Forums » Suggestions
trader/merchant future
So, if we had player owned stations, and crafting, and higher level ships and weapons to buy that must be crafted...
Wouldn't it be awesome if a guild owned a station and mined ores and crafted items and put them on sale with guild set prices for other people to buy them?
Wouldn't it be awesome if a guild owned a station and mined ores and crafted items and put them on sale with guild set prices for other people to buy them?
Indeed that WOULD be cool.
However, might take a while until this is implemented.
However, might take a while until this is implemented.
I had an idea about this, however, did not post it. it would take to long to explain, but in short, here goes.
make station parts purchasable, perhaps 2 million credits for a certain part and have sections that increse the hold of the station by 500 cu or something, i don't have a verry clear picture right now, but, it is a good idea.
Post please
make station parts purchasable, perhaps 2 million credits for a certain part and have sections that increse the hold of the station by 500 cu or something, i don't have a verry clear picture right now, but, it is a good idea.
Post please
If we had batteries that did not require combat licenses, THEN traders and merchants would have futures!
yea fnugget, and I think we are actually heading slowly in that direction, aren't we, guides, devs, or anyone with some inside info?
I'm just giving some ideas that would really tie in everything the devs might have to offer.