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Color Palette

Jun 22, 2005 LeanderPate link
Could the color black be added to the Color Palette for the Ships being purchased? :)
Jun 22, 2005 a1k0n link
heh. this question will probably end up in the FAQ.

The answer is No, and the answer to the next question (invariably "why not?") is Because We Said So, Ha Ha.
Jun 22, 2005 roguelazer link
I'm still waiting for my GTK_COLOR_TRIAGLE...
Jun 22, 2005 Arolte link
A wider range of colors would be nice. I know I suggested that before though. A lot of the colors are pretty similar to each other. You could get rid of some of the gradations and put more contrast between them, IMO. Of course I'm not asking for black or anything like that. Just some greater contrast.
Jun 22, 2005 Seraph link
cough, hack, Akanese, gag, cough
Jun 23, 2005 VincentV link
A wider range would be good. Lets consider it, please.

/me hands Seraph a cough drop
Jun 23, 2005 margoth link
Not to mention guild/personal textures...
Jun 23, 2005 Fnugget link
there should be extra 3 colors not part of the color palette.
they should be metallic serco red, metallic itani blue, and uit gold.
cant you make the color things somewhat reflective? plus, it gives incentive to show your national pride.

and another thing, secondary colors would square the possibilities for individuality. but only make it accessible to guilds, that way, if the vulture had it's fuselage primary color and wings as secondary, you can see that they're from X guild if it was red and yellow when X guild's colors are red and yellow.
Jun 26, 2005 DekuDekuplex Ornitier link
Re: LeanderPate

> Could the color black be added to the Color Palette for the Ships being purchased? :)


Re: a1k0n

> [comment deleted]
>
> The answer is No, and the answer to the next question (invariably "why not?") is Because We Said So, Ha Ha.


Actually, LeanderPate, the real reason (this has already been discussed on the boards extensively) is that black ships blend in too easily with the black of space, and are too hard to track in PvP combat.

Along this line, though, I think that adding a circular color palette would be more useful than the current rectangular color palette. The current one makes finding a favorite gradation of a color very difficult. It would also help if it were possible to specify numerical values for red, green, and blue to allow choosing exactly the same hue for every ship.

-- DekuDekuplex Ornitier
Jun 27, 2005 thurisaz link
here's a dirty hack, DD O:
...just copy yer config.ini, edit "defaultshipcolor=XXX", and rename it after a color..

then, just copy darkgreen.ini back over config.ini whenever you want to change the color.. (though you may need to restart)
Jun 29, 2005 DekuDekuplex Ornitier link
Re: thurisaz

> here's a dirty hack, DD O:
> ...just copy yer config.ini, edit "defaultshipcolor=XXX", and rename it after a color..

> then, just copy darkgreen.ini back over config.ini whenever you want to change the color.. (though you may need to restart)


Thanks! Actually, there's no need to restart (at least on Mac OS X), but only to logoff.

It would help if there were a list of color code mappings for colors, though. Do you know what the three-digit color codes for Itani, UIT, and Serco are? I know some of them, but not all of them.

-- DekuDekuplex Ornitier
Jun 29, 2005 roguelazer link
Itani: #4080ff
Serco: #ff4060
UIT: #ffc040

That's in 6-digit hex. Convert to 3-digit as needed. Okay. I'll do it...

Itani: 48f
Serco: f46
UIT: fc4
Jun 29, 2005 Beolach link
Heh, I wonder what happens if you edit config.ini so your defaultshipcolor=000....
Jun 29, 2005 tramshed link
you get a white ship
Black ships dont work as far as I can tell
Jun 30, 2005 DekuDekuplex Ornitier link
Re: roguelazer

> Itani: #4080ff
> Serco: #ff4060
> UIT: #ffc040

> That's in 6-digit hex. Convert to 3-digit as needed. Okay. I'll do it...

> Itani: 48f
> Serco: f46
> UIT: fc4


Talk about a difficult answer to a simple question.... Now I remember why I use a Mac at home, not Linux....

I just found a useful hexadecimal to decimal and binary converter at http://www.maths.hscripts.com/hexConverter.php . Let me use it on some numbers.... (There is also a decimal to binary and hexadecimal converter at http://www.maths.hscripts.com/decimalConverter.php , and a binary to hexadecimal and decimal converter at http://www.maths.hscripts.com/binaryConverter.php as well. No need to reinvent the wheel here....)

Are you sure about those numbers? Hm. That's not what I see in my config.ini file. I see 144 for my Itani default color, not 48f.... Assuming that 144 is in base 10 (decimal), that translates into 90 in hexadecimal.

Somebody told me that the default UIT color listed in that file is 100. Assuming that that is in decimal, too, then that translates into 64 in hexadecimal.

I wonder what number is listed in that file for Serco players, and what base those numbers are all in. They seem to be in base 10 to me....

The simplest solution would be for some Serco player who hasn't already changed the default ship color just to open that file and look up number to the right of the entry under the player name for "defaultshipcolor=". Then it wouldn't matter in what base those numbers were all listed.

-- DekuDekuplex Ornitier
Jun 30, 2005 roguelazer link
Those are the 'official' Itani, Serco and UIT colors as used on the website and elsewhere. I'm not sure if they're the same as the intitial colors, since I don't have those. The 3-digit codes are just 3-digit hex, which I figured it was. If it isn't, it's quite likely octal (although possibly binary).

QUICK LESSON IN HEX COLOR CODES:

Hex color codes are either 3-digit or 6-digit. A 6-digit color code indicates 3 channels (red, green, and blue) with 256 possible values of each (0-255, 00-ff). So #ff0000 translates into 255 (100%) red, 0 (0%) green, 0 (0%) blue. This comes to 16,777,216 possible color combinations. 3-digit hex is the same, only it uses values of 0-15 for each channel instead of 0-255. So #f00 = #ff0000 = red.

Hex is short for hexadecimal, which is the same as base 16.

#4080ff16 = #48f = 2488 = 0010100001010000111111112 = 25910 = 25% red, 50% green, 100% blue

1448 = #20808016

14410 = #16646416

The #208080 one looks more like it to my untrained eye, but who knows? I think the #4080ff looks better. Presuming, of course, that they use RGB and not HSV. And if 000 = white then I'm all balled up.

EDIT: Serco default color is 096. Which makes this decimal or greater. So ignore all the octal stuff.
Jun 30, 2005 DekuDekuplex Ornitier link
Re: roguelazer

> QUICK LESSON IN HEX COLOR CODES:

> Hex color codes are either 3-digit or 6-digit. A 6-digit color code indicates 3 channels (red, green, and blue) with 256 possible values of each (0-255, 00-ff). So
> #ff0000 translates into 255 (100%) red, 0 (0%) green, 0 (0%) blue. This comes to 16,777,216 possible color combinations. 3-digit hex is the same, only it uses values
> of 0-15 for each channel instead of 0-255. So #f00 = #ff0000 = red.


Thank you. That explains what I saw on the All Color Hex/Decimal Converter page ( see http://www.webspresso.com/allcolor.htm ). Very useful.

-- DekuDekuplex Ornitier
Jul 01, 2005 roguelazer link
Is it bad that I wrote that whole post off the top of my head without a calculator? :P

Anyhow, I don't think we can do anything much with those unless either A) The devs tell us what base/system the color numbers are in or B) I get bored and go calculate it out by looking up pure red, pure blue, pure green, pure yellow, pure purple and white ingame
Jul 01, 2005 DekuDekuplex Ornitier link
Re: roguelazer

> Is it bad that I wrote that whole post off the top of my head without a calculator? :P


No, but you don't have to rub the point in. The point was simply to determine the numbers for the file. There's an old Japanese proverb: "Nou aru taka ha tsume wo kakusu." ("A hawk with brains will hide his claws.") For example, I have a Bachelor of Science in Computer Science from Yale University, specializing in algorithms, myself, but I don't usually reveal this fact unless it's really relevant.

> Anyhow, I don't think we can do anything much with those unless either A) The devs tell us what base/system the color numbers are in or B) I get bored
> and go calculate it out by looking up pure red, pure blue, pure green, pure yellow, pure purple and white ingame


Indeed. It would be helpful if the developers revealed the base of those "defaultshipcolor" values.

-- DekuDekuplex Ornitier