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New space strategy MMORPG
so, I've been wandering around and I found this cool game that is offering free BETA access for registering... thought you guys might want to take a look and register just in case it becomes a great big ass game.
yes, it is for PC
https://goo.gl/xdJ053
yes, it is for PC
https://goo.gl/xdJ053
As Savet says, no Linux support.
Annoying really, when developers say there`s pc support, but it only works on windows..well, then it`s not full PC support..it`s windows support.
I am glad we have developers like Guild software, that sees the value in us not using the Microca$h systems.
Annoying really, when developers say there`s pc support, but it only works on windows..well, then it`s not full PC support..it`s windows support.
I am glad we have developers like Guild software, that sees the value in us not using the Microca$h systems.
It hasn't launched yet, huh? (signed up)
you'd think all you Linux nerds would know about Wine by now
Wine has improved a lot over the years, but it can still be hit and miss, and it usually entails some performance loss as well. It's a big help sometimes when I really want to play some windows-only game without messing with Windows, but it's still another mark in the Con column when deciding whether a game is worth throwing money at. I'd be taking the risk that it won't actually work, or that later on a change to Wine or the game will make it stop working. And since I'd be using an unsupported OS, the devs would be unlikely to give any useful help in figuring out the problem.
Hell, Wine itself developed some kind of incompatibility with my graphics driver at one point, around 2012 or so, and I ended up unable to play Skyrim or Star Craft for about a year until I realized that switching to an LTS kernel would fix it. Native Linux games, of course, worked just fine the entire time.
And it really isn't difficult to make games that run on everything nowadays, especially if you're willing to use a third party game engine. Both the Unreal and Unity engines can build for Linux, along with basically every other platform out there. They may not be the best tools for some particular sorts of game, but for most games, they're perfectly fine engines. Even if you opt to make your own in-house engine, adding Linux support is a heck of a lot easier than the effort involved in actually making a game engine in the first place.
Hell, Wine itself developed some kind of incompatibility with my graphics driver at one point, around 2012 or so, and I ended up unable to play Skyrim or Star Craft for about a year until I realized that switching to an LTS kernel would fix it. Native Linux games, of course, worked just fine the entire time.
And it really isn't difficult to make games that run on everything nowadays, especially if you're willing to use a third party game engine. Both the Unreal and Unity engines can build for Linux, along with basically every other platform out there. They may not be the best tools for some particular sorts of game, but for most games, they're perfectly fine engines. Even if you opt to make your own in-house engine, adding Linux support is a heck of a lot easier than the effort involved in actually making a game engine in the first place.
Wine is not good enough, sure, you can run windows games, but the average player wants native software, not compability layers.
There`s no excuse these days for not having games running native on linux
There`s no excuse these days for not having games running native on linux