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Miner Wars

Mar 10, 2010 Syller link
Waht are your guys thoughts about the new upcoming space mmo, the video sure looks amazing.

and the link to their site http://www.minerwars.com/?aid=186
Mar 10, 2010 toshiro link
I'm not holding my breath...
Mar 10, 2010 ladron link
How do I patch KDE2 under FreeBSD?
Mar 10, 2010 ShankTank link
"CRAZY SPACE PEACE MILITANTS!"

After seeing the "Game Intro" video that's all I can think of when hearing about this game. x_x

Anyways, the mining system sort of reminds me of EVN, but I wonder how they will handle all the server issues Guild's had to deal with...

Edit: just noticed from the videos, they seem to have defined an up/down in space. That might be annoying.

Edit2: Aimbots might also be a problem, considering they don't already have a built-in targeting system and the ship turn speed seems kind of fast.
Mar 10, 2010 genka link
My knee-jerk reaction was "Pwff, no Mac support!"
But then I realized that I wasn't really bothered by that one way or the other anymore.
Therefore, actual reaction is:
Pwff, no linux support.

Also, I wonder, what are these "server issues" you're referring to ShankTank?
Did I somehow manage to miss a period of time when Guild's servers were anything other than shockingly stable and scalable?
Mar 11, 2010 ShankTank link
Well, I just mean fast ships + fast weapons + lots of people + lots of 'roid chunks flying around might = a bunch of shots not registering and other server issues. I also noticed some FPS lag in one of the videos where the guy was spamming rockets in a tunnel.
Mar 11, 2010 vskye link
The video looks lame as hell actually.
Mar 11, 2010 ShankTank link
On the bright side, maybe we can craft all of their asteroids into giant penises.
Mar 12, 2010 toshiro link
Haha. Although, yonic shapes might be more feasible >_>
Mar 12, 2010 Professor Chaos link
ShankTank, with regard to fast weapons, it looks to me like the rounds from the machine-gun type mass driver weapons aren't actually rendered but are just a 2D sprite on the screen, and so would be entirely client-side from a graphical standpoint. It is likely that the server just calculates the path of the bullets and adds up damage as long as the weapon is being fired. That's how I'd handle it, anyway.

EDIT: Never mind... got to the bottom of the video list, and yeah, lots of rendered bullets, haha.
Mar 12, 2010 ShankTank link
I'd still want to try it... but I suspect that the novelty (although cool) will wear out fast...
Mar 24, 2010 Capt.Waffles link
if the environment if fully destructible, they will have issues similar to our boiled roids, only they won't be any roids left. Looks like might be fun to play on the xbox, easy, simple controls.
Mar 24, 2010 ShankTank link
I will defend my giant penis asteroid with my life! No miners shall tap its precious resources! I'm currently developing an idea for a plastic-based "shield" to guard any miners from leaving it with the ore.
Mar 25, 2010 Capt.Waffles link
but what if your "shield" breaks? that happens some times when you get too carried away while mining.
Mar 26, 2010 ShankTank link
Well, since apparently there's an up and down in space, in this game, I can position the exit of the asteroid upwards. That might make it a little harder for thieves to escape to their motherships, even given a weak spot in the shield.