Forums » Suggestions

In-ship docking bays

Apr 13, 2005 Alpheus link
I'm sure something similar to this has already been suggested and if it has, i'm apologize for not finding it but i'm at work. I think it would be very cool if there were either a purchasable upgrade for the behemoth or perhaps even a new player ship that allowed smaller ships to dock inside and "hitch" a ride. Similar concept to that of the capital ships but while both ships are player controlled.
Apr 13, 2005 ArAsH link
Funny you bring this up, I was thinking about the same thing earlier today. But the way I see it there is a slot for the moth wich fits any cent variant. Both ships are controlled by the same player, so you have your big ship and a fighter with you all the time. Only problem is, what happens to the moth when you undock your cent?

Would be a fun concept, i think.
Apr 13, 2005 Celkan link
What happens? it gets about 4 tons lighter.
Apr 13, 2005 Shapenaji link
I think he was thinking about it as an escape pod. SO then, what happens to the moth when you leave... does it go derelict?
Apr 13, 2005 Alpheus link
I like that idea too definately...but I was thinking more of a trade/mining fighter escort. Therefor someone else would have to pilot one of them.
Apr 13, 2005 CrippledPidgeon link
Maybe something like a "Minor Behemoth" light transport ship that consists of the Behemoth's cockpit, some small engines, a mineral scanner, and a beacon. You undock and the Behemoth floats along derelict while you go about doing your business, return to your Behemoth, dock, and start mining or trading or whatever.
Apr 14, 2005 ArAsH link
this would allso be a good solo pirate ship. Pirate parks his moth in a sector next to a wormhole, undocks his cent and leaves for the wormhole. There he waits for a unsuspecting victim, and kills him. Pirate jumps back and docks with his moth, only to return to the wh sector and collect the booty.

edit: if it had lets say 60cu's of cargo space, wich is half that of the normal moth, 2 of them could succesfully raid a moth. Maybe carrying a valk instead of a cent would help too.
Apr 14, 2005 johnhawl218 link
http://www.vendetta-online.com/x/msgboard/3/9758

If you read the part about the ship that would carry the Remora it's kind of like what you've described, except that it can hold more then one. Perfect for pirates, or patroling fighters, or just a group trying to get somewhere fast. But I don't see why they couldn't make it have enough large ports to make it a mining vessel as well.
Apr 14, 2005 Overkill link
Thanks for attaching the link to my forum Johnhaul. I apreciate it alot. By the way, the Remora MK III would be able to connect two other ships together via the Remora MK III. Remora MK II is the armoured version of the first Remora but just extemely better all around in the ways it can.
The Remora would look like a centurion crossed with a wraith.

~Cpt. Overkill~
Apr 14, 2005 ArAsH link
john, I read the post on the remora, wich is verry interesting, but is quite a different design from what I have in mind. The essence of the dockable moth is that you can bring a fighter wich is actually able to take out other ships. You should see it as a sort of floating home in space for privateers and such.

I envision a moth, wich is modified to wear a fighter in its belly. The fighter, when docked sticks half out of the moth, so the pilot can enter and exit the fighter in the moths cargo hold. Offcourse, this has consequences to the amount of cargo this ship can carry.

The way it is right now, it's pretty tough to catch a moth. After all the ventures i've made in greyspace with mine, I've been killed only once, and that was by station guards after mining my persuer within a stations safe zone. You need a couple of descent fighters to effectively bring down a moth.

Now lets say the current moth gets tweaked a little bit to make it not that survivable as it is now. Thats a nice start, then take the moth with the fighter, and let this one have the stats of the current moth (because it will be your mini-homebase, and it feels good if this not that easeally destroyed), but half its cargo, or maybe a little more (70 cu's). What you have is an ideal platform for pirates to raid traders, without having to fly countless time to a station to stash the loot, and two of them could effectively raid a moth.

And, a ship like this would be damn fun to roam around space with. Its the independent space travelers mobile station and home in the sky :)
Apr 14, 2005 Lord Q link
i like the idea of a "big brother" moth, but my concern is what will the moth do when the player is operating his fighter?

I would recomend some sort of minimalist AI that will follow a set path around the sector (posably a huge circle), and do a dimond doge pattern if it is attacked.

Another problem is what hapens to the moth if the fighter is destroied? Do you zip back to the moth or does it remain as an AI ship untill you return from home. I would recoment the former because the later will result in hoards of unatended AI moths.

All and all i don't see this being anything more than a neat addition to the game. i have a hard time finding any advantage that this would give (aside from cool factor) that can't be mimicked by warping to a station as needed.
Apr 14, 2005 ArAsH link
"I would recomend some sort of minimalist AI that will follow a set path around the sector (posably a huge circle), and do a dimond doge pattern if it is attacked."

that would work, but i wouldn't mind if it just sat there doing nothing.

"Another problem is what hapens to the moth if the fighter is destroied? Do you zip back to the moth or does it remain as an AI ship untill you return from home. I would recoment the former because the later will result in hoards of unatended AI moths."

You can find several sollutions for this. The fighter could be remote controlled, but when i think about it, that reverses the isue, what if someone destroyed the moth then? Ok, Lets assume you man the fighter. If the fighter gets destroyed with you in it, you loose the moth as well. It gets lost in space, floating into infinity (or in game terms, it disappears from the moment there are no other players in the sector. Untill then its easy game.

"All and all i don't see this being anything more than a neat addition to the game. i have a hard time finding any advantage that this would give (aside from cool factor) that can't be mimicked by warping to a station as needed."

well, imo, it would contribute a lot to another playing style of being a privateer. The individual bounty hunter, the killer for hire... It can give independence and a home to players who don't want to be in a guild, specially when guild owned capships or stations come out.

Its allso a hell of a lot quicker to jump into the empty sector where your moth is, dock with it, and instantly jump back to get the loot. By the time you entered a station, selected another ship and returned, crossing the 3000m jump distance, youre booty yiu worked so hard for could have allready been snatched by another player.

And then last but not least, I like to think in the long term when posting suggestions here. How would you like a ship like this when the exploration expansion comes. I can imagine a lot of empty systems, or systems with only guild owned stations, who are not that friendly to you and wont let you dock.
Apr 14, 2005 Lord Q link
ArAsH,

i agree that this would ba a nice addition to the game, but like i said, curently most of what it provides is cool factor (not that i'm against cool factor). it doesn't realy fill a role that is curently lacking, and as such should be a longer tem concern, like you said.