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Removing the blood flash when hit.

Jul 24, 2007 Scuba Steve 9.0 link
Okay, this is extremely heavyhanded, but for anyone who dislikes the blood flash when they get hit and wants to get rid of it, type this into your console:

/lua HUD.blood_flash = iup.text {}

Make it into an addon if you want it loaded on startup, otherwise you can make the flash come back with /lua ReloadInterface() or restarting VO.
Jul 25, 2007 ThinkHen link
Ah, thank you. This is the primary reason why I lag in C10.

-Nautargos
Jul 25, 2007 look... no hands link
finally a fix for my biggest lag problem, typically whn i get shot the "blood flash" causes huge lag spikes and makes me skip a few dozen frames.
Jul 25, 2007 ThinkHen link
Yeah especially on chainfiring valks.

-Nautargos
Jul 26, 2007 mr bean link
do you think theres a way to have a sound warning instead of visual?
Jul 26, 2007 Scuba Steve 9.0 link
Yeah, you could do that. Seems Naut was having issues making GKSound work with nongame sound files, so to make your own soundfile you'll probably need to use GKPlayMusic()

declare("BloodFlash", {})
function BloodFlash:OnEvent()
     gksound.GKPlaySound("gatlingheavy")
end

RegisterEvent(BloodFlash, "PLAYER_GOT_HIT")
Jul 27, 2007 moldyman link
Awwww, none of you like the high flying seizure robots? :(
Jul 27, 2007 Scuba Steve 9.0 link
Seizure robots you say?
Jul 27, 2007 mr bean link