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I bet you're surprised you're reading that. I am sick and tired of both blue aces (Sam II) and some n00bs complaining of any use of rockets as "rocket-ramming."
Earlier, I killed Sam and he went on a tirade about rocket-ramming. What was his problem? I killed him, a rocket dealt the final blow.
I happen to like rockets. They take no energy to fire, and can cause an opponent to give you a little breathing room if you start firing.
I also happened to have only one rocket tube on my Valkyrie. I prefer having twin tachyons for fighting. When I killed him, I had 96% hull remaining, hardly a ram, but it wasn't enough for him.
So, bottom line, before you start bitching about someone's tactics, analyze your own. Sam II had TWO rocket tubes, and if one of us was a "r-rammer," it would have been him.
There, it's out of my system.
Earlier, I killed Sam and he went on a tirade about rocket-ramming. What was his problem? I killed him, a rocket dealt the final blow.
I happen to like rockets. They take no energy to fire, and can cause an opponent to give you a little breathing room if you start firing.
I also happened to have only one rocket tube on my Valkyrie. I prefer having twin tachyons for fighting. When I killed him, I had 96% hull remaining, hardly a ram, but it wasn't enough for him.
So, bottom line, before you start bitching about someone's tactics, analyze your own. Sam II had TWO rocket tubes, and if one of us was a "r-rammer," it would have been him.
There, it's out of my system.
I'm laughing... laughing that it took THIS long for a parody to show up...
Hehe... I don't complain about rocket rammers because I'm one of them. The reason I don't utterly utterly (I hope, tell me if I do) piss people off is because I do it in a bus, meaning I have one rocket tube, no other armament, and a low number of hull points... :P
I am so tempted to make a really long subject line
The Amazing, All-New <insert a lot of names of blues, reds and golds>
Yes, i have heard it all, dodgeing being an exploit, using rockets being unfair, etc. I could go on for hours writing about this, but i'd rather spend it sleeping.
The Amazing, All-New <insert a lot of names of blues, reds and golds>
Yes, i have heard it all, dodgeing being an exploit, using rockets being unfair, etc. I could go on for hours writing about this, but i'd rather spend it sleeping.
But really.
IT HAS TO STOP!
All those people using the roll. Just pressing the roll button while flying, fighting, whenever. I must end here!
It hinders less attentive players from being allowed to fight in a proper and fair manner!
IT HAS TO STOP!
All those people using the roll. Just pressing the roll button while flying, fighting, whenever. I must end here!
It hinders less attentive players from being allowed to fight in a proper and fair manner!
"shudder"
me didn't pick the irony up in the last post
:D :D :D :D
me didn't pick the irony up in the last post
:D :D :D :D
I hope he was being sarcastic!
Dodging is not an exploit. The 350 bots dodge, and they aren't exploiting. They just have good reflexes. There should be a whole lot of legitimate ways to make yourself a harder target, including ideally a barrel roll (because a curve is harder to visually predict than a straight line). Some people's brains are apparantly too small to handle more than one concept at a time. I can handle a barrel roll. It appears in alot of space combat games. But if the aimbot can't at all handle something as simple as a roll+strafe, then its a bug or at the least a poorly thought out feature that hinders gameplay. In the mean time, exploit away. I have never said that there is anything wrong with exploiting bugs (if it doesn't crash the server or otherwise prevent testing). Quite the contrary, if there is a known exploit, it should be exploited to its fullest degree so that's its full implication is evident to the devs as soon as possible.
I was the first person to post that the original Avalon was broken and detrimentally hurting gameplay by allowing various types of 'kamikazi' tactics. When I first started saying that, people laughed at me then too and called me a whiner. Now that the Avalon has a 10m prox radius, I haven't heard alot of people ranting to bring the old 80m prox radius Avalon ram back. I dare say that the reason for this is that the game plays more interestingly without it. I was one of first people to say that turning the energy of the railgun up to 200 would nerf it and would result in alot of all rocket configurations, and the game would be less interesting without an effective sniper weapon. People then laughed at me and accused me of saying that the original rail didn't need to be changed, because they couldn't keep two ideas in thier heads at the same time. People laughed at me then and called me an idiot and demanded that the rail require 200 energy, and yet all I said turned out to be true. Now, I'm the first person to say that merely holding down roll+strafe blindly and continiously shouldn't make you that much harder to hit than moving in a straight line. Holding down roll+strafe continiously is no more dodging or evading than running around the edge of a 5m circle at a constant speed 10m in front of a guy with a pistol. If you can predictably lead the targets motion, its not really dodging is it? The problem is that the aimbot will take a shot that would otherwise hit a roll+strafing target and move it to a position which misses. The only fix at present is to turn off targeting, but that is a huge disadvantage in alot of otherways (tracking a target amongst several hostiles), hitting a non-rolling target, nerfs the advantage of certain weapons, etc. If it gets fixed, we will see whether it plays better. If it doesn't get fixed, well between that and some other issues, I won't see a need to come back. I've got a PC. There are alot of other games I could be playing.
I was the first person to post that the original Avalon was broken and detrimentally hurting gameplay by allowing various types of 'kamikazi' tactics. When I first started saying that, people laughed at me then too and called me a whiner. Now that the Avalon has a 10m prox radius, I haven't heard alot of people ranting to bring the old 80m prox radius Avalon ram back. I dare say that the reason for this is that the game plays more interestingly without it. I was one of first people to say that turning the energy of the railgun up to 200 would nerf it and would result in alot of all rocket configurations, and the game would be less interesting without an effective sniper weapon. People then laughed at me and accused me of saying that the original rail didn't need to be changed, because they couldn't keep two ideas in thier heads at the same time. People laughed at me then and called me an idiot and demanded that the rail require 200 energy, and yet all I said turned out to be true. Now, I'm the first person to say that merely holding down roll+strafe blindly and continiously shouldn't make you that much harder to hit than moving in a straight line. Holding down roll+strafe continiously is no more dodging or evading than running around the edge of a 5m circle at a constant speed 10m in front of a guy with a pistol. If you can predictably lead the targets motion, its not really dodging is it? The problem is that the aimbot will take a shot that would otherwise hit a roll+strafing target and move it to a position which misses. The only fix at present is to turn off targeting, but that is a huge disadvantage in alot of otherways (tracking a target amongst several hostiles), hitting a non-rolling target, nerfs the advantage of certain weapons, etc. If it gets fixed, we will see whether it plays better. If it doesn't get fixed, well between that and some other issues, I won't see a need to come back. I've got a PC. There are alot of other games I could be playing.
Celebrim, people use rockets because of the broken aiming system, that's my opinion. These aformentioned blues decry any usage of rockets as "ramming" and cheap. Give the devs time, remember they are trying to work on the other game as well.
What other game?
The game that will be created around this engine. Remember, that Vendetta is a side-project. It is just created to test the game engine. The engine will be used to create the "real" game. It is confusing, however, to see Itani/Neutral/Serco in the test, if that's on the website about the "as yet unnamed" game.
I'd like to point out, a game can not exist without an engine, much like a car, the better the engine, the better the game *can* be.
My understanding of writings which the devs have published on their web site is that the engine test will evolve into the game beta, then the game beta will evolve into the game. Unless that Dance Dance Bass Fishing 2004 idea takes off. :)
Asp
Asp
Asp, you lost me with the DDBF 2k4 thing... @.@
He's referring to one of my Photoshop jokes. We were discussing publishers, and what would happen, were Sierra to publish Vendetta's final game.
http://www.genin.org/forum/ddsbf.jpg
http://www.genin.org/forum/ddsbf.jpg
Hehehe, i liked that joke they made =)
The devs ought to stick a notice on the front page that they found a publisher, and put that up as a concept for the box art. >:D
Agreed.
/me notes that the last post was off topic, as was the last one, and the last one... etc.etc.
EDIT: ...as was this one...
EDIT: ...as was this one...
Hence the fact that it's in off-topic. I'm confused...