Forums » Suggestions

added suggestions for Ion Storms.

May 03, 2005 terjekv link
first off, the classic suggestion is to add value to ores that are mined in ion storms. maybe a 2-5x of the normal max price or so, always treat as "in demand".

the second suggestion, research missions. there are different kinds of research missions with regards to ion storms. Tunguska as a faction, and mining stations of other factions, want to see how storms affect ore, so you might be asked to bring back set amounts of certain ores mined in storms.

suggestion for mission stats:

# | Ores
1 | 20 cus, any ore
2 | 10 cus of three ores, of XP 5 or less, found in system. (30 total)
3 | 20 cus --- "" --- (total 60)
4 | 40 cus --- "" --- (total 120)

after this, start replacing easy ores with harder ores of less quantity. the end of mission tree should have missions which are really hard to do. I'd like to see stuff like "50 units of ores with 10+XP mined in storms", yes, you have to go outsystem. yes, it'll be damn hard. and the reward should be good. the missions are on faction basis, meaning if you do one mission in one station of a faction, that mission is now done for that faction, not just for that station.

my suggestion would be a mining beam that works especially well in ion storms in addition to a lot of cash and some faction. also, any mining / Tunguska station that you've done this for will tell you about the storms in the system when you visit it. oh, as for economic rewards, the top missions should yeild a quarter of the value of the ores plus 200K credits or so.

research stations (and some Research-oriented faction) would like you to take research equipment (effectivly cargo) into storms. this would be a nice research tree for each faction, where it takes bigger research equipment (larger and heavier cargo) and more storms to get the data they need.

I'd like to see missions have the following stats:

# | equipment size | time in each storm | storms to be visited
1 | 5 cus | 2m | 1
2 | 10 cus | 2m | 1
3 | 20 cus | 2m | 2
4 | 20 cus | 5m | 2
5 | 50 cus | 5m | 1
6 | 50 cus | 5m | 2
7 | 100 cus | 5m | 3
8 | 100 cus | 5m | 4
9 | 100 cus | 5m | 5

the reward? apart from a good slump of money, and a good bit of faction, whenever you vist a station that you've done these missions for, your map gets information about where storms are, for a time depending on how many missions you've done for them. I'd suggest something like start at 30 minutes and end at 12 hours.

it'd also be great if you had to stay in the jump point for the duration of your stay in the storm for the research missions. this'd be a challenge in a moth with a 100cu-thunk of research equipment (maybe 150kgs / cu) and would promote group efforts. the same goes for mining, since most storms happen to have bots in them, we get group mining and protection as well.

if you complete all the research missions like this, you can get to purchase a "storm scanner" (L-port) from research stations. this scanner would show you all storms in the system you're in, and would, if you enter a storm, make the jump points maybe half or a third of the distance as usual.

yes, it would require as much dedication as the prospecting missions, but you get short term goals (local faction, money, local knowledge of storms) and a good prize in the distance.
May 03, 2005 Martin.mac.au link
Hmm lets see.

Yep, passes my cool idea scanner.

Stamp of approval.

Stamp of well thought out idea.
May 03, 2005 Beolach link
Hehe, my ionized ore suggestion is a classic. :-)

But, I think 2-5 times normal price is too much. Mining already makes mucho dinero, and mining in an ion storm is only slightly riskier. I'd say 1.25 times normal price would probably be enough, maybe 1.5, or if variants on ion storms that cause damage are ever created (I'm not sure I like that idea, but it's been suggested), then those might be worth 2 times normal. Another possibility that could counter balance how enormously profitable ionized ores would be, is having the "ionized" property only last for a short time - you have half an hour, maybe an hour to sell that ionized heliocene, or else it's going to just be normal heliocene.

A mission tree around mining ionized ores would be cool too.
May 03, 2005 terjekv link
hm, you also have to find the storm and mine it. and find ores with good values. sure, helio at 10K a pop is great, but 5x100 (ferric) is just 500, which isn't that great. and you don't get to control where to mine.

in that sense, I don't think 2-5x is too much. if it becomes to bad, let it decay (become non-ionized) and loose value (ie, 100% ionized down to 1% ionized over time), dropping slowly as long as the cargo is stored in a secure facility (a station). any time it spends in a cargo hold, it drops even faster.

this will be superneat for when we get crafting. you can't just store things forever, you need to actually get new stuff. :-)

oh, and I'd like to see mining ionized ore mutliply the XP value of the ore as much as the value. after mining 12-13 you have to be spuck to get it to go higher. :-)
May 03, 2005 Renegade ++RIP++ link
me points at terkjekv and yells copycat, stealing my idea from in game and then improving/expanding on it :D
May 27, 2005 Beolach link
After mining a few hundred units of Heliocene from an Ion Storm, I just had to bump this suggestion. Ionized Heliocene, sells at 125% regular Heliocene....