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how could you say it's not the best light ship in fight?
i can't believe the lie you guys keep going on.
You known the vlak has all advantages.
just look at the stats.
Pfft. The Valk is good in a fight, but if you're going to spend the time and go all out, then the Centurion, when piloted well, is nearly unhittable. I prefer to load the Valk out with heavy weaponry because it has the thrust for it. It's a good ship, but it's hardly invincible. The Valk is a big target, and it's easy to hit from all sides.
You're being inflammatory, beligerent, and close-minded. I think Starfisher said it rather nicely in the other thread..
<snip>
For the record, you totally missed the point and direction of my previous post, but I think at this point you've proven that you're not here for a discussion.
Oh well.
Nya, you need to use your SHIFT key, and make your posts more coherent. Address the issues other people bring up, and don't write them off like you have been.
I cite this as proof:
dear red corsaire. i doubt your main is serco!
if incarnate don't believe! well he should play a lit and see by himself.
i still cant believe the 55 drain when i checked the stats on wiki. i was wondering why the valk users could stick and run so fast in game.
It's incoherent, writes off what people have said, and once again demands that we all give into your requests.
i can't believe the lie you guys keep going on.
You known the vlak has all advantages.
just look at the stats.
Pfft. The Valk is good in a fight, but if you're going to spend the time and go all out, then the Centurion, when piloted well, is nearly unhittable. I prefer to load the Valk out with heavy weaponry because it has the thrust for it. It's a good ship, but it's hardly invincible. The Valk is a big target, and it's easy to hit from all sides.
You're being inflammatory, beligerent, and close-minded. I think Starfisher said it rather nicely in the other thread..
<snip>
For the record, you totally missed the point and direction of my previous post, but I think at this point you've proven that you're not here for a discussion.
Oh well.
Nya, you need to use your SHIFT key, and make your posts more coherent. Address the issues other people bring up, and don't write them off like you have been.
I cite this as proof:
dear red corsaire. i doubt your main is serco!
if incarnate don't believe! well he should play a lit and see by himself.
i still cant believe the 55 drain when i checked the stats on wiki. i was wondering why the valk users could stick and run so fast in game.
It's incoherent, writes off what people have said, and once again demands that we all give into your requests.
lol nah i am off.
this is boring.
or i could play itani like everybody
this is boring.
or i could play itani like everybody
I honestly can't believe someone wants to make the valk worse. Nya, I want you to try getting in a valk, then fight a good pilot in an IBG or Rev C. I guarantee you that the cent will win 9 out of 10 times. Decreasing anything about the valk will make it useless.
I'm sure by now you must recognize that this game is not all about ship stats. Yes the valk has good stats, but its size and shape act as a massive handicap. Try dodging agt fire in a valk.
Rockets I do agree with you on, but that is a completely different thread and has nothing to do with the valk.
http://www.vendetta-online.com/x/msgboard/3/11340#135043
And I'm not quite sure what you meant by "Or I could play Itani like everybody" but I welcome you to try it. See what it's like to fight a truly unbalanced ship, the prom. Maybe once you've spent some time fighting agt-flare SCP's you'll realize that if the valk is broken in any way, it's because it's not good enough.
I'm sure by now you must recognize that this game is not all about ship stats. Yes the valk has good stats, but its size and shape act as a massive handicap. Try dodging agt fire in a valk.
Rockets I do agree with you on, but that is a completely different thread and has nothing to do with the valk.
http://www.vendetta-online.com/x/msgboard/3/11340#135043
And I'm not quite sure what you meant by "Or I could play Itani like everybody" but I welcome you to try it. See what it's like to fight a truly unbalanced ship, the prom. Maybe once you've spent some time fighting agt-flare SCP's you'll realize that if the valk is broken in any way, it's because it's not good enough.
I think the real issues here are that Ayn,
1) Attempts to outrun a Valk with a bus by flying around a sector in big loops
2) Is blind to the fact that the Valk isn't actually crash hot in combat
3) Is also blind to the fact that a Valk cannot fight a sky command unless there's a huge difference in pilot skill (imo)
4) Doesn't care about what others think or in having a reasonable debate
5) Can't dodge rockets
6) Doesn't realize that just because a Valk can catch you doesn't mean a Valk can kill you
For the last few weeks the game has had an excellent balance. No ship is truly awesome and outclasses all the rest. The ship that is most close to unbalanced is the Sky Command and fortunately a player can normally elect not to fight it. Its also nicely balanced with the Centaur mk3, Rag and Tung Taur.
Rockets are also fine at the moment. If you don't agree I invite you to look for Eckala-Ha Bashor. That crazy little Itani flies nothing but a N3 IBG and seems to have little issue dealing with rocket throwers.
Finally Ayn, Let me just reinstate, You tried to outrun my Valkyrie in an EC 107. You also failed to leave the sector when you did have a chance and opted to try and outrun my Valk in a straight line. About the only thing I can think of to describe such a tactic is *duh*
1) Attempts to outrun a Valk with a bus by flying around a sector in big loops
2) Is blind to the fact that the Valk isn't actually crash hot in combat
3) Is also blind to the fact that a Valk cannot fight a sky command unless there's a huge difference in pilot skill (imo)
4) Doesn't care about what others think or in having a reasonable debate
5) Can't dodge rockets
6) Doesn't realize that just because a Valk can catch you doesn't mean a Valk can kill you
For the last few weeks the game has had an excellent balance. No ship is truly awesome and outclasses all the rest. The ship that is most close to unbalanced is the Sky Command and fortunately a player can normally elect not to fight it. Its also nicely balanced with the Centaur mk3, Rag and Tung Taur.
Rockets are also fine at the moment. If you don't agree I invite you to look for Eckala-Ha Bashor. That crazy little Itani flies nothing but a N3 IBG and seems to have little issue dealing with rocket throwers.
Finally Ayn, Let me just reinstate, You tried to outrun my Valkyrie in an EC 107. You also failed to leave the sector when you did have a chance and opted to try and outrun my Valk in a straight line. About the only thing I can think of to describe such a tactic is *duh*
Dr. Lecter sees dead people... the ghost of A*olte channeling through Ayn's sad little body!
"Finally Ayn, Let me just reinstate, You tried to outrun my Valkyrie in an EC 107. You also failed to leave the sector when you did have a chance and opted to try and outrun my Valk in a straight line. About the only thing I can think of to describe such a tactic is *duh*"
I know its elitist, but damn if it ain't funny.
I know its elitist, but damn if it ain't funny.
"just look at the stats."
Stats arn't everything, it's the skill that really counts in this game.
Stats arn't everything, it's the skill that really counts in this game.
Finally Ayn, Let me just reinstate, You tried to outrun my Valkyrie in an EC 107. You also failed to leave the sector when you did have a chance and opted to try and outrun my Valk in a straight line. About the only thing I can think of to describe such a tactic is *duh*
LMFAO....
LMFAO....
I'm sorry, but isn't the POINT OF THE ENTIRE GAME TO GET HIGHER LEVELS TO AFFORD BETTER SHIPS?
Seriously, am I *reaaallly* going to strive for x/x/x/8/4 to get a Behemoth if it carries the same amount of cargo as a Wraith? Or what about a Ragnarok if it's no better than a gov bus?
While we're at it, let's change the cap ships so that they're Cents that a whole buncha people can hop into, and then they get to take turns shooting the gun!
Aya, THE UNIVERSE IS NOT FAIR. I get killed almost every time I fight a vet, and do you see me complaining that we need a reset so that we're all on equal footing? No.
Seriously, am I *reaaallly* going to strive for x/x/x/8/4 to get a Behemoth if it carries the same amount of cargo as a Wraith? Or what about a Ragnarok if it's no better than a gov bus?
While we're at it, let's change the cap ships so that they're Cents that a whole buncha people can hop into, and then they get to take turns shooting the gun!
Aya, THE UNIVERSE IS NOT FAIR. I get killed almost every time I fight a vet, and do you see me complaining that we need a reset so that we're all on equal footing? No.
You could always try not running and learn to beat Valks, they really are not that hard if you face them and fire. I think your problem maybe that you are pointing your ship the wrong way, see you want to get the little green bulls eye thing in the middle of your screen to line up with the lead target indicator (That red thing that turns yellow when you point at it) on the valk.
Then you just pull the trigger, you see due to the shape of the Valk it's really easy to hit if you just try.
Hope this helps.
Corbin "Faceless" Armond
Then you just pull the trigger, you see due to the shape of the Valk it's really easy to hit if you just try.
Hope this helps.
Corbin "Faceless" Armond
you could keep ignoring the trusth :)
but since the rockets (flares) were upgraded
the game went into a gank fest
i rarely see fighters using lasers.
now if you outnumber your enemy, with the rockets you could explode them easely (shooting in the back).
in this situation : valkyries are too usefull.
too fast, valk could run away easely.
too fast, you could stick and shoot runners easely.
and the valk is a very good light ship in fight (like the IBG or orion).
If incarnate do not want to change the valkyrie drain turbo then he should change the rockets.
The pvp lost his fun.
but since the rockets (flares) were upgraded
the game went into a gank fest
i rarely see fighters using lasers.
now if you outnumber your enemy, with the rockets you could explode them easely (shooting in the back).
in this situation : valkyries are too usefull.
too fast, valk could run away easely.
too fast, you could stick and shoot runners easely.
and the valk is a very good light ship in fight (like the IBG or orion).
If incarnate do not want to change the valkyrie drain turbo then he should change the rockets.
The pvp lost his fun.
Nya's got a point.
Albeit a little bias. :)
The tri-flare valk has once again climbed upon the mighty mountain of uberness and flaunted its stuff.
The prom is riding on its back though :)
It "IS" impossible to chase a fleeing valk.
This is a problem.
I could do with making flares a little less uber and leave the hit and run tactics for the valk.
Albeit a little bias. :)
The tri-flare valk has once again climbed upon the mighty mountain of uberness and flaunted its stuff.
The prom is riding on its back though :)
It "IS" impossible to chase a fleeing valk.
This is a problem.
I could do with making flares a little less uber and leave the hit and run tactics for the valk.
Actually he doesn't because an IBG, Rev C, SVG or TD hog can also run away easily enough. Even a Corvus Vult can get enough distance up to get away. You don't need that much clearance.
Also Triflares aren't very common. I've fought maybe 3 since the flares ammo update.
Also Triflares aren't very common. I've fought maybe 3 since the flares ammo update.
Dark Knight.
i am agree with you that higher licence give better ship.
then why prometheus is not better than the ragnarok or centaur?
centaur and ragnarok have 2 large port and infini boost
while prometheus commander has 1 large port and 60 drain boost.
you can test the prom isnt better in fight than a ragn or cent
and it run slower than a ragn and cent. his big ass + drain make it dumb.
really if valk wont change then maybe prometheus could have less drain turbo.
and please reduce the plash radius on flares.
that weapon is turning the game in a gank fest party.
IT'S NOT A DRASTIC CHANGE!!!
so please consider it.
i am agree with you that higher licence give better ship.
then why prometheus is not better than the ragnarok or centaur?
centaur and ragnarok have 2 large port and infini boost
while prometheus commander has 1 large port and 60 drain boost.
you can test the prom isnt better in fight than a ragn or cent
and it run slower than a ragn and cent. his big ass + drain make it dumb.
really if valk wont change then maybe prometheus could have less drain turbo.
and please reduce the plash radius on flares.
that weapon is turning the game in a gank fest party.
IT'S NOT A DRASTIC CHANGE!!!
so please consider it.
Errrm Ayn, Prometheus is better than Rag or Centaur. I don't know which game you're playing but I'm not sure it's in the current universe.
Erm, yes, let me post the stats so you people can compare them:
Centaur:
MkI MkII MkIII
Variant Basic Armored Light
Level 1/-/3/4/- 2/-/4/4/- 2/1/4/5/-
Armor 15000 18000 15000
Cargo 48 48 44
Weapons 1 small, 2 large 1 small, 2 large 1 small, 2 large
Mass 15000 kg 15000 kg 14000 kg
Length 18 m 18 m 18 m
Thrust 390 N 400 N 480 N
Max Speed 65 m/s 65 m/s 65 m/s
Spin Torque 9.0 Nm 11.0 Nm 14.0 Nm
Turbo Speed 200 m/s 200 m/s 200 m/s
Turbo Energy 50/s 50/s 50/s
Ragnarok:
MkI MkII MkIII
Variant Basic Light Variant Armored
Level 4/-/-/-/- 5/1/4/-/- 5/1/5/-/-
Armor 16000 14500 19000
Cargo 18 18 16
Weapons 3 small, 2 large 3 small, 2 large 3 small, 2 large
Mass 16000 kg 16000 kg 16000 kg
Length 19 m 19 m 19 m
Thrust 380 N 400 N 425 N
Max Speed 65 m/s 65 m/s 65 m/s
Spin Torque 8.5 Nm 9.5 Nm 10.0 Nm
Turbo Speed 200 m/s 200 m/s 200 m/s
Turbo Energy 50/s 50/s 50/s
Prometheus:
MkI MkII MkIII SkyCommand
Variant Basic Increased Hold Light Variant Assault Variant
Level 8/3/8/1/- 8/4/9/1/- 9/5/9/1/- 9/6/10/1/-
Armor 18000 18000 16500 21000
Cargo 32 40 28 18
Weapons 2 small, 1 large 2 small, 1 large 2 small, 1 large 2 small, 1 large
Mass 10000 kg 10200 kg 9500 kg 10000 kg
Length 21m 21m 21m 21m
Thrust 490 N 515 N 515 N 535 N
Max Speed 65 m/s 65 m/s 65 m/s 65 m/s
Spin Torque 9.5 Nm 11.0 Nm 12.0 Nm 12.0 Nm
Turbo Speed 200 m/s 200 m/s 210 m/s 220 m/s
Turbo Drain 50/s 50/s 55/s 60/s
Nya, if you look at these ACTUAL stats from the wiki, you'll see that the Prom has AT LEAST the same turbo speed as every variant of the Centaur and the Rag, not to mention the same for the armor (with the exception of the MK III, but then it's also 500 kg lighter, with higher spin torque). From what I've read in this thread, the most likely reason you think Centaurs and Rags are faster is because you're just not that great a pilot. Any ship that's got a decent pilot at the controls can overtake a bad pilot.
As for your little comment about Proms only having one large port... Here's a quote from you:
"i rarely see fighters using lasers."
Well, since most of the laser weapons are *small port*, and the Prom has two small ports while the Centaur only has one... Wouldn't you have to agree that a Prom is, by your definition, a "fairer" ship?
Besides, what if they *do* lower the Valk's speed? Then some OTHER ship will become the fastest ship, and it'll probably end up being something that's already deadlier (coughibgcough), and then we'll be having this whole conversation over again.
Centaur:
MkI MkII MkIII
Variant Basic Armored Light
Level 1/-/3/4/- 2/-/4/4/- 2/1/4/5/-
Armor 15000 18000 15000
Cargo 48 48 44
Weapons 1 small, 2 large 1 small, 2 large 1 small, 2 large
Mass 15000 kg 15000 kg 14000 kg
Length 18 m 18 m 18 m
Thrust 390 N 400 N 480 N
Max Speed 65 m/s 65 m/s 65 m/s
Spin Torque 9.0 Nm 11.0 Nm 14.0 Nm
Turbo Speed 200 m/s 200 m/s 200 m/s
Turbo Energy 50/s 50/s 50/s
Ragnarok:
MkI MkII MkIII
Variant Basic Light Variant Armored
Level 4/-/-/-/- 5/1/4/-/- 5/1/5/-/-
Armor 16000 14500 19000
Cargo 18 18 16
Weapons 3 small, 2 large 3 small, 2 large 3 small, 2 large
Mass 16000 kg 16000 kg 16000 kg
Length 19 m 19 m 19 m
Thrust 380 N 400 N 425 N
Max Speed 65 m/s 65 m/s 65 m/s
Spin Torque 8.5 Nm 9.5 Nm 10.0 Nm
Turbo Speed 200 m/s 200 m/s 200 m/s
Turbo Energy 50/s 50/s 50/s
Prometheus:
MkI MkII MkIII SkyCommand
Variant Basic Increased Hold Light Variant Assault Variant
Level 8/3/8/1/- 8/4/9/1/- 9/5/9/1/- 9/6/10/1/-
Armor 18000 18000 16500 21000
Cargo 32 40 28 18
Weapons 2 small, 1 large 2 small, 1 large 2 small, 1 large 2 small, 1 large
Mass 10000 kg 10200 kg 9500 kg 10000 kg
Length 21m 21m 21m 21m
Thrust 490 N 515 N 515 N 535 N
Max Speed 65 m/s 65 m/s 65 m/s 65 m/s
Spin Torque 9.5 Nm 11.0 Nm 12.0 Nm 12.0 Nm
Turbo Speed 200 m/s 200 m/s 210 m/s 220 m/s
Turbo Drain 50/s 50/s 55/s 60/s
Nya, if you look at these ACTUAL stats from the wiki, you'll see that the Prom has AT LEAST the same turbo speed as every variant of the Centaur and the Rag, not to mention the same for the armor (with the exception of the MK III, but then it's also 500 kg lighter, with higher spin torque). From what I've read in this thread, the most likely reason you think Centaurs and Rags are faster is because you're just not that great a pilot. Any ship that's got a decent pilot at the controls can overtake a bad pilot.
As for your little comment about Proms only having one large port... Here's a quote from you:
"i rarely see fighters using lasers."
Well, since most of the laser weapons are *small port*, and the Prom has two small ports while the Centaur only has one... Wouldn't you have to agree that a Prom is, by your definition, a "fairer" ship?
Besides, what if they *do* lower the Valk's speed? Then some OTHER ship will become the fastest ship, and it'll probably end up being something that's already deadlier (coughibgcough), and then we'll be having this whole conversation over again.
/me points at thrust, weight, torque and cross section.
I dont think the problem is with the Valk.
It IS a fast ship and as stated elsewhere, it's supposed to be. But it's a fat target compared to IBG or Rev C. And Vulture when you know how to orient it.
Dont touch the Valk. Everyting's fine. Move along.
Now, a Valk with rockets is sportles. Any idiot can rocket any other idiot with them. Case to the point. In a Hornet with rockets, I downed a Valk with rockets. And that was a pilot whose far more experienced than I am in PvP.
It IS a fast ship and as stated elsewhere, it's supposed to be. But it's a fat target compared to IBG or Rev C. And Vulture when you know how to orient it.
Dont touch the Valk. Everyting's fine. Move along.
Now, a Valk with rockets is sportles. Any idiot can rocket any other idiot with them. Case to the point. In a Hornet with rockets, I downed a Valk with rockets. And that was a pilot whose far more experienced than I am in PvP.
(1) Nya, please either learn to convey your points in the common language of the forum in which you speak, or (horresco referens) post coherent thoughts in that poorly bastardized perversion of Latin that is your first language. Should you choose the latter, fewer players would be able to read it right off, but a) that's still probably an improvement, b) Bablefish's crappy translation would be more coherent than your current posts, and c) you might actually make some sense to someone.
(2) Fighters use "lasers" (insert Dr. Evil air quotes here) ALL THE GODDAMN TIME. The only people I ever see using all flares are in one of four ships, all rare: the flare vulture (Niki, and deadly), the flare rev C (BUNNY, and a joke), quad flare hornet (MonkofAkan is the only one who uses it all the time... and yeah, don't get caught in front of it without 4 ADV rails of your own), and the tri flare valk (me, with greatly varying degrees of success). Mainly, everyone flys a rev C with gauss, posis, neuts, or some fun seasonal assortment thereof.
There have been a lot more heavies in B8 of late (I know you're never there, because you get killed when you are, but take my word for it), and they're mainly Centaurs. They use a mix of rocket/flares, to provide some long range hitting power and mainly for the concussive effect, and a pair of big nasty lasers (more Dr. Evil mocking of Ayn here). Probably the nastiest ship in the game, maybe more so than those damn hard to catch Rev C's and IBG's, is the SCP and its lesser siblings. Again, 2 flares and an AGT.
The point of all that above crap is two-fold: first, very few ships use all energy, for the simple reason that even the uber tri flare valk is in a fix against anyone who knows how to strafe properly. Second, things like the IBG/Rev C are definitly the most uber of the lights: they CAN strafe and avoid the flares with relative ease...you'd have to actually learn how to fly to try that, though, Ayn. But again, trust me: you're much better off facing a Valk with 3 lasers (you know the drill) than an IBG with 2, if you're trying to flare rape em like Wellington did to old Bonapart (ok, not flares, but close enough).
The fact that the Valk can run long distances isn't much of an argument: I can easily outrun a Valk in an IBG if escape is my aim. 3000m isn't that far, and I already know you suck too badly to hit me when I'm jumping :)
(2) Fighters use "lasers" (insert Dr. Evil air quotes here) ALL THE GODDAMN TIME. The only people I ever see using all flares are in one of four ships, all rare: the flare vulture (Niki, and deadly), the flare rev C (BUNNY, and a joke), quad flare hornet (MonkofAkan is the only one who uses it all the time... and yeah, don't get caught in front of it without 4 ADV rails of your own), and the tri flare valk (me, with greatly varying degrees of success). Mainly, everyone flys a rev C with gauss, posis, neuts, or some fun seasonal assortment thereof.
There have been a lot more heavies in B8 of late (I know you're never there, because you get killed when you are, but take my word for it), and they're mainly Centaurs. They use a mix of rocket/flares, to provide some long range hitting power and mainly for the concussive effect, and a pair of big nasty lasers (more Dr. Evil mocking of Ayn here). Probably the nastiest ship in the game, maybe more so than those damn hard to catch Rev C's and IBG's, is the SCP and its lesser siblings. Again, 2 flares and an AGT.
The point of all that above crap is two-fold: first, very few ships use all energy, for the simple reason that even the uber tri flare valk is in a fix against anyone who knows how to strafe properly. Second, things like the IBG/Rev C are definitly the most uber of the lights: they CAN strafe and avoid the flares with relative ease...you'd have to actually learn how to fly to try that, though, Ayn. But again, trust me: you're much better off facing a Valk with 3 lasers (you know the drill) than an IBG with 2, if you're trying to flare rape em like Wellington did to old Bonapart (ok, not flares, but close enough).
The fact that the Valk can run long distances isn't much of an argument: I can easily outrun a Valk in an IBG if escape is my aim. 3000m isn't that far, and I already know you suck too badly to hit me when I'm jumping :)
Omg, did he just say the prom was only as good as a cent or rag?? (twilight zone theme) And as for anyone being able to rocket someone in a tri-flare valk, thats just not true. You have to have some idea of what you're doing otherwise the tri-flare makes you much too heavy and you don't have the armor to back it. Want to talk about ships that any idiot can boom someone in? THE FRIGGIN FLARE-AGT SCP. Don't even compare the lack of skill needed to pilot that ship to the valk. I've said it before and I'll say it again. If any ship needs to be fixed it's the SCP. And if the valk needs to be fixed at all it should be made slightly better, although it's pretty balanced as it is. Honestly I don't understand why this thread exists.
Also, as a note in terms of "running ability": The TD hog will beat a valk to 3000m consistently. So hell, let's nerf the TD hog while we're at it. The thing just got halfway useable, we can't have that! (/sarcasm)
Also, as a note in terms of "running ability": The TD hog will beat a valk to 3000m consistently. So hell, let's nerf the TD hog while we're at it. The thing just got halfway useable, we can't have that! (/sarcasm)