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No more Linux for EvE Online
http://www.mmorpg.com/newsroom.cfm/loadNews/12957
"... we have not seen any similar growth in the numbers using our Linux client."
In other words, it's your own fault you ungrateful Linux users!
Perhaps this is this an opportunity for VO?
"... we have not seen any similar growth in the numbers using our Linux client."
In other words, it's your own fault you ungrateful Linux users!
Perhaps this is this an opportunity for VO?
One door closes, and another opens...
Of COURSE it's an opportunity. Go go go!
Of COURSE it's an opportunity. Go go go!
The official EVE Linux client was almost never used, because the Wine'd version ran better and had access to Premium graphics, I think.
What slime said -- it was a self-defeating cycle:
1. The Cedega-based (aka "official") Linux client was of very poor quality. EVE had worked just fine under WINE for a while, so people just started/went back to using that instead.
2. Because most Linux users were using WINE and not the official Cedega client, actual users were sparse, and bug reports even sparser.
3. Because of the sparse bug reports, CCP and Cedega were unable to fix the vast majority of the bugs present in the client.
4. Because the bugs in the client were not fixed, users gave up on it and switched to using WINE or booting into Windows.
1. The Cedega-based (aka "official") Linux client was of very poor quality. EVE had worked just fine under WINE for a while, so people just started/went back to using that instead.
2. Because most Linux users were using WINE and not the official Cedega client, actual users were sparse, and bug reports even sparser.
3. Because of the sparse bug reports, CCP and Cedega were unable to fix the vast majority of the bugs present in the client.
4. Because the bugs in the client were not fixed, users gave up on it and switched to using WINE or booting into Windows.
Maybe if they'd paid Codeweavers for wine support instead of "Transgaming" for their silly closed source kinda-sorta-fork they'd have had some of the current wine developers working on supporting their product, some current API support - and had a client worth using instead of one frozen at directx 7 or something.
Then again, the core problem would remain - the game.
Then again, the core problem would remain - the game.