Forums » Role Playing
Vendetta Background Story Mk2
Ok I actually thought this idea of Arolte was good one. So I am going to ask it be re-opened without any of the flaming or flame baiting.
Pls keep this cival.
/copy and pasted from www.guildsoftware.com
The Vendetta Universe, as determined by the background storyline, puts the "present" date at approximately AD 4432, or 2122 years since a large colony of the human race was cut off from the Sol system, following an unexpected Wormhole Area phase-shift in AD 2310. Since then, due to an unsurprising mix of human arrogance, misunderstanding and conflict, humanity in Exile has split into three Nations. The Serco, once peaceable scientists who pursued their interests for the benefit of all mankind, now a formidable, warlike race, feared throughout the known galaxy. The Itani, formerly the aggressors responsible for countless wartime horrors, now a wise and benevolent people, haunted by their dark past. The Neutral Territories, a loosely knit Nation of corporations, merchants and explorers (not to mention smugglers and pirates), now clinging to life in the more hostile regions of deep space.
The complete history of the universe, chronicled in detail from AD 2140 up through present day, will be made available closer to release.
Characters will begin as part of one of these three major factions. A character's alignments with factions may shift, however, and they may also become involved with a number of other, fringe factions who serve their own interests. Each of the Nations has its own starting advantages, lending themselves to certain activies which have a significant place in the Nation's cultural background. However, these starting advantages are not absolute. The intent is to allow characters to become whatever they wish, but the road will not always be easy, and it may mean contending with the political and social forces of the universe.
Pls keep this cival.
/copy and pasted from www.guildsoftware.com
The Vendetta Universe, as determined by the background storyline, puts the "present" date at approximately AD 4432, or 2122 years since a large colony of the human race was cut off from the Sol system, following an unexpected Wormhole Area phase-shift in AD 2310. Since then, due to an unsurprising mix of human arrogance, misunderstanding and conflict, humanity in Exile has split into three Nations. The Serco, once peaceable scientists who pursued their interests for the benefit of all mankind, now a formidable, warlike race, feared throughout the known galaxy. The Itani, formerly the aggressors responsible for countless wartime horrors, now a wise and benevolent people, haunted by their dark past. The Neutral Territories, a loosely knit Nation of corporations, merchants and explorers (not to mention smugglers and pirates), now clinging to life in the more hostile regions of deep space.
The complete history of the universe, chronicled in detail from AD 2140 up through present day, will be made available closer to release.
Characters will begin as part of one of these three major factions. A character's alignments with factions may shift, however, and they may also become involved with a number of other, fringe factions who serve their own interests. Each of the Nations has its own starting advantages, lending themselves to certain activies which have a significant place in the Nation's cultural background. However, these starting advantages are not absolute. The intent is to allow characters to become whatever they wish, but the road will not always be easy, and it may mean contending with the political and social forces of the universe.