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EVN: The Card Game!

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Sep 07, 2004 Celkan link
Player Attribute Defs:
Trader: Exactly that. Goes from station to station and trades. Runs from combat, but lvl2 trader (Brave) will fight in order to stall for time.
Pirate: Hostile to all not of his/her nation, this përs attacks other ships, including the player.
Botter: Attacks drones, which are still not working.
Hero: Semi-agressive player that holds grudges against those who attack him and his nation.

The last two I'm fiddling with to see if they will work. Extra gövt resources might be necessary.

BTW, Pyro, while the frigate will be buyable in the TC, but only the devs will have pers resources with it.

v1.0.0b Datalog
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Feature: Status

Bööm: All have been transferred from Nova Data files.
Chär: Four character types, Itani, Serco, NT, and "Beta Tester". Use the first three to test the trade system, and the fourth to start messing with the weapons and outfits.
Dësc: All stations, all projectile weapons (that are currently in the plug), one or two energy weapons have descriptions. The rest will be with the next version.
Düde: Trader and botter dudes for all nations. Some unused Combat dudes.
Flët: 9 fleets; 3 defbot fleets, and 6 drone fleets.
Gövt: One for each nation plus: TPG, Independant, Drone, Furie, and Guild Software.
Jünk: 2 junks, Xithricite ore and Holodiscs.
Mïsn: 13 missions; 3 non-functioning combat missions and 10 trade missions.
Oütf: 33 outfits, one for each of the engines and batteries, one for each energy weapon, and two for each projectile weapon that has been done so far.
PICT: 45 PICTs for corresponding objects.
Përs: 12 Personalities.
Röid: 16; copied from Nova Data for ease of plug testing.
STR#: 2, Comm and Hail Quotes.
Shän and Shïp: 17 each, corresponding to their original ID's in EVN.
Spïn: 67; again, taken from the Nova Data files to make life easier.
Spöb and Sÿst: 13 each, comprising the core universe minus the hidden sectors.
Wëap: 16 weapons. All energy weapons, all rockets, geminis, no mines.
Sep 07, 2004 Pyro link
"BTW, Pyro, while the frigate will be buyable in the TC, but only the devs will have pers resources with it."

Blah. :P

Anywho, what are the different aggression levels?
Sep 07, 2004 Celkan link
I screwed up... it's 1-3 not 0-3...

Aggression is how far away ships have to be before they attack you.

1 (close)... 2 (medium)... 3 (far)
Sep 07, 2004 Pyro link
Why no mines? Anywho, does this have custom ship graphics, or is it using the ones already in EVN?
Sep 07, 2004 Celkan link
No mines because I haven't gotten to them yet.

Ship gfx "borrowed" from evn. If someone wants to take the effort to make the Vendetta ships into sprites, be my guest. you will be given credit for your work.
Sep 07, 2004 Urza link
Callsign Sam II
Subtitle The Colon Shrimp
Nation Itani
Ship Wraith/Valk
Weapon layout
Wraith- duel swarms and the rest are sunflares
Valk- duel tachs and a sunflare in the middle
Aggression Level 3
Holds Grudges Yes
Player Type Pirate
Location 5,11,13,17
Hail quotes:
1. Arrrrr
2. I am the Colon Shrimp! Prepare to be invaded!
3. I'm not a pirate, i'm just killing you to remove the monitary base on which your nation depends.
4. Cargo Cleanup Crew, If you drop your cargo, we'll sell it for you!
5. Meh. Your aim sucks.
6. ooo! i forgot i had cargo in here! I took this from you last month!
Sep 07, 2004 Pyro link
Oy, Verd, read the EVN Resource Bible!

Quoth the Bible:

The four different AI types are:
1 - Wimpy Trader Visits planets and runs away when attacked
2 - Brave Trader Visits planets and fights back when attacked, but runs
away when his attacker is out of range
3 - Warship Seeks out and attacks his enemies, or jumps out if there
aren't any.
4 - Interceptor Seeks out his enemies, or parks in orbit around a planet
if he can't find any. Buzzes incoming ships to scan them
for illegal cargo. Also acts as "piracy police" by
attacking any ship that fires on or attempts to board
another, non-enemy ship while the interceptor is
watching.

Here's a copy: http://lunarproductions.tripod.com/evn/nova_bible.pdf