Forums » Suggestions
One man SHOULD be able to take down a moth if they are good. Currently, a good moth pilot is INVINCIBLE, yes, invincible. You cannot kill it unless you have a fairly large fleet of people in extremely fast ships with rockets. We had 5 pirates chasing a good moth pilot the other day for 3 or 4 hours and didnt manage to pop him. Its just too damn fast for its armor. The only time a moth pilot dies is if hes not there, not paying attention, or dogfighting. A running moth with a decent pilot on the other hand, can not be killed. Anyone who cares to argue they can is more than welcome to try and take me out when I'm in a moth.
so the realp question is:
is it better to nerf the moth or to make ships that can effectivly destroy it?
concidering the only time a moth is in any way unbalanced is when it's running and can't be cought, i'd say we need larger combat ships, not a slower or weeker moth.
is it better to nerf the moth or to make ships that can effectivly destroy it?
concidering the only time a moth is in any way unbalanced is when it's running and can't be cought, i'd say we need larger combat ships, not a slower or weeker moth.
anything that can hunt down a moth through mines and take it down, and carry enough weaponry to do so, is going to be one hell of a beast. make the moth closer to the rest of the flock of ships rather than have two oddballs that are distinctly different from everything else.