Maybe call it a Torch?