Forums » Suggestions
Make cargo a bit heavier
Or at least the real heavy stuff, like plas cores, and hell, lux goods could do with a bit more mass. hell, if cargo was a lil bit more mass wise, you could un-nerf the moth, that way the traders could have to use mass management, jettison half a load, keep a pirate happy, stay alive, ect ect, right now, 120cu moves better and safer than 42cu...
well this sounds like a good idea, hell it might even make trading a bit more lively. hell, if trading was more fun, maybe more than npc's would be doing it, and when the economy comes into play there could be all sorts of fun situations that this brings up like, cargo management, group trading, etc, etc. right now i see this as something that might be fun for traders and pirates.
That would be a great idea.. for a player like me that sux asom in fighting and like to trade, more managment in the trade part would be more fun
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I'd definately like to see Load-jetting becaome a necessary thing in fight-or-flight.
I'd definately like to see Load-jetting becaome a necessary thing in fight-or-flight.
the downside is that mauds would be even slower. :-(
we need some way (the empty space in ships having mass idea again?) of making different trade ships viable while at the same time not having the huge difference between empty and full loads as we do now.
we need some way (the empty space in ships having mass idea again?) of making different trade ships viable while at the same time not having the huge difference between empty and full loads as we do now.
I'm w/ terjekv, this would punish the lighter cargo ships (primarily the Maud). The end result might be better, but you'd have to rebalance all the ships, as well as increasing the cargo mass. Not worth the effort required right now, IMO.
Hmm, so its balanced now right? Nope!
I agree this idea would make the smaller trade ships a bit more useless, but I personally only know 1 pilot who uses a maud for trade. Thats an issue anyway, fact is, a moth with 120cu is 95% of the time getting to its destination, but yet a maud with 48cu(?) would probably only have a 60% chance on a busy night, if they had a pirate chasing em. The Centaur on the other hand has the thrust to handle a little extra mass.
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And anyway, whats wrong with jetting ye cargo, then pwning the guy ? you get to pick it back up after, isnt that what small ships like that maud should do? they are pretty neat at combat too! (combat balance is neat, dont get me wrong)
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there were much more traders here when they got pwned lots by bots, pirates, ect, trading is a chore, make it fun! Going from a to b might be fun in newbie space, but it should be a challenge getting there anywhere else, meh, i know *its planned* its a good start, imho :P
I agree this idea would make the smaller trade ships a bit more useless, but I personally only know 1 pilot who uses a maud for trade. Thats an issue anyway, fact is, a moth with 120cu is 95% of the time getting to its destination, but yet a maud with 48cu(?) would probably only have a 60% chance on a busy night, if they had a pirate chasing em. The Centaur on the other hand has the thrust to handle a little extra mass.
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And anyway, whats wrong with jetting ye cargo, then pwning the guy ? you get to pick it back up after, isnt that what small ships like that maud should do? they are pretty neat at combat too! (combat balance is neat, dont get me wrong)
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there were much more traders here when they got pwned lots by bots, pirates, ect, trading is a chore, make it fun! Going from a to b might be fun in newbie space, but it should be a challenge getting there anywhere else, meh, i know *its planned* its a good start, imho :P
>>"And anyway, whats wrong with jetting ye cargo, then pwning the guy ? you get to pick it back up after, isnt that what small ships like that maud should do? they are pretty neat at combat too! (combat balance is neat, dont get me wrong)"<<
Case-in-point.
Case-in-point.
this wouln't make trading more interesting.
hate to burst the bubble, but cargo can't be made heavy enough to make a moth have to jetesin it to escape.
if you want to make trading more fun you should advocate the inclusion of fuel, and simultanious trade missions. those ar far more likely to add a level of navagational strategy, to trading.
hate to burst the bubble, but cargo can't be made heavy enough to make a moth have to jetesin it to escape.
if you want to make trading more fun you should advocate the inclusion of fuel, and simultanious trade missions. those ar far more likely to add a level of navagational strategy, to trading.
Lord Q:
Moth already has more than enough power to handle the weight of the heavier cargoes. adding more weight for it to carry when full would be a nice altrenative to nerfing it again (which it does need)
By the time you're flying a moth, there are other things you could be dropping let's not forget... like mines. (shouldn't ordinance have it's own weight? - we could cut down on the launcher weight then)
If you were really so desperate to escape when flying that mobile fortress as to jett your cargo, then maybe mothing isn't for you.
Trading in hostile territory is a dangerous game after all...
and yes, we would like simultaneous trade missions... I believe that's been on the wishlist longer than I've been here. I'm just supporting a new idea to make carrying cargo more a part of the gameplay.
Moth already has more than enough power to handle the weight of the heavier cargoes. adding more weight for it to carry when full would be a nice altrenative to nerfing it again (which it does need)
By the time you're flying a moth, there are other things you could be dropping let's not forget... like mines. (shouldn't ordinance have it's own weight? - we could cut down on the launcher weight then)
If you were really so desperate to escape when flying that mobile fortress as to jett your cargo, then maybe mothing isn't for you.
Trading in hostile territory is a dangerous game after all...
and yes, we would like simultaneous trade missions... I believe that's been on the wishlist longer than I've been here. I'm just supporting a new idea to make carrying cargo more a part of the gameplay.
i don't think you understood my point. i was saying that the moth has too much thrust to make increasing the mass of cargo a signifigant hinderance.
and as you pointed out, if you actualy have to jeteson your cargo to escape in a moth than you have done somethign seriously wrong.
and as you pointed out, if you actualy have to jeteson your cargo to escape in a moth than you have done somethign seriously wrong.
Hmmm, personally I think cargo mass is fairly well balanced as it is... e.g. there is a noticable performance hit on most cargo ships when flying with a full hold.
...and I'd like to second what Lord Q said, especially the fuel thing ;)
...and I'd like to second what Lord Q said, especially the fuel thing ;)
I think another good solution to this is to introduce a larger cargo ship. Something twice as big and twice as slow as the moth, but that can carry 3-4x the cargo. This would create a real conflict for traders: Take the big ship and only make one trip but with more risk, or take the smaller ship and have a better chance of getting through.
-tm
-tm
me remembers the centaur having 48 cargospaces and the moth having 120. Ponders if he doesn't see a factor of multiplication that comes near 3 - 4.
PS: maybe pirates should start and make a convention that pirating anything but a moth is considered beneath hteir abilities making it so that tumbles wish is being granted.
PS: maybe pirates should start and make a convention that pirating anything but a moth is considered beneath hteir abilities making it so that tumbles wish is being granted.
No, i completely agree Lord Q, the moth has too much thrust... but nerfing that would solve many problems.
and whaddaya know, they're talking about just that.
http://vendetta-online.com/x/msgboard/3/12071
and whaddaya know, they're talking about just that.
http://vendetta-online.com/x/msgboard/3/12071
I think a little of both could be good/best. Nerf the behemoth a bit AND increase the weight of cargo a bit, and by "a bit" I am thinking like 10%.
I was thinking 20%...
and only the thrust then really needs to be nerfed on the moth... top speed and armor could stay, and it would still need help if fully loaded.
and only the thrust then really needs to be nerfed on the moth... top speed and armor could stay, and it would still need help if fully loaded.
i don't see an increase in cargo weight hurting anything but the maud (the least used cargo ship). what i'd rather see is the ability to jetesin weapons and/or the addition of a ammunition mass system so that light fighters can gain a tacticle benafit by jetesoning their weaponry. (ie a valk can leave it's sunflair tube with only 5 rockets in order to make his ship lighter, or the rev-C pilot can dump his neuts to make his ship lighter so he can make an escape).
I could see 20%, Cunjo. And that is EXACTLY what I am looking for "it would still need help if fully loaded". I would like an empty behemoth to be relatively safe to fly around in. Lord Q, now that would be interesting! It would be a lot easier to implement once weapons are widgets like cargo though...
Lord Q, LC:
DEFINATELY want the ordinance to have mass it's own, though I don't really think that the fixtures themselves should be jettable in flight. The tubes (and yes, energy weapons) would need to stay with the ship.
The idea would be that you could make the tubes and launchers much lighter than they are, but the ammunition heavy (constituting 2/3 or more of the total weapon mass)
Maybe allow for an ESJ (Emergency Stores Jett) command that disarms and dumps all ammunition, relieveing you off the mass to run, and also allow selective jettisoning of ammunition from the jett cargo menu.
With that, I'd also like to see an ability to retrieve jettisoned ammunition if you have the proper launcher for it, allowing for in-flight rearming of one ship in a group, by having another jett some ammunition for it to pick up. This could lead to some more interplayer teamwork, which in my opinion, is always a good thing.
EDIT: Thwarted the typo demons.
DEFINATELY want the ordinance to have mass it's own, though I don't really think that the fixtures themselves should be jettable in flight. The tubes (and yes, energy weapons) would need to stay with the ship.
The idea would be that you could make the tubes and launchers much lighter than they are, but the ammunition heavy (constituting 2/3 or more of the total weapon mass)
Maybe allow for an ESJ (Emergency Stores Jett) command that disarms and dumps all ammunition, relieveing you off the mass to run, and also allow selective jettisoning of ammunition from the jett cargo menu.
With that, I'd also like to see an ability to retrieve jettisoned ammunition if you have the proper launcher for it, allowing for in-flight rearming of one ship in a group, by having another jett some ammunition for it to pick up. This could lead to some more interplayer teamwork, which in my opinion, is always a good thing.
EDIT: Thwarted the typo demons.