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Hi,
if I disable flight assist it has still a minor effect: the side-drifts are very fast reduced to zero.
May I have an extra strong disabler? I would like to circle around the enemy with my cannons pointed to it. Theoretically it can be done the following way:
I speed up at a trajectory what misses the enemy, rotate the ship by 90 degrees to face the target and give a trust. Then I correct my bearing and trust again.
This way I should stay at an orbit around the enemy. The flight path cann't be a perfect circle (elipse) but something close.
In practice my drift stops almost immediatly and I bump into the target. ( ouch )
Regards,
Darkwood
if I disable flight assist it has still a minor effect: the side-drifts are very fast reduced to zero.
May I have an extra strong disabler? I would like to circle around the enemy with my cannons pointed to it. Theoretically it can be done the following way:
I speed up at a trajectory what misses the enemy, rotate the ship by 90 degrees to face the target and give a trust. Then I correct my bearing and trust again.
This way I should stay at an orbit around the enemy. The flight path cann't be a perfect circle (elipse) but something close.
In practice my drift stops almost immediatly and I bump into the target. ( ouch )
Regards,
Darkwood
is it possible that you actually have flight assist still active? Or is it possible that you're trying to strafe while sitting next to an asteroid, or other large object. Perhaps you're actually strafing and don't realize it.
Perhaps the other pilot is moving as well?
Your tactic is definitely possible in physics mode, darvud... I've never experienced a sudden stop in lateral motion like you are describing. Are you sure you are in non-FA mode?
Well, its possible in FA mode too, I do it all the time, you just have to control your speed.
i orbit stationary objects all the time, i'd say the odds are you have FA on, and/ or your oponent is moving in a way that makes your relativ motion look like you are remaining stationary.
This does happen even with flight assist off.
The reason your ship isn't behaving as you expect is that Vendetta has an artificial max speed (while not realistic it's very good for game play). So this means that when you accelerate it actually ends up decreasing your speed along other axis.
In short constant acceleration towards the center of a circle and an initial velocity perpendicular to that acceleration does not create a circle in vendetta.
However as many people have pointed out above there are other ways to accomplish the same effect.
1) Turn FA on, set your throttle to 0, and hold a strafe button while facing your target.
2) Turn FA off, hold forwards, and tap a strafe direction on and off as needed.
The reason your ship isn't behaving as you expect is that Vendetta has an artificial max speed (while not realistic it's very good for game play). So this means that when you accelerate it actually ends up decreasing your speed along other axis.
In short constant acceleration towards the center of a circle and an initial velocity perpendicular to that acceleration does not create a circle in vendetta.
However as many people have pointed out above there are other ways to accomplish the same effect.
1) Turn FA on, set your throttle to 0, and hold a strafe button while facing your target.
2) Turn FA off, hold forwards, and tap a strafe direction on and off as needed.
I've noticed something else also.
There's no slingshot effect.
When you turbo forward.
Do a 179 degree turn.
Thrust forward.
Your momentum doesn't react like it should.
Your momentum should act as if you've thrown out a ball with a string attached.
Once the ball runs out of string the ball should do an instant 90 degree turn.
I'm not sure if I explained this well enough or if I was just day dreaming during class and completely made this all up.
All I know is that this would change racing ALOT!
There's no slingshot effect.
When you turbo forward.
Do a 179 degree turn.
Thrust forward.
Your momentum doesn't react like it should.
Your momentum should act as if you've thrown out a ball with a string attached.
Once the ball runs out of string the ball should do an instant 90 degree turn.
I'm not sure if I explained this well enough or if I was just day dreaming during class and completely made this all up.
All I know is that this would change racing ALOT!
that last one is because you beging decelerating back down to non turbo max speed when you release turbo. other than that the physics work prety much like the should.
also the mamnuver lock that exists during turbo probably plays a role, again a non realistic mechanic to keem gameplay managable
also the mamnuver lock that exists during turbo probably plays a role, again a non realistic mechanic to keem gameplay managable