Forums » Suggestions
Once you are able to do some more stuff in game you should make blackholes. The way they would work is randomly generated every week or so, these blackholes will take up entire systems. What do you guys think?
And I quote:
[20:58:07] <n00b> http://www.vendetta-online.com/x/msgboard/3/11780 <--- best idea ever!
Looks like n00b approves of something. A first!
[20:58:07] <n00b> http://www.vendetta-online.com/x/msgboard/3/11780 <--- best idea ever!
Looks like n00b approves of something. A first!
LOL It'll take up an entire SYSTEM?!?
Uh, whoops. I dinna think this'll workie...
Uh, whoops. I dinna think this'll workie...
Cool idea, but such a phenomena has too much of a permanent effect on the currently static objects in this universe.
One day, you can't get to a certain sector that contains roids you like to mine because it has a black hole in it.
The next day you can, and lo and behold, your roids are still sitting there where you left them.
I don't think that's even a game-worthy depiction of what a black hole would do to a sector/system.
I think a more realistic suggestion might be a static or possibly temporary black hole stuck somewhere in a system, where if your jump goes anywhere near it, you would be thrown off course somewhere in the system... this would require you to properly navigate around it. But even then, it doesn't add anything to the game, other than another headache to worry about.
I'd like to see other, more plausible interstellar phenomena implemented... Gamma Ray Bursts, Solar Winds occasionaly generated by solar activity like flares (to make mining extra fun in Helios), rogue comets, gas clouds, etc etc etc. All that's been covered before to death.
But if black holes are added, then the silently floating shiny monolith from 2k1:Space Odyssey needs to get thrown in there too (anyone remember Star Voyager for the NES?) :P
- T.K.
One day, you can't get to a certain sector that contains roids you like to mine because it has a black hole in it.
The next day you can, and lo and behold, your roids are still sitting there where you left them.
I don't think that's even a game-worthy depiction of what a black hole would do to a sector/system.
I think a more realistic suggestion might be a static or possibly temporary black hole stuck somewhere in a system, where if your jump goes anywhere near it, you would be thrown off course somewhere in the system... this would require you to properly navigate around it. But even then, it doesn't add anything to the game, other than another headache to worry about.
I'd like to see other, more plausible interstellar phenomena implemented... Gamma Ray Bursts, Solar Winds occasionaly generated by solar activity like flares (to make mining extra fun in Helios), rogue comets, gas clouds, etc etc etc. All that's been covered before to death.
But if black holes are added, then the silently floating shiny monolith from 2k1:Space Odyssey needs to get thrown in there too (anyone remember Star Voyager for the NES?) :P
- T.K.
*There is a little man inside Zoras' head that is yelling "I MADE THE KESSEL RUN IN 8 PARSECS! 8 PARSECS!!*
A black hole has same or greater gravity hole as a planet. We do not approach the planets so why do you think that you will see anything from a tiny black hole? Simply it will be a wormhole or restricted area.
Perhaps a blackhole just happens to open up in a sector and transports all the asteroids, bots, and maybe even people to another random spot. Then a white hole (has actually been theorized by astronomers!) could open up occasionally transporting all of that matter to some other sector. Farfetched, but cool.
By the way, I have some friends that want to approach the planets in the game. I'm 99.999% sure that its not possible to crash into one.
By the way, I have some friends that want to approach the planets in the game. I'm 99.999% sure that its not possible to crash into one.
You can crash the sector trying, though...
Or did they fix that?
Or did they fix that?
I think the flying millions of meters into space has been fixed.
Planets are a static object in the background, you can never get closer to one.
As to Darvud's post, I think the idea was to have a black hole in the middle of a sector... but there wouldn't be much point... being 3000m away from a blackhole is relatively the same as already being inside the blackhole.
But if we want to go with a non-realistic approach to a blackhole, it would be a fun phenomena if it had a relatively low gravity and was very localized... anyone play the old Chaos mods for Quake and Unreal? That blackhole thing would be pretty fun .. especially if you were quick, turned around, and managed to keep your turbo on long enough that you don't get sucked in.
Planets are a static object in the background, you can never get closer to one.
As to Darvud's post, I think the idea was to have a black hole in the middle of a sector... but there wouldn't be much point... being 3000m away from a blackhole is relatively the same as already being inside the blackhole.
But if we want to go with a non-realistic approach to a blackhole, it would be a fun phenomena if it had a relatively low gravity and was very localized... anyone play the old Chaos mods for Quake and Unreal? That blackhole thing would be pretty fun .. especially if you were quick, turned around, and managed to keep your turbo on long enough that you don't get sucked in.
I don't think randomly generated blackholes popping up would work well: black holes aren't randomly generated in real life, why should they be in a game? But, I have suggested that there be gravitational effects in sectors around stars and planets. It should be a simple matter of adding a constant force vector, probably between 10 to 50 kN, to all ships in sectors one or two sectors away from a star or planet. Max speeds would remain the same, but accelerating in the direction of the gravity (towards the star or planet on the skybox) would be faster, while accelerating away would be slower.
You can't crash the sector by flying way far out, but you can cause your client to become uncertain of your position, which makes it somewhat unplayable. Solra Bizna tested it recently: here's the vid he posted of what happened: http://mandalor.homelinux.net/vendetta/videos/dt.mp4
You can't crash the sector by flying way far out, but you can cause your client to become uncertain of your position, which makes it somewhat unplayable. Solra Bizna tested it recently: here's the vid he posted of what happened: http://mandalor.homelinux.net/vendetta/videos/dt.mp4
meh...blackholes are too cliché. Pulsars, Quasars, and Neutron Stars on the other hand, are far less abused, and are therefore, better options.
-CNH
PS I also liked that one guy's comet idea--don't see many in space-based RPG's
-CNH
PS I also liked that one guy's comet idea--don't see many in space-based RPG's
I'd SO much like to see a comet floating throgh sectors at random times. Pulling up beside it, maintaining safe distance while still being able to hit it with mining beams... Oh joy.
Back on topic:
I'd like to see gravitational anomalies, but a true "black hole" would suck you in from hundreds of kilometres (if not hundreds of thousands of kiometres) in a matter of seconds.
I'd rather see "gravitational anomoly" and then maybe, once a while, it would be possible to "ride" it and get warped across the galaxy.
It'd be fun to have it change target sector slowly, and be as unpredictable as a storm.
Back on topic:
I'd like to see gravitational anomalies, but a true "black hole" would suck you in from hundreds of kilometres (if not hundreds of thousands of kiometres) in a matter of seconds.
I'd rather see "gravitational anomoly" and then maybe, once a while, it would be possible to "ride" it and get warped across the galaxy.
It'd be fun to have it change target sector slowly, and be as unpredictable as a storm.
> I'd rather see "gravitational anomoly" and then maybe, once a while, it would be
> possible to "ride" it and get warped across the galaxy.
Awesome! And we can call them wormholes! And it won't take much time at all for the devs to do!
Quoth the backstory:
AD 2235
During scientific exploration of the solar system, an unusual gravitational anomaly is found near the orbital path of Saturn. After some study, it is theorized that within this area it might be possible to open a gateway, or "wormhole" (the existence of which had been postulated some 200 years earlier) to another point in space. Popular interest in exploration brings the wormhole project considerable funding, and experiments begin.
> possible to "ride" it and get warped across the galaxy.
Awesome! And we can call them wormholes! And it won't take much time at all for the devs to do!
Quoth the backstory:
AD 2235
During scientific exploration of the solar system, an unusual gravitational anomaly is found near the orbital path of Saturn. After some study, it is theorized that within this area it might be possible to open a gateway, or "wormhole" (the existence of which had been postulated some 200 years earlier) to another point in space. Popular interest in exploration brings the wormhole project considerable funding, and experiments begin.
Exacly.
Yup, we definitely need the Devs to finally open up the secret Pelatus wormhole to the general public. I want to dock in an Akanese station already.
Ok a few points... Otherwise I'm going to tear my hair out
A) Whiteholes are theoretical, VERY theoretical, so theoretically in fact, that very few people take them seriously. They're just a way for certain people to convince themselves that no information is lost when something passes into a black hole. Basically just a way of getting rid of the naked singularity prob.
B) If you DO have black holes, you're going to get them 1 of 2 ways,
1) you get a supernovae, which wipes out every player, station, and interesting object in a system.
2) you have a traveling black hole (meaning you're probably near the center of the galaxy) which will likely be ginormous and
chuck all the planets/stars in that system out into deep space.
So err... yeah
A) Whiteholes are theoretical, VERY theoretical, so theoretically in fact, that very few people take them seriously. They're just a way for certain people to convince themselves that no information is lost when something passes into a black hole. Basically just a way of getting rid of the naked singularity prob.
B) If you DO have black holes, you're going to get them 1 of 2 ways,
1) you get a supernovae, which wipes out every player, station, and interesting object in a system.
2) you have a traveling black hole (meaning you're probably near the center of the galaxy) which will likely be ginormous and
chuck all the planets/stars in that system out into deep space.
So err... yeah
we already have blackholes ;)
LOL I can see Shape showing this thread to Holden and them having a few good laughs over it.
"Ha ha haaa! What a bunch of P-Branes!"
(cosmologist joke)
"Ha ha haaa! What a bunch of P-Branes!"
(cosmologist joke)
"meh...blackholes are too cliché. Pulsars, Quasars, and Neutron Stars on the other hand, are far less abused, and are therefore, better options"
Still... all of these options would produce barren star systems, utterly uninteresting. The supernovae required to create black holes, neutron stars, and pulsars (which are neutron stars that emit radiation and rotate so the radiation appears to pulse) would wipe out everything in a star system, and thus, there would be no planets, no asteroids, no nothing. Just an extra wormhole jump. Quasars wouldn't even be worth putting in the game, because they only exist in the centers of GALAXIES, and probably involve a supermassive black hole that sucks up dozens of stars a year (and then there's the slight problem that quasars are probably associated with galaxy formation, and as such, quasar formation probably ended billions of years ago)
Still... all of these options would produce barren star systems, utterly uninteresting. The supernovae required to create black holes, neutron stars, and pulsars (which are neutron stars that emit radiation and rotate so the radiation appears to pulse) would wipe out everything in a star system, and thus, there would be no planets, no asteroids, no nothing. Just an extra wormhole jump. Quasars wouldn't even be worth putting in the game, because they only exist in the centers of GALAXIES, and probably involve a supermassive black hole that sucks up dozens of stars a year (and then there's the slight problem that quasars are probably associated with galaxy formation, and as such, quasar formation probably ended billions of years ago)
Probably nothing new here...
Maybe some sort of 'super' wormhole in an otherwise empty sector or system (say, with a neutron star or other anomaly in it) that you can use to jump to a wormhole on the other side of the map, not just a neighboring system.
Maybe some sort of 'super' wormhole in an otherwise empty sector or system (say, with a neutron star or other anomaly in it) that you can use to jump to a wormhole on the other side of the map, not just a neighboring system.