Forums » Suggestions

upcoming trident - possible new port size? weapons?

Jul 10, 2005 hfgh link
I propose a Heavy port. With the upcoming ships which are larger than the largest ship available at the moment, i beleive that they are going to require weaponry that sets them apart from the current fleet.

Take the trident for example. If it is to be used in epic raids against capships and leviathans and such, there will need to be weapons that gives these ships a viable role against the enemy. For example the new beam cannons on the capships, fantastic, fast, high damage. If the trident was able to mount one of these on its hull it would make it a powerful guns platform against the larger ships. I think it should be able to also mount avalons. However these should be made to be unavailable on the current fleet (all except the prom, which in its description is supposed to be able to mount a capital ship size weapon). Therefore i propose a Heavy port, a weapons port that once occupied, cannot be unequipped or modified because it is built into the ship, and is non removable.

Kestrel.
Jul 10, 2005 SirCamps link
Good suggestion. It's come up in the past (whether called "heavy" or "medium"), but the devs haven't acted on it. Probably because it wasn't time. Maybe now it is.

"nce occupied, cannot be unequipped or modified because it is built into the ship"

Yeah, VO speak = The ship is built around the weapon. :-)
Jul 10, 2005 hfgh link
hehe dont take this off topic, but im very confused why my name has changed to hfgh :S, do continue lol

Kes
Jul 10, 2005 Ben Shaw link
Ok fixed, sorry for the waste posts...

Kestrel
Jul 10, 2005 Blacklight link
i like it!

-Black 2
Jul 10, 2005 Celkan link
>.> I can tell you that the official Guide/Dev-buyable version of the Trident has 13 "small" ports. The Heavy Assault Cruiser has 23 "small" ports.

Don't ask me why they're small. :P
Jul 10, 2005 Ben Shaw link
LOl, thats a lot of neut3's... also another question that pops into my head is i sure hope these tridents and HAC have larger batteries. They might basically need a entirely diffferent class and range of equipment. loads of small ports might be ok for the moment, but a heavy port (or two), maybe 5 large ports and 8 small ports could be a possible config
Jul 10, 2005 VincentV link
SUPER DUPER BATERY-o-DOOM!
Sure HOPE there is gonna be a new battery to accomodate the caps.
how bout' a heavy battery slot only on caps?
and a 1300(?) energy battery?
Jul 10, 2005 KixKizzle link
Look at the box.
Dev batteries.
1000 energy :)
Jul 10, 2005 VincentV link
Thanks, does that mean that we'll get them when caps come out? :P
Jul 11, 2005 sarahanne link
Guides and their friends aren't supposed to be playing with the new ships, let alone telling other players about the "features".

Have you even considered that the ports are just placeholders so the art could be loaded into the game? Or that the current stats are just filler because something had to go in each variable?
Jul 11, 2005 jexkerome link
I do agree that new battery classes will be needed for these ships.

I always tought it funny, though, like maybe our current ships are like Tonkas or something, needed battery to run :P

So maybe change the names to "Generators", at least for the upcoming big ships?

And can I get mine in "Plaid"?
Jul 11, 2005 Ben Shaw link
I do like the idea of renaming batteries Generators. it does make your ship feel like its had a huge power source placed into the ship rather than a battery you'd find in a car or something.

With regards to the ports/weapons, and all, you cannot really tell untill the devs release. Im sure that they will take the suggestions in, as they always have :) and may have already have these ideas in mind. What makes this game top notch.

Kes
Jul 11, 2005 SirCamps link
Either that or assign multiple batteries to different weapons.
Jul 11, 2005 VincentV link
That is a thought...

that may get confusing fast, though.
Jul 12, 2005 Dank link
yeah, i think each weapon turret port should have its own bat.

you don't want one turret hogging all the power.

and then the pilot/captain gets his own bat to power the engine/front gun.
Jul 12, 2005 Fnugget link
If you look at the equipping of batteries, it seems like it is suggesting multiple battery ports being possible rather than 1 battery for the entire ship. I had a suggestion a while back about it, and using weapon groups to assign batteries. I don't know how the HUD will work though. If you look now, one of our ships has 1 battery for 5 guns ports. If 5 cap ship ports, each separately manned, all used 1 battery...how does that work? yeah....
Jul 12, 2005 Celkan link
Keep in mind that capship turrets don't use energy--if this is the case now, it may very well be that way when the capships are released for player use.
Jul 13, 2005 Lord Q link
why would the trident and HAC need to be concerd with power drain at all?

Fighters (every playable ship present in game at this time) have to balance power output because they have limited internal space. Capitle ships are far more self sufficent. If the capitle class ships use bateries at all they will have to be on a different scale than fighter bateries.

as for the stats of the trident and HAC, they are undoytedly placeholders. i expect they use S slots because it didn't realy matter which they used as they were using dev only weapons regardless, so they defaulted to the most prevalent port available.

Also relative to a cap ship beam cannons may be small weapons. That wouldn't prohibit them from being Supper Large weapons relative to the small fighters and bombers we are used to.
Jul 13, 2005 Ben Shaw link
Well, everything everyone so far has said is pretty valid, as far as we know. I just think that maybe the Trident and HAC need to have an entirely different class of weapons available. Maybe not many, just 3 or 4 frigate size weapons, such as beam cannon, avalons, ummm, some sort of agt turret, and perhaps a missile selection. but Looking at whats currently occuring I would have thought the beam cannon may well make its way into these new vessels, at the least.

With regards to batteries, I think Lord Q hit the nail on the head. It seems a lot more realistic and feasible that a frigate/capital ship class would have a large generator and batteries per weapon, simply because it is a much larger ship. Maybe the ragnarok/centaur could be given the option for an extra battery for a particular slot?.

Kes