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Removing the blood flash when hit.
Okay, this is extremely heavyhanded, but for anyone who dislikes the blood flash when they get hit and wants to get rid of it, type this into your console:
/lua HUD.blood_flash = iup.text {}
Make it into an addon if you want it loaded on startup, otherwise you can make the flash come back with /lua ReloadInterface() or restarting VO.
/lua HUD.blood_flash = iup.text {}
Make it into an addon if you want it loaded on startup, otherwise you can make the flash come back with /lua ReloadInterface() or restarting VO.
Ah, thank you. This is the primary reason why I lag in C10.
-Nautargos
-Nautargos
finally a fix for my biggest lag problem, typically whn i get shot the "blood flash" causes huge lag spikes and makes me skip a few dozen frames.
Yeah especially on chainfiring valks.
-Nautargos
-Nautargos
do you think theres a way to have a sound warning instead of visual?
Yeah, you could do that. Seems Naut was having issues making GKSound work with nongame sound files, so to make your own soundfile you'll probably need to use GKPlayMusic()
declare("BloodFlash", {})
function BloodFlash:OnEvent()
gksound.GKPlaySound("gatlingheavy")
end
RegisterEvent(BloodFlash, "PLAYER_GOT_HIT")
declare("BloodFlash", {})
function BloodFlash:OnEvent()
gksound.GKPlaySound("gatlingheavy")
end
RegisterEvent(BloodFlash, "PLAYER_GOT_HIT")
Awwww, none of you like the high flying seizure robots? :(
Seizure robots you say?