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Secondary gunner plugin

Aug 19, 2009 Shapenaji link
So, it occurs to me that flying as a gunner is nearly impossible because the sudden changes in movement during a dogfight make it very hard to aim. Usually, pilots use strafes to augment their aim, or at the very least, see the strafes coming...

This is a thread for ideas for plugins which might make the interface easier for gunners.
Aug 20, 2009 ladron link
You have the right idea, shape, but ultimately I think the problem lies in the implementation. I posted a suggestion a while back about a better method of turret control that would get around a lot of the problems you see as a gunner.

Unfortunately I don't think there's anything you could do with the given plugin API to significantly improve the gunner experience. 1 million credits to anyone who can prove me wrong.

EDIT: My original suggestion thread on improved turret control may be found here http://www.vendetta-online.com/x/msgboard/3/21488
Aug 20, 2009 maq link
Don't see much that can be done here.
Besides maybe some kind of... adjusting turrets' aim based on movement of the ship?
By checking input from the pilot and sending it to gunner's client and making that... do stuff?
Doubt that'd help much tho.
Nov 21, 2009 Alloh link
Hi,

I compiled a few ideas here: http://www.vendetta-online.com/x/msgboard/3/22323

What you are asking is a stabilized gun.

Like an naval turrets or MBT M1 Abrams, within limits, its main gun keeps pointing same spot, even if main body changes position. This allow gunner to do precise shooting while vehicle moves as required. Check references at
http://www.freepatentsonline.com/3015254.html

Also, auto-aim for gauss2 turrets would help. This is the only "auto-x" feature I'd like to see for turrets.

This would improve a lot the turrets, without unbalancing game.
and, of course, permit to pilot operate turret (leave cockpit and enter turret, while there no control over ship).