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Tutorial

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Jun 01, 2005 LeberMac link
For a Lord of the Rings analogy, I'd liken:
Itani = Elves
UIT = Men
Serco = Gollum

For a Scifi analogy, I'd liken:
Itani = Mimbari (sp?) from Babylon 5
UIT = Ferengi from ST-TNG
Serco = Alf

OK that was off topic I know, but here's my 2¢ on the Tutorials:
You can always re-take the tutorials, and yes incorporate the backstory into the tutorial as much as possible. Instead of a computer-driven tutorial, make it seem like you have a mentor in a station giving you insructions, helping you along, giving you awards for completed portions of the tutorial mission, etc.

Like the Cortana AI in Halo, perhaps the training is a "training AI" that gets "implanted" in your neural circuitry (Serco)/ onboard computer (UIT)/ mental telepathy (Itani).
Jun 01, 2005 sarahanne link
Okay. I play a UIT character which is analogous to a Ferengi so that means I have big ears and have to play naked???
Jun 01, 2005 LeberMac link
LOL sarahanne. Shhh! Don't tell Ray!
Jun 01, 2005 pirate_n00b link
Raybondo's gonna get you if he see's this. LOL.

I really like this idea. When i first joined THATS how i thought the tutorial would go, im sad to say i was dissapointed.
Jun 01, 2005 ctishman link
...and do what any other UIT tells you to...

Seriously though. I always thought of the Itani as two nations: the self-righteous Akanese, who are bloodthirsty avengers with a victimization complex, and the Order of Itan, who are inward-focused traders and monks. I figured the tutorial would go as follows:

New players would spawn and go through their first few missions in the newbie-sector, accompanied by a wishy-washy "love everyone" hippie instructor. He'd explain how the bots weren't really evil, just doing what they were programmed to do, and how it was our own error that they'd been programmed that way. You're not killing them so much as "cleaning up sloppy programming". He'd also drop hints about great power being available to those who sought it.

So you're out botting when a text message pops up from "AWV-Vengeance", informing you to go to some out-of-the-way sector. You go there, and are confronted by the Vengeance, an Akanese Warrior Vessel. They growl to you how the Itani are full of crap, are wishy-washy hippies, etc. THEY have all the cool hardware. THEY have the will to fight, and you'd be a fool not to join them. So here's where your decision comes: You can dock in the Vengeance, going to -800 Itani and +800 Akanese, or run back to the station and get +800 Itani and -800 Akanese.

The missions diverge from there, the Itani going towards philosophy and giving the new player a bus and a basic energy-shield widget (which would have to be implemented), and the Akanese giving a Cent MKI and some info on how to barrel roll.
Jun 01, 2005 sarahanne link
yeah. type /roll
Jun 01, 2005 CrippledPidgeon link
well there's one half of the tutorial already done... so the other half would lead to.... /pitch?.... /explode?....
Jun 01, 2005 ctishman link
/explode, definitely. Vital skills.
Jun 01, 2005 Harry Seldon link
I like ctishman's idea, but I don't think it's going to work out very well giving only Itani shield widgets, as the Akanese were largely monks anyways.
Jun 01, 2005 LeberMac link
Real quick: I don't like the idea of an "Order of Akan" vs. "Order of Eo". I'd rather not have the Itani nation divided.
Jun 01, 2005 Harry Seldon link
There never really was a "vs" in the backstory, but the Order of Akan does do stuff that the Order of Eo doesn't want them to do...

I'm in disagreement with Leber about this. I think that a lot of good development could be taken in this direction, and would further the depth of the game and encourage roleplay.
Jun 01, 2005 Chikira link
Updated: Itani mission one and the begining of Itani mission two.