Forums » Suggestions
Nearest Threat Targeting
I think there should be another targeting option that selects the nearest craft that is targeting you... as the nearest threat is quite often neither the nearest enemy(red), or the last to to damage you...
There have been times I have had a hostile pursuing me, and been unable to target them to get a decent reading without turning to face them, because they hadn't yet landed a hit, and were not marked as hostile on the radar.
A targeting feature like this would be very useful in a space furball... it would let you target the nearest player who is engaging you and take them out.
I'd also like to see a Highest RoC targeting feature, and an enemy Highest RoC targeting feature (vessel with the highest rate of closure, and enemy(red) vessel with the highest rate of closure) which would come in handy for botting, pirating, and generally prioritizing targets for intercept... either that or Shortest Time to Intercept feature (would be better than RoC, but more taxing to compute/relay)
There have been times I have had a hostile pursuing me, and been unable to target them to get a decent reading without turning to face them, because they hadn't yet landed a hit, and were not marked as hostile on the radar.
A targeting feature like this would be very useful in a space furball... it would let you target the nearest player who is engaging you and take them out.
I'd also like to see a Highest RoC targeting feature, and an enemy Highest RoC targeting feature (vessel with the highest rate of closure, and enemy(red) vessel with the highest rate of closure) which would come in handy for botting, pirating, and generally prioritizing targets for intercept... either that or Shortest Time to Intercept feature (would be better than RoC, but more taxing to compute/relay)