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my addon dump

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Jun 01, 2012 mr_spuck link
http://home.arcor.de/famscheffler/ven/lmc.zip

I had a chance to try out manufactoring a bit and loading stuff for the missions got quickly pretty tedious. So I made this little helper called "load mission crap". Which loads whatever the current mission wants into the ship. Partial shipments should work too.

To use it take a manufactoring mission and run /lmc. If the station contains any mission cargo it should now be in the ships hold. I didn't test it with all missions (actually only one of them), but I think they all work the same way.

Dunno if something like this was around a already ..I haven't looked.

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Apparently, instead of beeing too spammy, enterleave is now occasionally skipping events. I have to find a better fix some day.
Jun 01, 2012 Pizzasgood link
Yeah, meridian made one called "MfgAid" which does that. Pretty useful.

http://www.vendetta-online.com/x/msgboard/16/22074
Jun 01, 2012 mr_spuck link
I KNEW this seemed kinda obvious. Mine still has a cooler name!

..and I'm gonna steal that sort by size thing that's a good idea
Sep 18, 2012 mr_spuck link
http://kitchen.nfshost.com/ven/plugins/files/manu.zip

A thingy that helps keeping track of the inventory when building a trident. It's somewhat inspired by something that Chocolateer and TRS made.

It shows a listing of what is stored at manufactoring stations, what can currently be built with the stored inventory and what still needs to be delivered to a station (overall and to build more of the selected item),

Launch with /manu.

The only setup required is to tell it which station are considered "nearby" to manufactoring stations, which is done from the "Station relations" tab. The inventory of these stations is added to their respective manufactoring stations.

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fixed the typo in deboop mentioned here http://www.vendetta-online.com/x/msgboard/16/26392

fixed another typo in treemissionslist that caused a lua error if the mission board is opened with an active mission while a category is selected.
Oct 28, 2012 mr_spuck link
Updated manu.
It's now possible to also use it for the other manufactoring missions and to plan for multiple items at once.

Note: The way the target count is specified may be a bit unintuitve. The number includes the items already in the inventory. So for example somebody having 5 fcp and wanting to build 10 more would have to enter 15. The entry for it may be a bit unresponsive .. will see if I can fix that.

Also updated treemissionlist to use the new icons.
Dec 29, 2012 mr_spuck link
Okay..I felt like messing with dullbot again.

Added rcbot to the dullbot package. It's a remote control that uses dullbot to move the target ship around. To use it one player installs the dullbot package. And does "/rcbot secret=apassword". Another player sends commands via pm's. To prevent hijacking, command messages must start with a secret.

The commands are:
goto sectorid1 sectorid2 .. -- follow the route defined by sector id's
abort -- stop the bot if it's currently underway
jet -- dump the cargo
quitgame -- make the target exit the game
status -- returns the location of the target and whether the bot is active

Dullbot also comes with the /rcbot_remote command to make things a bit easier. Do "/rcbot_remote init thetarget apassword" to set the target and secret once. "/rcbot_remote go" sends the target along the current navroute. All other rcbot commands work via rcbot_remote too.

example:
me:
/rcbot secret=secretpassword

remote:
/msg mr_spuck secretpassword goto 200 201
/msg mr_spuck secretpassword abort
or with rcbot_remote
/rcbot_remote init mr_spuck secretpassword
..plot route..
/rcbot_remote go
/rcbot_remote abort

Other changes for dullbot:
Glrobotserver can now send fake keypresses (like jrobotserver). It should even work when the game window doesn't have focus.

On windows the bots will use commands to turn the ship (I didn't test this recently but a while back it worked).

Added "trident" option to dullbot. Makes it usable with capships.

In addition to their own set all the bots now accept the same options as dullbot.
Example: "/rcbot secret=apassword trident target big_exit". There are probably a few combinations that don't make much sense.

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Also updated manu. It now displays how many of the selected item exist in the inventory. Makes it easier to figure out what to put into the "Target" box.
Feb 27, 2013 mr_spuck link
Okay.. updates!

I'm moving all my plugin stuff to a different site.. this thread has turned into a mess. Plugin information will be kept updated on http://kitchen.nfshost.com/ven/plugins/ (I still need to sort some things out). Announcements will still go here.

New stuff:

http://kitchen.nfshost.com/ven/plugins/#stackorator

Helps with stacking seperate loadouts of rockets/missiles by displaying timing information after launching the first volley. When the text turns green fire the next load. It takes some getting used to and the practical uses are a bit limited, but I got a couple of levis with it. Here's a demonstration video:
http://www.youtube.com/watch?v=CqUvkdlBnmw
TRS also made fancy one that shows me nuking a levi with it.
http://www.youtube.com/watch?v=pUbZYolz3iA
Invoke with /stackorate <secondaryspeed> <primaryspeed>. Secondary and primary speed are the velocity of the weapons beeing fired. The defaults work for avalons fired from standstill.

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http://kitchen.nfshost.com/ven/plugins/#visualproxyalert2
Made this a while back but apparently never posted it here. It shows a notification on the hud when a proximity warning occurs. I think some deaf guy requested this.

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http://kitchen.nfshost.com/ven/plugins/#dedebug
Another old thing. Suppresses those debug messages when taking missions on the test server. They can get pretty anoying.

Toggle on/off with /dedebug.
Apr 07, 2013 mr_spuck link
Updated oldhud to work with the recent hud changes and added the /oldhud_flip command for changing the orientation of the ship info box without having to modify the plugin.

I also added a bunch of screenshots to the plugin site recently.