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Simple description of plug: Stargate SG-1 Theme, Stargates will actually be used selectively on certain missions. Follows basic timeline of the SG-1 series, an update may or may not contain the Atlantis series. Pilots will choose their storyline when they start their game (Tau'ri, Jaffa, Goa'uld, Asgard, *tentative Tok'ra*)
Persons sought: Anyone who has either experience with making EVN plugins or watches the tv show regularly (both would be rather nice, too)
I specifically need help with figuring out the coding, and making ship models. *cough*Lemming, HumpythePenguin*cough*
If you are interested, please notify me here and go to the channel #stargate-tc on irc.slashnet.org.
Persons sought: Anyone who has either experience with making EVN plugins or watches the tv show regularly (both would be rather nice, too)
I specifically need help with figuring out the coding, and making ship models. *cough*Lemming, HumpythePenguin*cough*
If you are interested, please notify me here and go to the channel #stargate-tc on irc.slashnet.org.
o.O
Ooo... I don't really have any experience with making plug-ins, but I'd be glad to test it for you (assuming I have the time)...
Ooo... I don't really have any experience with making plug-ins, but I'd be glad to test it for you (assuming I have the time)...
*cough*are you hinting at something?*cough*
*cough*Yes, that you can make decent ship models*cough*
I believe someone made a SG-1 full conversion for EV:N already... I'll have to look up the name again and get back to you Verd.
To Lemming and all those who are wishing to work on the project:
I am taking an "enforced leave of absence" starting as soon as my parents can manage, due to a single F on a math test. Length of absence is undetermined. As such, I would appreciate all of you who would like to help with the project to work with Lemming until I return.
Lemming, please keep me updated with the progress of your models.
Things needed: List of planets with descriptions and pictures.
The TC project is centered in #stargate-tc on slashnet.org.
Verdandi
I am taking an "enforced leave of absence" starting as soon as my parents can manage, due to a single F on a math test. Length of absence is undetermined. As such, I would appreciate all of you who would like to help with the project to work with Lemming until I return.
Lemming, please keep me updated with the progress of your models.
Things needed: List of planets with descriptions and pictures.
The TC project is centered in #stargate-tc on slashnet.org.
Verdandi
Well, the tel'tak is still 18 polygons and the death glider still has a messed up cockpit.
Nothin' new.
Nothin' new.
I know a couple of people, like SoySauce who might be able to contact a great deal of EVN junkies. I can contact him if you want me to.
What I need is a few things that arn't in the bible.
Angle the basic sprites are taken at, and the general tilt angle the banking sprites are at, this will be needed when we start assembling the sprites from the models.
Teltak has been worked on some, basically fooled around with edge hardness in an attempt to get it to retain shape in certain areas after being smoothed. The cockpit should come in next time I work on it.
Angle the basic sprites are taken at, and the general tilt angle the banking sprites are at, this will be needed when we start assembling the sprites from the models.
Teltak has been worked on some, basically fooled around with edge hardness in an attempt to get it to retain shape in certain areas after being smoothed. The cockpit should come in next time I work on it.
Apparently I have access on weekends after homework. This weekend I have no homework, so I fiddled with the version of the death glider I had.
Stats:
76 Vertices
158 Edges
83 Polys
1 Body
I'm leaving the Tel'tak to Lemming, evil harakesh that I am.
Typical angle is about 35 degrees, I think. ask around on the boards.
Stats:
76 Vertices
158 Edges
83 Polys
1 Body
I'm leaving the Tel'tak to Lemming, evil harakesh that I am.
Typical angle is about 35 degrees, I think. ask around on the boards.
The un-smoothed Tel'Tak weighs in at...
94 Vertices
182 Edges
90 Polygons
1 body (duh)
94 Vertices
182 Edges
90 Polygons
1 body (duh)
And I bring to you...
Ha'Tak:
214 Vertices
492 Edges
211 Polygons
2 Bodies
Ha'Tak Cheops Class:
293 Vertices
592 Edges
293 Polygons
2 Bodies
Ha'Tak:
214 Vertices
492 Edges
211 Polygons
2 Bodies
Ha'Tak Cheops Class:
293 Vertices
592 Edges
293 Polygons
2 Bodies
If I got my hands on a copy of EVN I could probably figure out the angles by approximation, pretty sure it isn't some randomly odd number
EDIT: Oh yeah, I can do coding as well as the other thingy I signed up for
EDIT: Oh yeah, I can do coding as well as the other thingy I signed up for
Sure, I'm in for it. I can do most, appart from designing ships, as I have no decent program to do so at the moment.
Current Plugin Status:
4 Models
1 Char Rsrc
10 Desc Rsrc
4 Govt Rsrc
1 Junk Rsrc
2 Misn Rsrc
24 Spob Rsrc (1 deadly, gravitating black hole!)
23 Syst Rsrc
1 Weap Rsrc
4 Models
1 Char Rsrc
10 Desc Rsrc
4 Govt Rsrc
1 Junk Rsrc
2 Misn Rsrc
24 Spob Rsrc (1 deadly, gravitating black hole!)
23 Syst Rsrc
1 Weap Rsrc
Okay, little update:
The Ha'Tak is now:
5 Vertices
8 Edges
5 Polygons
1 Body
The Cheops Class Ha'Tak is now:
214 Vertices
492 Edges
211 Polygons
2 Bodies
The Ha'Tak is now:
5 Vertices
8 Edges
5 Polygons
1 Body
The Cheops Class Ha'Tak is now:
214 Vertices
492 Edges
211 Polygons
2 Bodies
Eh, nevermind. It seems development has by far started. :P
Well, all models are untextured, that is moonbot's job.
We still need (I think) planet, bar, ship, outfit, and escort descriptions, planet and ship images (from show), and some other stuff I sure I am forgetting.
We still need (I think) planet, bar, ship, outfit, and escort descriptions, planet and ship images (from show), and some other stuff I sure I am forgetting.
Eh, aight, only.. I won't have time now. I had time in the previous vacation, which was when I posted my offer. ;)
oh...I'm supposed to be doing stuff?
/me was "busy"
/me was "busy"