Forums » Suggestions
Hey what if the sector travel map still has sectors but you dont plot a premade course and the computer follows it.
In other words when you want to jump to another sector you ativate the jump at three thousand metres then it brings up a 2d map where you can fly you ship to whatever place in what ever sector you want.But thats not all, from the stars there come solar winds waves that come from the star every two or three seconds and from the angle you pointing at away from the star the more it affects your speed.
if your directly towards the wave it dosent afect you at all, but if your pointing away from the star you can allmost ride it.
it would make travelling funand wormhole jumps would be the same.What you think like either idea?
In other words when you want to jump to another sector you ativate the jump at three thousand metres then it brings up a 2d map where you can fly you ship to whatever place in what ever sector you want.But thats not all, from the stars there come solar winds waves that come from the star every two or three seconds and from the angle you pointing at away from the star the more it affects your speed.
if your directly towards the wave it dosent afect you at all, but if your pointing away from the star you can allmost ride it.
it would make travelling funand wormhole jumps would be the same.What you think like either idea?
Err... for ships our size, solar pressure would not be a major component.
Interesting but too much to implement.
because travelling does not -need- to be fun... I disapprove.
Travelling isn't the main part of the game, and we don't need to make it into a mini-game that gets boring, then tedious with time.
Travelling isn't the main part of the game, and we don't need to make it into a mini-game that gets boring, then tedious with time.
contrary to how it sounds, "solar winds" don't exert a lot of force... or else the space station would have been pushed out of orbit by now.
Even without the solar winds bit, it still sounds like fun.
I don't see it working right for wormhole travel though.
Anyway, a few suggestions on improvement:
Allow for "manual" or "automatic" jump navigation. In automatic mode, the player does what is currently done. In manual mode, the pilot can fly around asteroid belts on that 2d map without plotting complex courses. :)
I don't see it working right for wormhole travel though.
Anyway, a few suggestions on improvement:
Allow for "manual" or "automatic" jump navigation. In automatic mode, the player does what is currently done. In manual mode, the pilot can fly around asteroid belts on that 2d map without plotting complex courses. :)
but jumps are straight... LoS.
That suggestion sounds a lot like hyperspace travel was realized in Star Control. There was also quasispace, but that was an entirely different thing.
I think that style of travel is ok for a single-player game, but in a mmo, it might be tedious.
I think that style of travel is ok for a single-player game, but in a mmo, it might be tedious.
I really like this idea. Would add a neat twist to FTL travel, but would definitely be a lot to implement.
Fly a 2D sprite around a map? Let me get my Nintendo controller out.
Why bother, if you want to do something with jumps, make them seamless like they should be. If you need to navigate around stuff, do it in 3D from your cockpit.
If you want to see a kickass Nav and jump system, check out Independence War 2 (yeah, getting old, but still the best navigation/seamless jump ever).
I'm hoping the new UI updates will give the possibility to whip up some good in-line dynamic navigation (eg, pre-select jumps to points of interest like stations, WH's and some user-defined sectors for botting/mining).
Maybe one day we'll get seamless jumping too, but I won't hold my breath yet.
Why bother, if you want to do something with jumps, make them seamless like they should be. If you need to navigate around stuff, do it in 3D from your cockpit.
If you want to see a kickass Nav and jump system, check out Independence War 2 (yeah, getting old, but still the best navigation/seamless jump ever).
I'm hoping the new UI updates will give the possibility to whip up some good in-line dynamic navigation (eg, pre-select jumps to points of interest like stations, WH's and some user-defined sectors for botting/mining).
Maybe one day we'll get seamless jumping too, but I won't hold my breath yet.
Well this is something i didn't mention, your crafdt would use "solar sails" they deploy when you want to jump and retract when you come back into normal space.And you'l be able to plot your couse then set the auto pilot to follow it.The reason i Want this is that if we ever get lage obsticals in sector like nebulas, and say your being chased or something you go into this map and fly into a nebula then drop back into normal space to properly hide your self. but if your oponent is quick enough then he has a chance aswell. And the solar winds ensure that whaterver ship your in you canfly faster as long as you know how to fly with the wind.
I think we can all agree that when we jump, it's a faster-than-light jump (how else can you explain crossing a solar system in 5 seconds).
So, how can one *use* light, or other various solar particles to increase their speed when they are already going faster than said particles? Your sail would actually be causing drag... let alone for it to even INTERACT with those particles breaks General and Special Relativity theories.
But this is sci-fi... so maybe they're tachyon winds :P
But for the sake of not being terrible, do it in 3D, not some 2D interface.
So, how can one *use* light, or other various solar particles to increase their speed when they are already going faster than said particles? Your sail would actually be causing drag... let alone for it to even INTERACT with those particles breaks General and Special Relativity theories.
But this is sci-fi... so maybe they're tachyon winds :P
But for the sake of not being terrible, do it in 3D, not some 2D interface.
OK i can see well have to do it in 3D instead of 2D, and as for the auto jump there will be a disadvantage since it will take a most straight line as possible it wont deploy sails so you wont be affected by the winds if you hed into them.
By the way what are tachyon winds?:)
By the way what are tachyon winds?:)
http://www.ugcs.caltech.edu/~diedrich/solarsails/intro/intro.html
http://en.wikipedia.org/wiki/Solar_sail
Tachyon wind gets into a whole string theory deal that you should probably research on your own, but just know that a tachyon is a hypothetical particle that (hypothetically again) travels faster than light. I think this was brought up to answer the question of how solar wind was supposed to get a ship moving faster than light. Apparently this was a plot point in Star Trek: Deep Space Nine.
http://en.wikipedia.org/wiki/Solar_sail
Tachyon wind gets into a whole string theory deal that you should probably research on your own, but just know that a tachyon is a hypothetical particle that (hypothetically again) travels faster than light. I think this was brought up to answer the question of how solar wind was supposed to get a ship moving faster than light. Apparently this was a plot point in Star Trek: Deep Space Nine.
/me poofs into another thread with physics, armed with chalk Mk3.
Superluminal particles are not the main cause of breakage of Special Relativity, one can happily have superluminal particles as long as they don't fly around in loops. Put it another way, it is the *causal* structure of spacetime that you worry about, not the actual velocities of particles per se. Superluminal velocities is a necessary but not sufficient condition for unphysical closed loops. (On a related note, SR breakage is actually a very active field of research, usually called in its more highbrow name Lorentz Symmetry Violation, stupid physicists and their lousy PR. Our experiments are getting to the point where we can actively probe for its breakage.)
Tachyons are generic terms for particles which effectively have imaginary (in the complex numbers sense) mass. While in the context of Special Relativity, they turns out to go faster than the speed of light, their real "unphysicalness" is that they have ill-defined wave propagation speeds. They exist in all sorts of context, including but not exclusive to string theory.
Finally, one can write a theory which has tacyhons interacting with all sorts of standard particle stuff like the electron. I can write you one right now :) which happily obeys the rules of General relativity and quantum field theory, and then compute all the interaction rates with it. Indeed, having tacyhons with interactions may be one way of allowing them to physically exist, and this idea is an active field of research right now.
/me poofs.
Superluminal particles are not the main cause of breakage of Special Relativity, one can happily have superluminal particles as long as they don't fly around in loops. Put it another way, it is the *causal* structure of spacetime that you worry about, not the actual velocities of particles per se. Superluminal velocities is a necessary but not sufficient condition for unphysical closed loops. (On a related note, SR breakage is actually a very active field of research, usually called in its more highbrow name Lorentz Symmetry Violation, stupid physicists and their lousy PR. Our experiments are getting to the point where we can actively probe for its breakage.)
Tachyons are generic terms for particles which effectively have imaginary (in the complex numbers sense) mass. While in the context of Special Relativity, they turns out to go faster than the speed of light, their real "unphysicalness" is that they have ill-defined wave propagation speeds. They exist in all sorts of context, including but not exclusive to string theory.
Finally, one can write a theory which has tacyhons interacting with all sorts of standard particle stuff like the electron. I can write you one right now :) which happily obeys the rules of General relativity and quantum field theory, and then compute all the interaction rates with it. Indeed, having tacyhons with interactions may be one way of allowing them to physically exist, and this idea is an active field of research right now.
/me poofs.
Ok now im getting all hiped-up on physics.
maybe one could design a solar sail that takes an electro magnetic field with a positive end leading to an ion engine that of course uses a form of electricity to produce thrust.you could take magnets that convert the tachyon winds collected in the sails by the electric current and turn them into the raw fuel used by the engine and use it to efectively boost your thrust and fill your fuel tanks
also because you make a current with the tachyons they could drag you along with the wave untill it disapaits or untill it gets sucked up by your sails, so you could in a very, very farfetched theory ride winds that travel faster than light.
(just tell me if i say some thing stupid here)
and to make sure you are in a faster than light state you would have a huge electro-magnetic reactor that generates a field around you that makes you imune to the physiscs that makes you unable to enter a state of faster than light travel.I could design a possible reactor to do some thing like that.or to help explain it at lest.
maybe one could design a solar sail that takes an electro magnetic field with a positive end leading to an ion engine that of course uses a form of electricity to produce thrust.you could take magnets that convert the tachyon winds collected in the sails by the electric current and turn them into the raw fuel used by the engine and use it to efectively boost your thrust and fill your fuel tanks
also because you make a current with the tachyons they could drag you along with the wave untill it disapaits or untill it gets sucked up by your sails, so you could in a very, very farfetched theory ride winds that travel faster than light.
(just tell me if i say some thing stupid here)
and to make sure you are in a faster than light state you would have a huge electro-magnetic reactor that generates a field around you that makes you imune to the physiscs that makes you unable to enter a state of faster than light travel.I could design a possible reactor to do some thing like that.or to help explain it at lest.
Quote: and to make sure you are in a faster than light state you would have a huge electro-magnetic reactor that generates a field around you that makes you imune to the physiscs that makes you unable to enter a state of faster than light travel.
You just roughly described a warp field from Star Trek :)
Softy2: What levels do you need for Chalk Mk3? Can I get it at Axia Research? :P I read up on superluminal particles after I posted, and the whole Causality/Special Relativity stuff is very deep, and interesting. Still trying to grasp the concepts of a theoretical 26-dimensional universe proposed by some string theories. :)
Either way, I think we all agree that the Jump Loading screen has to go, and something more fun to do has to replace it :)
You just roughly described a warp field from Star Trek :)
Softy2: What levels do you need for Chalk Mk3? Can I get it at Axia Research? :P I read up on superluminal particles after I posted, and the whole Causality/Special Relativity stuff is very deep, and interesting. Still trying to grasp the concepts of a theoretical 26-dimensional universe proposed by some string theories. :)
Either way, I think we all agree that the Jump Loading screen has to go, and something more fun to do has to replace it :)
Rothgar : generating an electric current out of a hypothetical stream of tachyons is actually not farfetched. With enough head banging, I think one can cook up some theory which does that. Of the top of my head, one of the more fashionable ideas in the market right now is the so-called tachyon-inflation model, which postulate that some condensation of tachyons (sorry for the technical words, but I am too burnt out right now to write something more laymanlike) permeates the universe. This energy can be, in principle, tapped to drive your stardrive. Though, getting superluminal velocities AND doing it in such a way that you don't mess up causality is another matter all together...
tkjode : To get Chalk Mk3, you have to go to Xang Xi University, take a mission called "Advanced Combat Physics Mission", and then bot continuously for five years. At the end, you will have to construct a special weapon called the "Thesis", and face 4 end-mission bosses. Those bosses cannot be defeated, but you will obtain your Combat Physics Level 5 to get your Chalk Mk3 if you can survive the End Level bosses for 2 hours with at least 15% of your hull intact. ;)
The 26-D universe is proposed by the "Easy" version of String theory (called bosonic s.t.). This is the one they teach you in introductory string theory classes. Current models proposed 10 or 11D universes.
/me knows some s.t. crap but is not a string theorist.
/me thinks loading screens should be replaced by physics nuggets like these.
tkjode : To get Chalk Mk3, you have to go to Xang Xi University, take a mission called "Advanced Combat Physics Mission", and then bot continuously for five years. At the end, you will have to construct a special weapon called the "Thesis", and face 4 end-mission bosses. Those bosses cannot be defeated, but you will obtain your Combat Physics Level 5 to get your Chalk Mk3 if you can survive the End Level bosses for 2 hours with at least 15% of your hull intact. ;)
The 26-D universe is proposed by the "Easy" version of String theory (called bosonic s.t.). This is the one they teach you in introductory string theory classes. Current models proposed 10 or 11D universes.
/me knows some s.t. crap but is not a string theorist.
/me thinks loading screens should be replaced by physics nuggets like these.
does any one still read this link?cuase i reeeaaaaly want ths to happen.
One thing at a time... at the current stage of the game, we're prettttyy far away from anything like this happening.
Basically, what you're asking for is for jumps to have a new game mechanic, where instead of loading the destination sector, you provide an entirely different game (be it a 2-D interactive map, or a 3D jump session). This map would have to be 'multiplayer' in that there is still interaction with other players (you mentioned chasing people, etc). There is currently so such facility for this to happen right now and would require signficant development efforts. And when things take time away from the devs, you're going to get mixed player feedback (eg. GRR! MORE CONTENT! GRR! MORE SHIPS! and other such things that players say when they think they can prioritize the developers time)
It's a nice idea... and I think being able to chase, divert course, etc, while you're jumping would be pretty cool (especially if it was still in a 3D Universe), but I wouldn't hold my breath if I were you.
Basically, what you're asking for is for jumps to have a new game mechanic, where instead of loading the destination sector, you provide an entirely different game (be it a 2-D interactive map, or a 3D jump session). This map would have to be 'multiplayer' in that there is still interaction with other players (you mentioned chasing people, etc). There is currently so such facility for this to happen right now and would require signficant development efforts. And when things take time away from the devs, you're going to get mixed player feedback (eg. GRR! MORE CONTENT! GRR! MORE SHIPS! and other such things that players say when they think they can prioritize the developers time)
It's a nice idea... and I think being able to chase, divert course, etc, while you're jumping would be pretty cool (especially if it was still in a 3D Universe), but I wouldn't hold my breath if I were you.