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LUA Event and Data Question
When an event triggers, is there any way to tell what, if any, variables are associated with the event?
What I am specifically looking for is the variables associated with the "PLAYER_DIED" event. I know there is a " GeneratePlayerDiedMessage(string name1, name2, int weapon)" function available, however I don't know how to find out how to identify the values to set for name1 and name2.
I have been looking at this site (http://www.vo-wiki.com/racecar/index.php?title=Main_Page) for more details, however I can't figure this out.
What I have figured out is that events like "INVENTORY_UPDATE" return a sequential number each time they are fired, but I still can't figure out how to find the details.
I have tried print,(get the number), printtable (Nothing), spickle (Errors). I have tried to sift through the Lua Reference files, but those are not exactly easy to read :(
All the forum posts I looked at seemed to assume a knowledge of how to get at this information. I even dug into all the plugins I run for examples, Nada.
Any help would be appreciated.
What I am specifically looking for is the variables associated with the "PLAYER_DIED" event. I know there is a " GeneratePlayerDiedMessage(string name1, name2, int weapon)" function available, however I don't know how to find out how to identify the values to set for name1 and name2.
I have been looking at this site (http://www.vo-wiki.com/racecar/index.php?title=Main_Page) for more details, however I can't figure this out.
What I have figured out is that events like "INVENTORY_UPDATE" return a sequential number each time they are fired, but I still can't figure out how to find the details.
I have tried print,(get the number), printtable (Nothing), spickle (Errors). I have tried to sift through the Lua Reference files, but those are not exactly easy to read :(
All the forum posts I looked at seemed to assume a knowledge of how to get at this information. I even dug into all the plugins I run for examples, Nada.
Any help would be appreciated.
try something like this
function myapp.eventhandler(eventname,args)
myapp.catcher[1] = eventname
myapp.catcher[2] = args
end
then trigger it one time. /lua printtable(myapp.catcher[2])
I can tell you the player_died event is this
arg1 = killed id
arg2 = killer id
arg3 = weapon
function myapp.eventhandler(eventname,args)
myapp.catcher[1] = eventname
myapp.catcher[2] = args
end
then trigger it one time. /lua printtable(myapp.catcher[2])
I can tell you the player_died event is this
arg1 = killed id
arg2 = killer id
arg3 = weapon
declare("eventtest", {})
function eventtest:OnEvent(event, ...)
purchaseprint(event)
if ... then printtable{...} end
end
RegisterEvent(eventtest, "EVENT_NAME")
function eventtest:OnEvent(event, ...)
purchaseprint(event)
if ... then printtable{...} end
end
RegisterEvent(eventtest, "EVENT_NAME")
Thanks for the help.
What a difference printtable() and printtable {}. Almost didn't notice that with () it pulls the first index record, and with {} it pulls the whole thing.
Now I get a bunch of numbers, and from blacknet's help I can tell that the results are killed ID, killer ID and weapon, but I am not sure how to tell what is what for other events. The number: value pairs aren't very intuitive.
Is there a way to identify what they represent easily, or is it trial and error?
What a difference printtable() and printtable {}. Almost didn't notice that with () it pulls the first index record, and with {} it pulls the whole thing.
Now I get a bunch of numbers, and from blacknet's help I can tell that the results are killed ID, killer ID and weapon, but I am not sure how to tell what is what for other events. The number: value pairs aren't very intuitive.
Is there a way to identify what they represent easily, or is it trial and error?
Well many/most of them are obvious what they are. Some will be not so obvious.
The reason I assign the args to a variable is so I can play with it at my time. Meaning I can sit somewhere and go over the list to try different options and possibilities. Then when I get something I like I move on.
The reason I assign the args to a variable is so I can play with it at my time. Meaning I can sit somewhere and go over the list to try different options and possibilities. Then when I get something I like I move on.
Where can I find a list of the events? So far I only know of ENTERED_STATION and PLAYER_DOCKED ?