Forums » Suggestions
Capital ship weapons
Ok, I've been thinking on this a while, and it might be cool if all captital ships, (I'm talking about the really large ones, not the trident and company,) had a variety of beam weapons. Each turret, or maybe only some turrets, could have three weapons incorporated in it:
1) Cappy anihilation gun
Reload time: 20s
Damage: 100,000
Energy: ?
Scatter: 1°
Max range: 1000m
Auto-aim: literally none. This way, small targets would be almost impossible to hit.
2) Anti-missile defense device - If one of these beams hits missle or rocket, it detonates
Reload time: .05s
Damage: 0
Energy: ?
Scatter: 5°
Max range: 500m
Auto-aim: as current
3) AGB, (Auto Gatling Beam)
Reload time: .2s
Damage: 500
Energy: ?
Scatter:1°
Max range: 500m
Auto-aim: as current
*by scatter, I mean that there is a cone of X° radius, (or whatever the proper term is for a cone's flare), where shots could potentially land
Besides these characteristics, there would also have to be some energy limitations or the like, but you get the just of it.
Ok, discuss!
1) Cappy anihilation gun
Reload time: 20s
Damage: 100,000
Energy: ?
Scatter: 1°
Max range: 1000m
Auto-aim: literally none. This way, small targets would be almost impossible to hit.
2) Anti-missile defense device - If one of these beams hits missle or rocket, it detonates
Reload time: .05s
Damage: 0
Energy: ?
Scatter: 5°
Max range: 500m
Auto-aim: as current
3) AGB, (Auto Gatling Beam)
Reload time: .2s
Damage: 500
Energy: ?
Scatter:1°
Max range: 500m
Auto-aim: as current
*by scatter, I mean that there is a cone of X° radius, (or whatever the proper term is for a cone's flare), where shots could potentially land
Besides these characteristics, there would also have to be some energy limitations or the like, but you get the just of it.
Ok, discuss!
http://www.vendetta-online.com/x/msgboard/3/11566
Hehe... thread necromancy isn't a bad thing... is it?
And wouldn't the AGB be a giant Popcorn cannon?
Hehe... thread necromancy isn't a bad thing... is it?
And wouldn't the AGB be a giant Popcorn cannon?
Popcorn cannon/Gatling beam.
I searched under at least 6 keywords pertaining to this, and found nothing.
/me worships the necromancer
Anyway, good idea? Bad idea? Uterly and insanely terrible idea?
I searched under at least 6 keywords pertaining to this, and found nothing.
/me worships the necromancer
Anyway, good idea? Bad idea? Uterly and insanely terrible idea?
/me is all for a wide variety of Capital Ship weapons.
Each turret should only have 1 weapon to encourage having a full crew. Why would there have to be energy limitations? Aren't we putting a reactor inside something that size? Other than that, this sounds great. By keeping the number of different weapons down, that helps keep development time down. I think the AGB should have a maximum range of 600m though to match fighter-carried energy weapons. Also, the annihilation gun will have to be kept down in number (1-4/ship) for sanity's sake. Otherwise they may start being used some on fighter craft...
I'm just going to be really amused when someone goes into a KOS area with a capship and farms the Strikeforces.
:p
(The search term I used was "Megarail" because I remembered the old thread. :P)
:p
(The search term I used was "Megarail" because I remembered the old thread. :P)
Well, clearly, there will be capital-class Strike Force vessels (likely HACs) before there are user-usable capital ships. HAHAHAHA!!!
Oh my...
Cappie Strike Forces... errrr...
Scary.
Cappie Strike Forces... errrr...
Scary.
Oh, shiznay. That's one bon-diggity scary thought.
/me can't wait for user-controlled capital ships
All aboard the F.O.S.H. Crunk!
/me can't wait for user-controlled capital ships
All aboard the F.O.S.H. Crunk!
IMHO, the coherent beam weapons need to go.
for one, it doesn't look all that great in battle.
I'm fine with the approximate damage rates given for each weapon, but I'd rather see it work like an AGT (I know that the AGT-like weapons earlier had a problem hitting things) but much, much faster, so as to make evasion extremely difficult within 600 or so meters in anything heavier than hog. and no scatter for these, as their non-spontaneous rate of travel would do enough to make them fallable.
The Auto-aim-less heavy blasters for capship killing would move even faster than the anti-fighter ones, and deal enough damage to kill a fighter in one hit... if it could somehow hit it with their slight inaccuracy, slow fire rate and lack of aiming mechanism. (think Star Wars turbolasers VS anti-fighter turrets)
IF the anti-missile weapons were implemented, it might make sense to use a coherent beam weapon for them (like the airborne LASER ICBM defense systems the military is developing) because missiles don't complain when they're repeatedly shot down by an unavoidable beam turret.
And yes, I'd like to see these weapon batteries on the HAC soon, since the insta-kill mining beams are getting old... fast.
/givemoney devs 2c
for one, it doesn't look all that great in battle.
I'm fine with the approximate damage rates given for each weapon, but I'd rather see it work like an AGT (I know that the AGT-like weapons earlier had a problem hitting things) but much, much faster, so as to make evasion extremely difficult within 600 or so meters in anything heavier than hog. and no scatter for these, as their non-spontaneous rate of travel would do enough to make them fallable.
The Auto-aim-less heavy blasters for capship killing would move even faster than the anti-fighter ones, and deal enough damage to kill a fighter in one hit... if it could somehow hit it with their slight inaccuracy, slow fire rate and lack of aiming mechanism. (think Star Wars turbolasers VS anti-fighter turrets)
IF the anti-missile weapons were implemented, it might make sense to use a coherent beam weapon for them (like the airborne LASER ICBM defense systems the military is developing) because missiles don't complain when they're repeatedly shot down by an unavoidable beam turret.
And yes, I'd like to see these weapon batteries on the HAC soon, since the insta-kill mining beams are getting old... fast.
/givemoney devs 2c
*sigh*
This couldn't have been added to this thread?
http://www.vendetta-online.com/x/msgboard/3/11566
Ah well.
Cunjo, I think the beam turrets are intended to be used to shoot down incoming torpedoes once we get targetable warheads. They are supposed to be a point defense weapon, not an offensive weapon. I'd like to see offensive cap ship weapons with ranges up to 10x that of the beam turrets. They also make very effective anti-fighter turrets, which isn't necessarily a bad thing. A fully armed cap ship would probably have a mix of point defense and offensive turrets.
This couldn't have been added to this thread?
http://www.vendetta-online.com/x/msgboard/3/11566
Ah well.
Cunjo, I think the beam turrets are intended to be used to shoot down incoming torpedoes once we get targetable warheads. They are supposed to be a point defense weapon, not an offensive weapon. I'd like to see offensive cap ship weapons with ranges up to 10x that of the beam turrets. They also make very effective anti-fighter turrets, which isn't necessarily a bad thing. A fully armed cap ship would probably have a mix of point defense and offensive turrets.
current beam weapons are not though. I'm all for point-defence weapons... once there's a point to having them.
and yes, a dramatic increase in range as well as speed would be welcome for the offensive weapons, although I'd like to see perhaps a specific variety for heavy anti-capship fire, and one for anti-fighter defence... more variety is good, as well as aesthetically-pleasing.
and yes, a dramatic increase in range as well as speed would be welcome for the offensive weapons, although I'd like to see perhaps a specific variety for heavy anti-capship fire, and one for anti-fighter defence... more variety is good, as well as aesthetically-pleasing.
I think there's a problem with having too much light fighter defense... you get what I call, the "No Girls Allowed" phenomenon.
Basically, everybody gets together around the cap ship, so that they're completely invincible, making a rule like "No Serco Allowed" and then sitting there, hoping beyond hope, that someone will TRY to attack them.
EDIT: At which point, they will blast them into oblivion in less then a second, the guy who gets the kill will feel very happy, and everyone else will feel very unsatisfied.
Basically, everybody gets together around the cap ship, so that they're completely invincible, making a rule like "No Serco Allowed" and then sitting there, hoping beyond hope, that someone will TRY to attack them.
EDIT: At which point, they will blast them into oblivion in less then a second, the guy who gets the kill will feel very happy, and everyone else will feel very unsatisfied.
well I didn't say light fighter defence should be so effective as to make -THAT- a problem... I just want to make them more effective than the heavy weapons, so attackers wouldn't be vaporized instantly by the heavy blasters...