Forums » Bugs

Trident Type M collision physics

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Jul 07, 2011 Conflict Diamond link
The 3,000,000 kg Type M seems to get bumped around way too drastically by small craft, especially when docking and most ridiculously when undocking with the trident. Hive Skirmish tridents hold their position with multiple rags slamming down combat landings and getting tangled in traffic jams upon launching, but the Type M gets jostled from even careful docking, and a moth getting tangled exiting the bay can flip the trident end over end several times, very fast. It is hilarious to watch.

Also, even the most gentle tap or scrape by a docking ship will drop a 100% trident to 93% (70,000 damage!), then collisions don't seem to damage it, or at least can't do 1% damage in the 5 or 6 ramming speed collisions we tried.
Jul 07, 2011 PaKettle link
I have noticed that in fully loaded xc moths at times....
Jul 08, 2011 CrazySpence link
I would like to correct you on the npc tridents holding position they do move based on the speed of the incoming ship.
Jul 08, 2011 Conflict Diamond link
OK, but not THIS much. Come check it out some time and tell me what you think. I may be wrong on the docking bumps, tho it seems to happen even with a very slow approach. Even a stationary ship in the bay causes a noticeable lurch aboard the trident if it taps the walls merely by turning or pitch in place.

The moth exit flip is definitely screwy, and 7% damage to a 1,000,000 armor ship from a "paint scratch" bump is too. Perhaps during the launch animation physics are thrown to the wind as during warp animations, but the trident continues to be spun around until well after the moth pilot gets control. It doesn't stop until they manage to clear the bay. For what it is worth, the way to avoid the flip is to be turboing straight ahead at a good clip when ships launch. The launch animation misses the walls if the trident has a good head of steam. However, if you ever want to deploy player cappies in Deneb or Hive skirmishes, or player battles and have multiple pilots docking & launching simultaneously as is possible with NPC ships, you'll want this issue addressed.

Can anyone suggest an app for mac that will capture game video?
Jul 08, 2011 Alloh link
As a last desperate resource, one can allways film the screen with camera/phone/etc...

Seems that Player-cappies will have to receive the same fix applied to NPC cappies, that made them NOT become enemy simply by bumping on it while docking/launching. Before fix every time you docked to a trident not perfectly (i.e., combat landing), it became temporary enemy in radar.

If I remember right, Dev ?? said it was a client-only issue. So tridents did not shoot you, even when marked red in radar.

Probably the same related issue, but much more visible and annoying due lack of shields in Trident-M...

About spinning, definitly a bug. Due mass ratio, even a fully loaded XC should not spin wildly a Trident. Just think of a small fisher boat ramming a large freighter... the later will move, but not much, while the fisher boat would either be smashed or bounce away...
Jul 08, 2011 Conflict Diamond link
Dear Devs: please add a parking brake to my Type M minivan. :)

P.S. (and a pony)

But seriously, prioritize this however you like. I'm just reporting the madness.
Jul 08, 2011 meridian link
If you have 10.6, QuickTime X records video and is free.

There is also SnapzPro:
http://www.ambrosiasw.com/utilities/snapzprox/

And I've heard good things about ScreenFlow:
http://www.telestream.net/screen-flow/overview.htm
Jul 08, 2011 raybondo link
Were you the pilot of the trident when you saw it drop from 100% to 93%? If not, it's explained by you only being given quantized health of other ships.
It may have been damaged 1% but it rounds down (unless the rounding down makes it look like 0%) so instead of 99% you'd see 93% and it wouldn't change until it got to below 93% at which point it'd drop to something like 86% or so.

As for getting flipped around when someone is docking, are you a third party onlooker when this happens or are you one of the two parties involved? Network traffic may cause it to look like that, especially if you are far away. The latency is greater when a player ship is being flown around as opposed to an npc flying the ship, so that may account for some of the seemingly fast rotations.
That's why I ask if you are the pilot of the capship, because that is important to know if the pilot is experiencing these to be able to narrow down possible sources of the issues.
Jul 08, 2011 Conflict Diamond link
The flips happen on launching. Several people have seen it from a variety of angles, and I have repeated it using a second account to dock and launch a moth. The best view of it is for me to park the trident at 0 m/s in F/A mode, f9 to freeze an orbit view and strafe around to get a good perspective, then have a moth launch. Cue circus music.

It is not subtle. The trident does complete flips around the moth, and this is obvious from cockpit view of the trident too. The docking bumps are more subtle, but easily noticed, and now I'm curious to have a docking ship get carefully inside the bay at full stop, then go nuts. I'll try to get some video of it, and I'll holler for dev spectators/participants next time I'm on.

It also seems like it is harder to get the "hit activate to dock" dialog than when docking with NPC tridents. That claim requires more study to make with confidence, but maybe you can answer if the activate zones are the same?
Jul 08, 2011 raybondo link
The docking bay area is the same but due to the way the game works, the server has control over the docking bay zone and the player has control over the orientation of the ship so due to latency/lag, the two positions may not line up properly causing a behemoth that's undocking to hit the ship because the docking bay really isn't big enough for a behemoth.

However, now that that is probably the cause, we ca try to do something about it.
Jul 09, 2011 Conflict Diamond link
A few vids (m4v) here:

http://ore.lefora.com/2011/07/09/trident-physics-tests/#post0

apologies for the quality, but you can see what I'm on about. even a stationary hog II in the bay can strafe bump the bay and get her moving. XC test 2 shows a moderate speed ram into midship (empty XC), docking bumps and launch spins. Even the ram seems a bit extreme considering the mass difference, but I didn't get a read on the moth's speed. Well under 100 m/s, tho. The trident had F/A on for all these, and tho undocumented, standing on the brake doesn't seem to help at all.

I imagine the kind of docking bay tangles that happen in hive and border skirmishes when several rags launch at once would have the same effect.

Jul 09, 2011 raybondo link
How do you play the video? clicking on the link doesn't do anything for me.
Jul 09, 2011 Conflict Diamond link
They should download m4v files, each around 3.5 meg. I'll fire up a YouTube account for future vids.
Jul 09, 2011 meridian link
I couldn't get the videos to open/download either...
Jul 09, 2011 Conflict Diamond link
hmm, they download back to my mac just fine, running 10.6.7. YouTube seems to think I'm under 18 and won't let this computer make an account... grrr. (I swear I'm 19! Honest!)
Jul 10, 2011 Pizzasgood link
Maybe you have to be a member of that forum or something to be able to download?
Jul 10, 2011 PaKettle link
Now that I think about it it does seem like to much energy is passed to objects when you collide.
Jul 10, 2011 Conflict Diamond link
I just logged out of the ORE public forum and can still get them. I'll try to sort out a YouTube account tomorrow, and maybe even try to capture better vid of the phenomenon (doo-doooo doo doo-doo). Maybe I can get the trident to bat a home run with the launching moth as has been witnessed.

Has anyone successfully downloaded them?
Jul 10, 2011 endercp12 link
i got them no problem
Jul 10, 2011 endercp12 link
i can also verify that the flipping from launch is not a mere appearance, I have tested this with CD, parking a vult in the path of the flip, was a little like a conc-u-pult when it hit, flinging my ship like a batter smacking a home run.