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The old thread ( http://vendetta-online.com/x/msgboard/16/17115 ) got autolocked so here's a new one.
Downloads and more information about the plugins are on this site:
http://kitchen.nfshost.com/ven/plugins/
Downloads and more information about the plugins are on this site:
http://kitchen.nfshost.com/ven/plugins/
updates:
manu:
Changing the build target and count should be faster. There's still room for improvement but it's probably good enough for now.
Starting manu with "/manu blank" will make it assume the player inventory is empty. Makes it easier to look up absolute requirements for buildable stuff if there's lots of junk in the inventory.
Three new tabs:
"Global Inventory": sort of flattened version of the regular station inventory. It shows how much of each item is in the inventory and how much it is needed globally.
"Station filter": for each buildable item the manufactoring stations can be set there. It's mostly to hide one of the RBH missions. I guess It can also be used to hide subcomponents once they are done to make the listings look less cluttered.
"Load Cargo": yet another cargo loader. Allows to select a manufactorable item from a list and loads all the items that are needed to make it. It doesn't check if the items all fit so it's probably mostly useful for fcp and fssa. I added this to make moving missionstuff from a lite account a bit easier (they can't see the manufactoring missions).
http://kitchen.nfshost.com/ven/plugins/#manu
-------------
treemissionlist:
fixed an occasional lua error
http://kitchen.nfshost.com/ven/plugins/#treemissionlist
-------------
oldhud:
fixed some issue caused by a recentish update
http://kitchen.nfshost.com/ven/plugins/#oldhud
manu:
Changing the build target and count should be faster. There's still room for improvement but it's probably good enough for now.
Starting manu with "/manu blank" will make it assume the player inventory is empty. Makes it easier to look up absolute requirements for buildable stuff if there's lots of junk in the inventory.
Three new tabs:
"Global Inventory": sort of flattened version of the regular station inventory. It shows how much of each item is in the inventory and how much it is needed globally.
"Station filter": for each buildable item the manufactoring stations can be set there. It's mostly to hide one of the RBH missions. I guess It can also be used to hide subcomponents once they are done to make the listings look less cluttered.
"Load Cargo": yet another cargo loader. Allows to select a manufactorable item from a list and loads all the items that are needed to make it. It doesn't check if the items all fit so it's probably mostly useful for fcp and fssa. I added this to make moving missionstuff from a lite account a bit easier (they can't see the manufactoring missions).
http://kitchen.nfshost.com/ven/plugins/#manu
-------------
treemissionlist:
fixed an occasional lua error
http://kitchen.nfshost.com/ven/plugins/#treemissionlist
-------------
oldhud:
fixed some issue caused by a recentish update
http://kitchen.nfshost.com/ven/plugins/#oldhud
autostack:
Automatically stacks avalons. Also allows to slave one or more clients to yours to syncronize stacks between chars. I used that to nuke a couple of levis already.
Here's a video. Not my best run but the shields still went down.
http://www.youtube.com/watch?v=0vHY-CA6lqE
I usually use two centaurs because that's the best I can get on both chars.
Another good combo is bhm2 + centaur, which has more damage potential but due to the difference in acceleration the avs have to be fired from standstill (aka autostack start 0) which increases the risk of missing if the levi is moving a lot. Also lining up a shot with the moth is slow.
http://kitchen.nfshost.com/ven/plugins/#autostack
oldhud:
fixed shield display
http://kitchen.nfshost.com/ven/plugins/#oldhud
Automatically stacks avalons. Also allows to slave one or more clients to yours to syncronize stacks between chars. I used that to nuke a couple of levis already.
Here's a video. Not my best run but the shields still went down.
http://www.youtube.com/watch?v=0vHY-CA6lqE
I usually use two centaurs because that's the best I can get on both chars.
Another good combo is bhm2 + centaur, which has more damage potential but due to the difference in acceleration the avs have to be fired from standstill (aka autostack start 0) which increases the risk of missing if the levi is moving a lot. Also lining up a shot with the moth is slow.
http://kitchen.nfshost.com/ven/plugins/#autostack
oldhud:
fixed shield display
http://kitchen.nfshost.com/ven/plugins/#oldhud
awesome
Thank you for the updated link and bug fixes to the plugins that needed them. Was disappointed a few weeks ago when I began using plugins to find your original link broken.
I keep getting this error on one of my clients while the other one stacks fine
plugins/autostack/main.lua:106: attempt to index a nil value
stack traceback:
plugins/autostack/main.lua:106: in function 'get_weapon_speed'
plugins/autostack/main.lua:119: in function 'checkstate'
plugins/autostack/main.lua:207: in function 'start'
plugins/autostack/main.lua:236: in function 'func'
vo/vo_event.lua:28: in function <vo/vo_event.lua:26>
[C]: in function 'xpcall'
vo/vo_event.lua:87: in function '_do_event'
vo/vo_event.lua:108: in function 'ProcessEvent'
vo/vo_chat.lua:132: in function 'ProcessChatEvent'
vo/vo_gameevent.lua:389: in function 'func'
vo/vo_gameevent.lua:1746: in function <vo/vo_gameevent.lua:1739>
plugins/autostack/main.lua:106: attempt to index a nil value
stack traceback:
plugins/autostack/main.lua:106: in function 'get_weapon_speed'
plugins/autostack/main.lua:119: in function 'checkstate'
plugins/autostack/main.lua:207: in function 'start'
plugins/autostack/main.lua:236: in function 'func'
vo/vo_event.lua:28: in function <vo/vo_event.lua:26>
[C]: in function 'xpcall'
vo/vo_event.lua:87: in function '_do_event'
vo/vo_event.lua:108: in function 'ProcessEvent'
vo/vo_chat.lua:132: in function 'ProcessChatEvent'
vo/vo_gameevent.lua:389: in function 'func'
vo/vo_gameevent.lua:1746: in function <vo/vo_gameevent.lua:1739>
The avalons must be in the secondary group. It says primary in the description but apparently I got that mixed up. Also make sure only avalons are in that group.. an empty slot in it could cause this too.
That should be a bit smarter I guess or atleast fail with a friendlier error.
That should be a bit smarter I guess or atleast fail with a friendlier error.
Heh neat. It's like stackerator with group sync.
How many salvos are you able to stack up like this with a single ship?
How many salvos are you able to stack up like this with a single ship?
I got like 2 1/2 with a taur before and that was with autostack doing the first salvo. Autostack is a bit less efficient than stacking manually because it can't brake to deaccelrate faster. So manually 3 full ones might be possible.
Soloing a levi only with lite account eqipment would be a fun challenge. :P
Soloing a levi only with lite account eqipment would be a fun challenge. :P
now that you mention lite subs the error was probably due to different batteries doh.
Some new stuff:
rumbler:
An attempt to add Force Feedback to the game.
The effects are played back with an external program called rumbleserver. There's one for Linux (rumbleserver-lin) and Windows (rumbleserver.exe). The Linux version needs SDL2. The Windows version can use the included DLL.
So far there are two effects. One plays when the ship was hit and the other when the ship is at high turbo speeds. I'm not really happy with the turbo effect yet. Also I'm not sure if it's actually a good idea to have the motors running constantly.
Anyway no guaranties that it will actually work or that it won't break the controller.
http://kitchen.nfshost.com/ven/plugins/#rumbler
groupies:
Automatically accept group invites from characters in the groupies list. Groupies will cancel active missions and/or leave the current group if needed.
I made this to save some typing when messing with multiple characters.
http://kitchen.nfshost.com/ven/plugins/#groupies
.. and some updates..
manu;
Added most of the manufactorable items from the wiki (I hope those listings are correct). I think the only things missing are those weird powercells and that one mineral scanner because I couldn't be arsed to find all the stations.
Display what the selected item could be used for.
Tridents are accounted for properly again.
treemissionlist:
Colored missions
Display number of available missions
oldhud:
Made it work again
autostack and stackorate:
Better error handling
rumbler:
An attempt to add Force Feedback to the game.
The effects are played back with an external program called rumbleserver. There's one for Linux (rumbleserver-lin) and Windows (rumbleserver.exe). The Linux version needs SDL2. The Windows version can use the included DLL.
So far there are two effects. One plays when the ship was hit and the other when the ship is at high turbo speeds. I'm not really happy with the turbo effect yet. Also I'm not sure if it's actually a good idea to have the motors running constantly.
Anyway no guaranties that it will actually work or that it won't break the controller.
http://kitchen.nfshost.com/ven/plugins/#rumbler
groupies:
Automatically accept group invites from characters in the groupies list. Groupies will cancel active missions and/or leave the current group if needed.
I made this to save some typing when messing with multiple characters.
http://kitchen.nfshost.com/ven/plugins/#groupies
.. and some updates..
manu;
Added most of the manufactorable items from the wiki (I hope those listings are correct). I think the only things missing are those weird powercells and that one mineral scanner because I couldn't be arsed to find all the stations.
Display what the selected item could be used for.
Tridents are accounted for properly again.
treemissionlist:
Colored missions
Display number of available missions
oldhud:
Made it work again
autostack and stackorate:
Better error handling
spuck your plugin names are the best.
!MARKETING!
How do you install these plugins in your game folder?
Create a folder called "plugins" in the game folder and extract the zip files into it.
Check here if you need more info: http://www.vendetta-online.com/x/msgboard/16/17439
Check here if you need more info: http://www.vendetta-online.com/x/msgboard/16/17439
thank you, will do as soon as I get home
updated treemissionlist
Reduced lag when opening the mission board. There was a redundant call to GetAvailableMissions().. that function can take more than 0.5 secs on my phone.. ouch
Got rid of transparent border around the board that appeared after a recent update
Fixed mission icons on android when high resolution graphics are installed
On mobile it still doesn't feel as responsive as the normal mission board. On the PC the difference is minimal. I think it's down to when to update. AFAIK the normal mission board doesn't upate every time it's opened just when the game indicates that new missions are available.
http://kitchen.nfshost.com/ven/plugins/#treemissionlist
Reduced lag when opening the mission board. There was a redundant call to GetAvailableMissions().. that function can take more than 0.5 secs on my phone.. ouch
Got rid of transparent border around the board that appeared after a recent update
Fixed mission icons on android when high resolution graphics are installed
On mobile it still doesn't feel as responsive as the normal mission board. On the PC the difference is minimal. I think it's down to when to update. AFAIK the normal mission board doesn't upate every time it's opened just when the game indicates that new missions are available.
http://kitchen.nfshost.com/ven/plugins/#treemissionlist
Manu need the Outer Hull Plate name fixed. :)
Shows up correctly here. I think I fixed the name in the last version but forgot to mention it.
I gotta change it to use the item type ids instead of the names some day. That would prevent such issues.
I gotta change it to use the item type ids instead of the names some day. That would prevent such issues.
Then you'd have issues when the devs add items and re-arrange all of them. :)
Is the LAR Project: Robot Manufacture mission missing from manu for a reason?
Is the LAR Project: Robot Manufacture mission missing from manu for a reason?