Forums » Suggestions
Turbo!
Acording to a law of movement it states that a object keeps going intill stopeed. Why don't we do this for the turbo as well? (Altough it will be a bit crazy with people zooming at 250m/s :) )
> Altough it will be a bit crazy with people zooming at 250m/s :)
That's exactly why we don't have closer to Newtonian physics. The devs decided that it would detract more fun from the game than it would add.
That's exactly why we don't have closer to Newtonian physics. The devs decided that it would detract more fun from the game than it would add.
It would ruin the game's current balance with ships speeds and energy drain.
yes, infinite speed turbo combined with infinite duration turbo would break the game.
[STUPID]
The fast charge and heavy batteries would be pointless to own.
~Cpt. Overkill~
The fast charge and heavy batteries would be pointless to own.
~Cpt. Overkill~
*Bump*
http://www.vendetta-online.com/h/universe_combat.html
"There are some artificially imposed restrictions, like the "top speed", which are not strictly accurate compared to Real World. However, they do make for a more fun and entertaining game, and have been instituted for that reason."
http://www.vendetta-online.com/h/universe_combat.html
"There are some artificially imposed restrictions, like the "top speed", which are not strictly accurate compared to Real World. However, they do make for a more fun and entertaining game, and have been instituted for that reason."
Oh yeah? Well, I think that maneuvering while boosting is fun. Not only is it fun, but it's cool too.
[shameless plug]
http://www.vendetta-online.com/x/msgboard/3/1494?page=5#116467
If we were given an "equipment slot", then this would open up the door for...
Extracted:Boost Maneuverability
This would allow maneuvering while at high-speed, and would allow for some terrific chases through asteroid fields, etc. This is an undeniably usefull upgrade, and many users believe it would not work in any way/shape/form. However, if it is sufficiently crippled, it could be balanced, and not hurt gameplay, as some believe it would. Here are my suggestions on how to cripple this:
*It would have to lower boost speed by 25-30, perhaps related to ship speed. This is because sufficient energy needs to be reserved to make sudden flight path changes involved in vectored boosts, and ensure that the structure of the vessel isn't compromised by High-Gee maneuvers
*Turbo Drain increased by 5-10 all around, as a way of eliminating infinite turbo with this, as apparently people tired of battles moving at 240m/s ;) Combat would not be sustainable at this speed, particularly with a ship such as the IBG, or high-energy consumption weaponry.
*Turbo would also be restricted to only thrusting forwards, in the direction you are pointed (similar to the current boost system), because ships cannot handle the additional power to thrust in additional directions while the strenuous activity of boosting is occurring.
*Finally, Maneuverability may be limited, or slowed from normal flight, so that something like an IBG has less maneuverability while in turbo than in normal flight.
The reason that I'm suggesting this is because, as is noted in nearly every other space sim out there, is that flying with afterburners blazing through an asteroid field is undeniably cool. However, not being able to maneuver while boosting in said asteroid field is kinda...boring. You just have to sit and wait, and make adjustments to your flight, upon which you instantly lose nearly all of your boost speed due to some sort of 'instant deceleration' or 'space friction' or something ridiculous like that.
Now, I'm not suggesting that we do away with max speeds, but that we introduce this useful element back into gameplay, while making it possible for the traders, and people who need the extra speed to keep that speed and their edge over people who would choose to use this. After all, isn't the current system based entirely on modifying your ship to do what you want it to do?
[/shameless plug]
About what's been suggested by ghostieboy, it's already impossible to kill an IBG or Rev C that's zooming around with turbo on, as has been evidenced by Ravens Fall in Sedina B8 recently. Not only is it near impossible to hit him, he can also leave at any time. This suggestion would make slower ships absolutely obselete, especially since you'd be able to change direction to be able to aim rocket rams while moving at 240m/s.
Now, if we had boost maneuverability, this would add a whole new element to combat, and it could be properly balanced with good limitations.
[shameless plug]
http://www.vendetta-online.com/x/msgboard/3/1494?page=5#116467
If we were given an "equipment slot", then this would open up the door for...
Extracted:Boost Maneuverability
This would allow maneuvering while at high-speed, and would allow for some terrific chases through asteroid fields, etc. This is an undeniably usefull upgrade, and many users believe it would not work in any way/shape/form. However, if it is sufficiently crippled, it could be balanced, and not hurt gameplay, as some believe it would. Here are my suggestions on how to cripple this:
*It would have to lower boost speed by 25-30, perhaps related to ship speed. This is because sufficient energy needs to be reserved to make sudden flight path changes involved in vectored boosts, and ensure that the structure of the vessel isn't compromised by High-Gee maneuvers
*Turbo Drain increased by 5-10 all around, as a way of eliminating infinite turbo with this, as apparently people tired of battles moving at 240m/s ;) Combat would not be sustainable at this speed, particularly with a ship such as the IBG, or high-energy consumption weaponry.
*Turbo would also be restricted to only thrusting forwards, in the direction you are pointed (similar to the current boost system), because ships cannot handle the additional power to thrust in additional directions while the strenuous activity of boosting is occurring.
*Finally, Maneuverability may be limited, or slowed from normal flight, so that something like an IBG has less maneuverability while in turbo than in normal flight.
The reason that I'm suggesting this is because, as is noted in nearly every other space sim out there, is that flying with afterburners blazing through an asteroid field is undeniably cool. However, not being able to maneuver while boosting in said asteroid field is kinda...boring. You just have to sit and wait, and make adjustments to your flight, upon which you instantly lose nearly all of your boost speed due to some sort of 'instant deceleration' or 'space friction' or something ridiculous like that.
Now, I'm not suggesting that we do away with max speeds, but that we introduce this useful element back into gameplay, while making it possible for the traders, and people who need the extra speed to keep that speed and their edge over people who would choose to use this. After all, isn't the current system based entirely on modifying your ship to do what you want it to do?
[/shameless plug]
About what's been suggested by ghostieboy, it's already impossible to kill an IBG or Rev C that's zooming around with turbo on, as has been evidenced by Ravens Fall in Sedina B8 recently. Not only is it near impossible to hit him, he can also leave at any time. This suggestion would make slower ships absolutely obselete, especially since you'd be able to change direction to be able to aim rocket rams while moving at 240m/s.
Now, if we had boost maneuverability, this would add a whole new element to combat, and it could be properly balanced with good limitations.
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm =D
Nah, too much effort.
Sounds like you're just too lazy to read all the way through it.
Bingo!
*Gives Harry Seldon a Carebear*
*Gives Harry Seldon a Carebear*
My valk want to turbo in any directions =(
That would be so damnit FUN to be purchased by 2 opponent at top spedd in an asteroid field GUYYYYYYYS ! that would rock !
now its just didiculous... but i hope this to change damnit!
220 in a (moving)roid field ho goshhhh loose your opponent by crashing them into roids ! abd imagine the actual races tracks with that !
That would be so damnit FUN to be purchased by 2 opponent at top spedd in an asteroid field GUYYYYYYYS ! that would rock !
now its just didiculous... but i hope this to change damnit!
220 in a (moving)roid field ho goshhhh loose your opponent by crashing them into roids ! abd imagine the actual races tracks with that !