Forums » Community Projects
If I remember correctly, it always had some problems with HUD (while changing its size?).
I actively use TCS, and I don't have any problems with it.
I believe that VOclock does not like it when we rescale the hud in some cases. Or is that multiaim? probably both..
multiaim doesn't like rescaling.
I pretty much gave up on fixing the bug with multiaim and scaling, and could've sworn I removed it from the package for that reason (among others). But anyway, good to hear things are still working while I shuffle server things around and whatnot.
Is it possible to "reload" a plugin while inside game?
I mean, how do you test/debug your plugins. It takes to long to log off, quit and the relog after a change is made to the code.
I mean, how do you test/debug your plugins. It takes to long to log off, quit and the relog after a change is made to the code.
I don't think multi-aim is part of TCS. I have it as a separate plugin.
Usually when debugging I use '/lua ReloadInterface()' in the console.
There are more complex ways to load and unload plugins, but usually just having it redo everything is absolutely fine
There are more complex ways to load and unload plugins, but usually just having it redo everything is absolutely fine
Can you be more specific how to replace makefriends?
Do I have to rename/delete or move the old version make_friends in the plugin dir of tcs and replace it with makefriends without changing the name of the subdir
or
Do I just install the new version of makefriends as a separate plugin in the main dir of the plugins ( aside tcs)
Do I have to rename/delete or move the old version make_friends in the plugin dir of tcs and replace it with makefriends without changing the name of the subdir
or
Do I just install the new version of makefriends as a separate plugin in the main dir of the plugins ( aside tcs)
I've been having trouble with TCS's MakeFriends Guild window. It opens, I set it, then I click Close and it shows a popup window with some code. When I get rid of the popup it takes me back to the guild window. Because of this, there's no way to get out of makefriends without force-quitting VO. This was happening on another machine I sometimes run VO on, but it wasn't doing that on my main machine until just recently.
The effect of this is that it's impossible for me to make changes my guild or people list in makefriends, because when I force quit out of the guild or people list because of this bug it erases my settings. It also erases my normal faction settings when I force quit out of the game because of this.
Just letting you know about this, would be grateful if you could take a look at this sometime. Thanks!
The effect of this is that it's impossible for me to make changes my guild or people list in makefriends, because when I force quit out of the guild or people list because of this bug it erases my settings. It also erases my normal faction settings when I force quit out of the game because of this.
Just letting you know about this, would be grateful if you could take a look at this sometime. Thanks!
Isn't the popup with code displaying lua error?
If so that'd be helpful to figuring out what's wrong, screenshot please?
Alternatively check if it's in errors.log (and it should be) and post.
If so that'd be helpful to figuring out what's wrong, screenshot please?
Alternatively check if it's in errors.log (and it should be) and post.
If you're having troubles downloading TCS, hang on for a bit. My server had an ailing harddrive that needed to be replaced and I'm currently in the process of transferring everything over to the new disk.
I'll update this post when everything should be hunky-dory. If you're still having downloading troubles after that complain loudly and I'll make sure it gets fixed.
EDIT: Everything should be good to go. Let me know if you guys have any problems.
I'll update this post when everything should be hunky-dory. If you're still having downloading troubles after that complain loudly and I'll make sure it gets fixed.
EDIT: Everything should be good to go. Let me know if you guys have any problems.
Hey Steve, been running into an issue with the chainfire writer. It fails to return my weapon groups to normal after terminating, and seems to somehow mess up the game settings to where I can't reactivate the normal groups. I tried using my group toggle bind, but it only seems to mess things up more.
Interesting, I will look into it on Sunday. Do you have any more details you can give that'll help me hunt this down? A list of plugins you are running in tandem and maybe a before/after wgaf config(anything that relates to weapons groups, minimum) would be amazing.
hmm, I will have to try and look into reproducing it for science today or tomorrow and tell you what I find. It doesn't seem to be entirely reproduceable. Last time it happened I was flying a tri-swarm moth and hunting queens for hours. By the time I got done, I couldn't return my weapon groups to normal. I ended up having to sell the ship and buy a new one to fix it.
EDIT:
Plugins list:
TA
TCS
TL
MAID
AutoRR
Cargofind
cargolist
calc
deboop
infiniturbo
quickjump
shiploadoutsmanager (doesn't seem to work...)
targetbinds
UTAnnouncements
I'll post a set of WGAFs for before and after later when I'm testing it.
EDIT2:
I just realized that the reason I wasn't able to restore the weapon groups earlier might have been because of this malformed bind: http://www.vendetta-online.com/x/msgboard/1/24219
I will test this theory also, now that I have it fixed.
EDIT:
Plugins list:
TA
TCS
TL
MAID
AutoRR
Cargofind
cargolist
calc
deboop
infiniturbo
quickjump
shiploadoutsmanager (doesn't seem to work...)
targetbinds
UTAnnouncements
I'll post a set of WGAFs for before and after later when I'm testing it.
EDIT2:
I just realized that the reason I wasn't able to restore the weapon groups earlier might have been because of this malformed bind: http://www.vendetta-online.com/x/msgboard/1/24219
I will test this theory also, now that I have it fixed.
Awesome! Science is great.
Ok, I can now restore the weapon groups normally with that bind fixed, though TCS doesnt always revert to standard groupings when released, this isn't such a huge issue now.
Preview release time!
TCS 1.4 is currently in the works, but TCS1.4SUB1 is ready to roll out in case anyone wants to play with it. The link is below!
http://www.toastercrush.com/files/tcs-plugins1.4SUB1.zip
New so far in TCS1.4SUB1:
[DONE]
-Makefriends
--Radar loop white/blacklist checky algo-rythm reduced in complexity from O(n) to O(1). That is, it's bunchies faster than the older versions if you use these features.
--You know that terrible, resource draining bug TCS had when you used MakeFriends? I think it's dead. Let me know~
--Addition of 4 cool command-line commands to help manage your MakeFriends LastAggro feature. Check out the help button for more explanation.
--Additional speed and code cleanliness/flexibility improvements.
-VO Clock
--You can press F5 and scale your HUD now without everything exploding. Low-medium chance of things going crazy though, so just do a /lua ReloadInterface() in your console and it'll all be better.
-CentralInfo
--Completely overhauled! Maybe you like now? Maybe you don't? Psht, whatever dudes.
--Jump indicator bar reverted back to indicating distance from nearest jump-interfering object
--Addition of target distance indicator. Darker text = farther away.
--Addition of doppler indicator bar. More blue = coming closer faster, more red = going away faster
---Doppler indicator will flash blue or red when you change targets to indicate whether new target is closer or farther away than the old one.
--Added health/faction/shiptype readouts, colored where appropriate. Yes, it handles shields.
--Added NFZ indicator. Red brackets around target range/jump distance indicator pop you when you're in a No-Fire-Zone.
-Overall
--Minor speed/memory usage improvements.
-Misc
--New !
--Adds your local faction standing to the Self-Info pane on the right-side by default. Sometimes underneath the VO clock, sometimes above, but always below your current health. Your miles may vary
---Coloration indicates local faction standing, Guarded/Monitored/Unaligned indicate sector watch status.
[TODO for TCS1.4]
-CentralInfo
--Configuration UI, possibly additional features
-CFire
--Adjustments to help to better clarify usage
--Possible interface to set weapons groups FOR you. The backend is in VO, not sure what implementation will look like.
-CLI
--More advanced CLI stuff
-Overall
--More bugfixes, if you find them. More secret toys, maybe. Possibly ponies, definitely.
[DONE, WAITING FOR NEXT RELEASE]
-MultiAim (May not be pretty, but it'll multiaim)
-Primitive CLI capabilities
-Added pony
-MakeFriends offers much better control over how NPCs are handled, including being able to tell if turrets in a conquerable sector are hostile or not.
Remember: You can always get the latest and greatest development version from the TCS github repo here: https://github.com/Kyonko/tcs-plugins
TCS 1.4 is currently in the works, but TCS1.4SUB1 is ready to roll out in case anyone wants to play with it. The link is below!
http://www.toastercrush.com/files/tcs-plugins1.4SUB1.zip
New so far in TCS1.4SUB1:
[DONE]
-Makefriends
--Radar loop white/blacklist checky algo-rythm reduced in complexity from O(n) to O(1). That is, it's bunchies faster than the older versions if you use these features.
--You know that terrible, resource draining bug TCS had when you used MakeFriends? I think it's dead. Let me know~
--Addition of 4 cool command-line commands to help manage your MakeFriends LastAggro feature. Check out the help button for more explanation.
--Additional speed and code cleanliness/flexibility improvements.
-VO Clock
--You can press F5 and scale your HUD now without everything exploding. Low-medium chance of things going crazy though, so just do a /lua ReloadInterface() in your console and it'll all be better.
-CentralInfo
--Completely overhauled! Maybe you like now? Maybe you don't? Psht, whatever dudes.
--Jump indicator bar reverted back to indicating distance from nearest jump-interfering object
--Addition of target distance indicator. Darker text = farther away.
--Addition of doppler indicator bar. More blue = coming closer faster, more red = going away faster
---Doppler indicator will flash blue or red when you change targets to indicate whether new target is closer or farther away than the old one.
--Added health/faction/shiptype readouts, colored where appropriate. Yes, it handles shields.
--Added NFZ indicator. Red brackets around target range/jump distance indicator pop you when you're in a No-Fire-Zone.
-Overall
--Minor speed/memory usage improvements.
-Misc
--New !
--Adds your local faction standing to the Self-Info pane on the right-side by default. Sometimes underneath the VO clock, sometimes above, but always below your current health. Your miles may vary
---Coloration indicates local faction standing, Guarded/Monitored/Unaligned indicate sector watch status.
[TODO for TCS1.4]
-CentralInfo
--Configuration UI, possibly additional features
-CFire
--Adjustments to help to better clarify usage
--Possible interface to set weapons groups FOR you. The backend is in VO, not sure what implementation will look like.
-CLI
--More advanced CLI stuff
-Overall
--More bugfixes, if you find them. More secret toys, maybe. Possibly ponies, definitely.
[DONE, WAITING FOR NEXT RELEASE]
-MultiAim (May not be pretty, but it'll multiaim)
-Primitive CLI capabilities
-Added pony
-MakeFriends offers much better control over how NPCs are handled, including being able to tell if turrets in a conquerable sector are hostile or not.
Remember: You can always get the latest and greatest development version from the TCS github repo here: https://github.com/Kyonko/tcs-plugins
it seems centralinfo in the .zip i got when i clicked to download 'TCS1.4SUB1' is the same as the 1.2.1 version i've been using
Totally not true!