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Miner Wars
Waht are your guys thoughts about the new upcoming space mmo, the video sure looks amazing.
and the link to their site http://www.minerwars.com/?aid=186
and the link to their site http://www.minerwars.com/?aid=186
I'm not holding my breath...
How do I patch KDE2 under FreeBSD?
"CRAZY SPACE PEACE MILITANTS!"
After seeing the "Game Intro" video that's all I can think of when hearing about this game. x_x
Anyways, the mining system sort of reminds me of EVN, but I wonder how they will handle all the server issues Guild's had to deal with...
Edit: just noticed from the videos, they seem to have defined an up/down in space. That might be annoying.
Edit2: Aimbots might also be a problem, considering they don't already have a built-in targeting system and the ship turn speed seems kind of fast.
After seeing the "Game Intro" video that's all I can think of when hearing about this game. x_x
Anyways, the mining system sort of reminds me of EVN, but I wonder how they will handle all the server issues Guild's had to deal with...
Edit: just noticed from the videos, they seem to have defined an up/down in space. That might be annoying.
Edit2: Aimbots might also be a problem, considering they don't already have a built-in targeting system and the ship turn speed seems kind of fast.
My knee-jerk reaction was "Pwff, no Mac support!"
But then I realized that I wasn't really bothered by that one way or the other anymore.
Therefore, actual reaction is:
Pwff, no linux support.
Also, I wonder, what are these "server issues" you're referring to ShankTank?
Did I somehow manage to miss a period of time when Guild's servers were anything other than shockingly stable and scalable?
But then I realized that I wasn't really bothered by that one way or the other anymore.
Therefore, actual reaction is:
Pwff, no linux support.
Also, I wonder, what are these "server issues" you're referring to ShankTank?
Did I somehow manage to miss a period of time when Guild's servers were anything other than shockingly stable and scalable?
Well, I just mean fast ships + fast weapons + lots of people + lots of 'roid chunks flying around might = a bunch of shots not registering and other server issues. I also noticed some FPS lag in one of the videos where the guy was spamming rockets in a tunnel.
The video looks lame as hell actually.
On the bright side, maybe we can craft all of their asteroids into giant penises.
Haha. Although, yonic shapes might be more feasible >_>
ShankTank, with regard to fast weapons, it looks to me like the rounds from the machine-gun type mass driver weapons aren't actually rendered but are just a 2D sprite on the screen, and so would be entirely client-side from a graphical standpoint. It is likely that the server just calculates the path of the bullets and adds up damage as long as the weapon is being fired. That's how I'd handle it, anyway.
EDIT: Never mind... got to the bottom of the video list, and yeah, lots of rendered bullets, haha.
EDIT: Never mind... got to the bottom of the video list, and yeah, lots of rendered bullets, haha.
I'd still want to try it... but I suspect that the novelty (although cool) will wear out fast...
if the environment if fully destructible, they will have issues similar to our boiled roids, only they won't be any roids left. Looks like might be fun to play on the xbox, easy, simple controls.
I will defend my giant penis asteroid with my life! No miners shall tap its precious resources! I'm currently developing an idea for a plastic-based "shield" to guard any miners from leaving it with the ore.
but what if your "shield" breaks? that happens some times when you get too carried away while mining.
Well, since apparently there's an up and down in space, in this game, I can position the exit of the asteroid upwards. That might make it a little harder for thieves to escape to their motherships, even given a weak spot in the shield.