Forums » Off-Topic

influence of athlon64

Apr 13, 2003 Renegade ++RIP++ link
I was wondering if there will be an influence of the 64bits CPU on the performance of the game. And if so, if it is gonna be much.

If it isn't were you thinking about, in the future, making a couple of releases more 64bits related "CPU related I mean".

I was just wondering out of curiosity because they should come out in the near future, estimated time would be 22 april, and the other ones at somewhere in september. And because I've heard it isn't that much work "relatively" optimizing a game for it,I thought it may be a good thought.

Naturely this optimizing idea isn't new, unreal2 was pressing it to. So it should be a neat thought for in the future, wouldn't it?

cheers
Apr 13, 2003 Suicidal Lemming link
And also macrumors.com is always buzzing about how everyone thinks apple should put apples ppc 970 in there computers, and then it turns into a flame war along the lines of.

It dissipates heat faster
NO IT DOESN'T YOU DON'T HAVE ANY ****** PROOF SO SHUT THE **** UP!

Yah, thats about it, umm i did the math and it appears to dissipate 5 more watts then the g4 when the g4 is at 1 ghz and the 970 is at 1.2 ghz, basically if they are running at the same speed the 970 dissipates about .1% more, haha.

The point is that if apple listens to people at mac rumors they will realize that they think they have got to dump the g4 from there powerbook line pretty soon and screw motterola and buy from IBM. Yes the ppc 970 is 64bit, and the chip isn't even done yet and it runs fast and not to hot, i hope they don't work on jacking up the speed but on tweeking power consumption and heat and junk like that.

Fweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Apr 13, 2003 Urza link
Lemming, you relize that motterola must have something going good for them, else almost all the nuke plants in the nation wouldn't use motterola chips the their equipment..
Apr 13, 2003 chewy link
i hate unreal2.
i despise unreal2.
it was crap for entertainment.
NEVER buy a game that doesnt come out with a demo, NEVER.
Apr 13, 2003 Pyro link
UT2003 was great...
Apr 13, 2003 Suicidal Lemming link
Mmmmm, g5, mmmm, AHHH EWWW i got drool all over my shirt!
Suicidal lemming changes his shirt
Thats better.
Suicidal lemming is stuck in Metriod Fussion, Suicidal Lemming can't get past the SA-X right before you drive the station to the planet, suicidal lemmming trys yet again.
Apr 13, 2003 chewy link
UT2003 was garbage, is garbage and will forever be garbage.
all eye-candy, no gameplay
i see it as just another Quake 3 Arena on crack
Apr 13, 2003 SirCamps link
and what's bad about that? =)
Apr 13, 2003 Pyro link
I've only played the demo of UT2003... It was fun getting shot up by bots, though... :P
Apr 14, 2003 Renegade ++RIP++ link
ay it is :D

I severely sucked in that game.

couldn't even hit a couple of bots in the right way :D

cheers
Apr 14, 2003 asphyxia link
In reply to renegades post. It depends on the architecture. I can only really speak for IA64 or Amd's x86-64.

Unless guild software actually maintain a binary compiled against a 64bit arch then i dont think it will really make that much difference.

x86-64 will run it quite happily, you'd be able to make use of the processors naturally faster speed.

IA64 will probably run it slower since it uses a seperate (slower) core to run ia32 code.

But ateotd (even compiled for 64Bit), will running on a 64bit processor make anything actually run faster than on a simmilarly clocked 32Bit processor? Im not a hardware tech-head but my guess is that it wont, wasn't the whole idea about going 64 due to the limits of a 32 bit processor.. you known, 4Gb addressable ram limit, etc etc etc.

If someone knows more on this than me, please tell ;-)

asphy
Apr 14, 2003 Renegade ++RIP++ link
at school they told me that:

any program not specificially optimalised for 64bit will run a tad slower or as fast as the 32bit equivalent

yeah it had something to do with the 4 GB adressable ram lmit, but I thought that the 64bit had a couple more pipelines so it xan work faster.
And yes, that was why I put the reference to unreal 2 in it, the developpers have a 64bit compiled version ready "took 1 programmer 8 hours to optimise" that would have a very big performance difference. At least , that is what I have heard, so the software geniuses said that :D.

And my thought was, this game won't really come out for another 3 months "right?", and against then the athlons are coming in, maybe it would have been better to have a slight notion about the 64bit core just to be able to jump on it when the 64bit market is gonna boom. And like everyone knows it is gonna boom.

and Asphyxia, that's also the reason why I posted, I wanted to know more ;)

cheers
Apr 14, 2003 asphyxia link
Hmm, i don't think it's worthwhile the devs porting to x86-64 just yet. With the porting time being literally nothing at all it's something they can do at a later date.

As for performance improvements, i rekon processor manufacturers wont go the dumb "microsoft way" of marketing, saying "yeah it's 64 bit and can make all your apps run faster!" because it blatantly isn't true. Ateotd for VERY large calculations yeah 64bit will be faster (and thats performing calculations very large numbers like in excess of 4.something billion). I think you'll find most performance benefits come from their other technologies, like amd's "hypertransport" technology, and so on.

To be honest, 64bit at the moment is kind of lost on the desktop, it's just not required. It's home at the moment is on high end workstations and servers.

To sum it all up, 64bit processors just do the same as 32bit processors, they can just handle larger numbers as a single unit and so are faster for large calculations. As for the pipelines, yeah, that'll be something they'll no doubt put in, but it'll be no different than amd's "quantispeed" technology which is already available on the Athlon xp/mp.

But it would be cool to have usable sectors that are like 16 billion meters accross ;-)

usual disclamer applies, im not a hardware-head.. these are just my (perhaps not so) educated guesses!

asphy
Apr 14, 2003 Renegade ++RIP++ link
lol asphy, next time I can better put in such a claim to ;)

cheers

PS: I didn't mean porting it just yet, just taking in account that it could be a nice thought for the future and because off this, watching the evolution of it :D
Apr 14, 2003 asphyxia link
hmm,

leave it, its time spent maintaining another binary for a community that's even smaller than the current linux one. both x86-64 and ia64 run 32bit code, and so vendetta, quite happily.

<tannoy>

Polite Notice:

Please dont distract the devs, 3.2 has been too long already!

</tannoy>

he he ;-)

good topic though, enjoyed that.

asphy
Apr 14, 2003 Renegade ++RIP++ link
OffT

It was the idea, the longer they wait with putting 3.2 on the bigger the chance is that I will be able to play a 3.2 game in the near future.

My objective: postponing it for another 2 months :D :D

OnT

Yeah you are right, but it would be fun actually hearing the voice of a devy about this topic ;)

cheers
Apr 14, 2003 asphyxia link
<chant>
Oh great devs of the guild, hear our cry! Come forth from thy heavens and provide us mortals with insightful information regarding our, minimal and not well though out bickerings on the x86-64 architechture.
</chant>

that should do it.
Apr 14, 2003 Suicidal Lemming link
This game engine has developers? wow...
Apr 14, 2003 Craigus Meridius link
lol @ Sui.

I have asked Asphy to look into developing a Cyber PIE CAFE.
A place where all forms of pie can be found?

Whould you like to buy a franchise?

White Magic & Co.
Apr 14, 2003 Renegade ++RIP++ link
hehe, me likes it, now please get back on topic :D

cheers